// Use this for initialization void Start() { managerObject = GameObject.FindGameObjectWithTag("Manager"); manager = managerObject.GetComponent <Manager_Script>(); utils = managerObject.GetComponent <Cat_Utilites>(); catControl = GetComponent <Cat_Control>(); utils.usedNames.Add(catControl.catName); }
// Use this for initialization void Start() { managerObject = GameObject.FindGameObjectWithTag("Manager"); manager = managerObject.GetComponent <Manager_Script>(); player = GetComponent <AudioSource>(); player.loop = false; PlaySong(); playingState = state; }
// Use this for initialization void Start() { managerObject = GameObject.FindGameObjectWithTag("Manager"); manager = managerObject.GetComponent <Manager_Script>(); catControl = GetComponent <Cat_Control>(); utils = managerObject.GetComponent <Cat_Utilites>(); string newName; rank = catControl.rank; newName = utils.RandName(rank); catControl.catName = newName; utils.usedNames.Add(newName); stepper = Random.Range(0, STEP_LIMIT); }
// Start is called before the first frame update void Start() { shield3D = GameObject.CreatePrimitive(PrimitiveType.Sphere); shield3D.transform.parent = transform; shield3D.transform.localScale = 10 * Vector3.one; shieldRender = shield3D.GetComponent <Renderer>(); shieldOpacity = shield / 200; //shieldOpacity = .8f; shieldRender.material.color = new Color(0, 0, 1f, shieldOpacity); shieldRender.material.shader = Shader.Find("Transparent/Diffuse"); myCamera = Camera.main.GetComponent <CameraControl>(); the_manager = FindObjectOfType <Manager_Script>(); }
// Use this for initialization void Start() { managerObject = GameObject.FindGameObjectWithTag("Manager"); manager = managerObject.GetComponent <Manager_Script>(); saveButton.onClick.AddListener(SaveClick); loadButton.onClick.AddListener(LoadClick); frontTreeSpeed = speed * 2.5f; middleTreeSpeed = speed * 2.0f; lightSpeed = speed * 1.15f; backTreeSpeed = speed * 1.0f; goingLeft = true; LoadClick(); playerNameEntry.text = placeholder.text; }
// Use this for initialization void Start() { managerObject = GameObject.FindGameObjectWithTag("Manager"); manager = managerObject.GetComponent <Manager_Script>(); utils = managerObject.GetComponent <Cat_Utilites>(); int cats; cats = targetCats + Random.Range(-3, 3); if (sceneType == Globals.SCENE_TYPE.Camp) { //create leader AddCat(Globals.RANK.Leader); //Create warriors for (int i = 0; i < cats / 0.8; i++) { AddCat(Globals.RANK.Warrior); } } }
internal void I_am_the_Manager(Manager_Script manager_Script) { the_manager = manager_Script; }
// Start is called before the first frame update void Start() { // theCube = FindObjectOfType<CubeControl>(); myCamera = Camera.main.GetComponent <CameraControl>(); the_manager = FindObjectOfType <Manager_Script>(); }