new void Awake() { base.Awake(); abilityType = AbilityType.Superlaser; InitCooldown(); stacks = gameRules.ABLY_superlaserInitStacks; displayInfo.displayStacks = true; //displayInfo.displayFill = true; claimedBounties = new List <Unit>(); hitscans = GameObject.FindGameObjectWithTag("HitscanManager").GetComponent <Manager_Hitscan>(); }
// Use this for initialization new void Awake() { base.Awake(); hitscans = GameObject.FindGameObjectWithTag("HitscanManager").GetComponent <Manager_Hitscan>(); // Grab reference to Hitscan Manager); }