Example #1
0
    new void Awake()
    {
        base.Awake();

        abilityType = AbilityType.Superlaser;
        InitCooldown();

        stacks = gameRules.ABLY_superlaserInitStacks;

        displayInfo.displayStacks = true;
        //displayInfo.displayFill = true;

        claimedBounties = new List <Unit>();

        hitscans = GameObject.FindGameObjectWithTag("HitscanManager").GetComponent <Manager_Hitscan>();
    }
Example #2
0
 // Use this for initialization
 new void Awake()
 {
     base.Awake();
     hitscans = GameObject.FindGameObjectWithTag("HitscanManager").GetComponent <Manager_Hitscan>();        // Grab reference to Hitscan Manager);
 }