private void Awake() { vars = ManagerVars.GetManagerVars(); bgsprite = GetComponent <SpriteRenderer>(); bgsprite.sprite = vars.bgThemeSpriteList[Random.Range(0, vars.bgThemeSpriteList.Count)]; // bgsprite.sprite = vars.bgThemeSpriteList[2]; }
private void Awake() { EventCenter.AddListener <int>(EventDefine.ChangeSkin, ChangeSkin); vars = ManagerVars.GetManagerVars(); spriteRenderer = GetComponent <SpriteRenderer>(); my_Body = GetComponent <Rigidbody2D>(); }
private void Awake() { vars = ManagerVars.GetManagerVars(); EventCenter.AddListener(EventDefine.ShowMainPanel, Show); EventCenter.AddListener <int>(EventDefine.ChangeSkin, ChangeSkin); Init(); }
private void Awake() { m_instance = this; m_managerVars = ManagerVars.GetManagerVars(); InitGameData(); }
private void Start() { ManagerVars vars = ManagerVars.GetManagerVars(); int iRandom = Random.Range(0, vars.m_listBgTheme.Count); m_spriteRenderer.sprite = vars.m_listBgTheme[iRandom]; }
void Awake() { EventCenter.AddListener(EventDefine.PlayButtonAudio, PlayButtonAudio); EventCenter.AddListener <bool>(EventDefine.isMuteOn, IsMuteOn); source = GetComponent <AudioSource>(); vars = ManagerVars.GetManagerVars(); }
private void Awake() { Instance = this; vars = ManagerVars.GetManagerVars(); AddLift(); Init(); }
private void Awake() { EventCenter.AddListener(EventDefine.ClickButtonAudio, ClickBtnAudio); m_managerVars = ManagerVars.GetManagerVars(); m_as = GetComponent <AudioSource>(); }
private void Awake() { vars = ManagerVars.GetManagerVars(); m_AudioSource = GetComponent <AudioSource>(); EventCenter.AddListener(EventDefine.PlayClickAudio, PlayAudio); EventCenter.AddListener <bool>(EventDefine.IsMusicOn, IsMusicOn); }
private void Awake() { EventCenter.AddListener <int>(EventType.SelectSkin, SelectSkin); vars = ManagerVars.GetManagerVars(); Init(); }
private ManagerVars vars; // 管理器容器 private void Awake() { vars = ManagerVars.GetManagerVars(); // 获取管理器容器 spriteRenderer = gameObject.GetComponent <SpriteRenderer>(); int index = Random.Range(0, vars.bgThemeSpriteList.Count); // 随机背景图 spriteRenderer.sprite = vars.bgThemeSpriteList[index]; // 设置背景图 }
private void Awake() { vars = ManagerVars.GetManagerVars(); sprite = GetComponent <SpriteRenderer>(); int value = Random.Range(0, vars.bgSprites.Count); sprite.sprite = vars.bgSprites[value]; }
private ManagerVars Vars; //bgTheme容器 private void Awake() { Vars = ManagerVars.GetManagerVars(); m_SpriteRenderer = transform.GetComponent <SpriteRenderer>(); int ranValue = Random.Range(0, Vars.bgSpriteList.Count); m_SpriteRenderer.sprite = Vars.bgSpriteList[ranValue]; }
private void Awake() { EventCenter.AddListener(EventType.ShowMainPanel, Show); EventCenter.AddListener <int>(EventType.ChangeSkin, ChangeSkin); Init(); //GameManager.Instance.IsGameStarted = false; vars = ManagerVars.GetManagerVars(); }
private void Awake() { Init(); vars = ManagerVars.GetManagerVars(); Myaudio = transform.GetComponent <AudioSource>(); EventCenter.AddListener(EventDefine.ShowDeadPanel, Show); gameObject.SetActive(false); }
private void Awake() { vars = ManagerVars.GetManagerVars(); Init(); gameObject.SetActive(false); //监听显示游戏结束面板事件 EventCenter.AddListener(EventDefine.ShowGameOverPanel, ShowGameOverPanel); }
private void Awake() { vars = ManagerVars.GetManagerVars(); m_SpriteRenderer = GetComponent <SpriteRenderer>(); int ranValue = Random.Range(0, vars.bgThemeSpriteList.Count); m_SpriteRenderer.sprite = vars.bgThemeSpriteList[ranValue]; }
protected override void Init() { vars = ManagerVars.GetManagerVars(); m_SpriteRenderer = GetComponent <SpriteRenderer>(); int ranValue = Random.Range(0, vars.bgThemeSpriteList.Count); m_SpriteRenderer.sprite = vars.bgThemeSpriteList[ranValue]; }
private void Awake() { vars = ManagerVars.GetManagerVars(); EventCenter.AddListener(EventType.ShowMainPanel, ShowMainPanel); EventCenter.AddListener <int>(EventType.SelectSkin, Changebtn_ShopImage); Init(); }
void Awake() { vars = ManagerVars.GetManagerVars(); EventCenter.AddListener(EventDefine.AddScore, AddScore); EventCenter.AddListener(EventDefine.PlayerMove, PlayerMove); EventCenter.AddListener(EventDefine.AddDiamond, AddDiamond); Instance = this; InitGameDate(); }
private void Awake() { player = GameObject.Find("Player"); //通过单独的管理器容器类的静态方法,来获取管理器中的对象 barragePrefab = ManagerVars.GetManagerVars().barragePrefab; mushroomPos = transform.position; }
private void Awake() { vars = ManagerVars.GetManagerVars(); EventCenter.AddListener <bool>(EventDefine.IsMusicOn, IsMusicOn); EventCenter.AddListener <int>(EventDefine.ChangeSkin, ChangeSkin); my_Body = GetComponent <Rigidbody2D>(); spriteRenderer = GetComponent <SpriteRenderer>(); m_AudioSource = GetComponent <AudioSource>(); }
private void Awake() { vars = ManagerVars.GetManagerVars(); EventCenter.AddListener(EventDefine.ShowMenu, Show); Continue.onClick.AddListener(ContinueGame); Exit.onClick.AddListener(ExitGame); Sound.onClick.AddListener(OnSoundClick); gameObject.SetActive(false); }
public void Awake() { vars = ManagerVars.GetManagerVars(); m_spriteRenderer = transform.GetComponent <SpriteRenderer>(); int ranVal = Random.Range(0, vars.bgThemes.Count); m_spriteRenderer.sprite = vars.bgThemes[ranVal]; }
private void Awake() { //生成随机背景 vars = ManagerVars.GetManagerVars(); int varsIndex = Random.Range(0, vars.bgThemeSprite.Count); m_SpriteRenderer = GetComponent <SpriteRenderer>(); m_SpriteRenderer.sprite = vars.bgThemeSprite[varsIndex]; }
// Use this for initialization private void Awake() { sr_ = GetComponent <SpriteRenderer>(); // 生成随机的背景图 vars = ManagerVars.GetManagerVars(); int i = Random.Range(0, vars.bgThemeSpriteList.Count); sr_.sprite = vars.bgThemeSpriteList[i]; }
void Start() { vars = ManagerVars.GetManagerVars(); sr = GetComponent <SpriteRenderer>(); //随机获取背景 int ranValue = Random.Range(0, vars.bgTheme.Count); sr.sprite = vars.bgTheme[ranValue]; }
private int diamondCount; // 记录钻石数量 #endregion private void Awake() { Instance = this; vars = ManagerVars.GetManagerVars(); // DontDestroyOnLoad(this); // 没有多个场景不需要 EventCenter.AddListener(EventDefine.AddScore, AddGameScore); EventCenter.AddListener(EventDefine.PlayerMove, PlayerMove); EventCenter.AddListener(EventDefine.AddDiamond, AddGameDiamond); InitGameData(); }
private void Awake() { // 从管理器中随机获取需要的sprite vars = ManagerVars.GetManagerVars(); int ranValue = Random.Range(0, vars.bgThemeSpriteList.Count); // 给当前的背景随机切换 m_spriteRenderer = GetComponent <SpriteRenderer>(); m_spriteRenderer.sprite = vars.bgThemeSpriteList[ranValue]; }
// Start is called before the first frame update void Start() { vars = ManagerVars.GetManagerVars(); startPoint = GameObject.Find("StartPoint").transform; spawnPoint = GameObject.Find("SpawnPoint").transform; txt_Score = GameObject.Find("UI/Txt_Score").GetComponent <Text>(); mainCamera = Camera.main; pinPrefab = vars.pinPrefab; SpawnPin(); }