public void Write() { if (xplay == true) { GetComponentInChildren <Text>().text = "X"; GetComponent <Button>().interactable = false; omg.Data[int.Parse(gameObject.name)] = "X"; if (omg.IsWin("X")) { omg.panel.SetActive(true); MyScore = MyScore + 1; GameObject.Find("MyScore").GetComponent <Text>().text = MyScore.ToString(); return; } else if (omg.IsDraw()) { omg.ToColorDraw(); omg.panel.SetActive(true); } else { xplay = false; } xplay = false; } else { GetComponentInChildren <Text>().text = "O"; GetComponent <Button>().interactable = false; omg.Data[int.Parse(gameObject.name)] = "O"; if (omg.IsWin("O")) { omg.panel.SetActive(true); FriendScore = FriendScore + 1; GameObject.Find("FriendScore").GetComponent <Text>().text = FriendScore.ToString(); return; } else if (omg.IsDraw()) { omg.ToColorDraw(); omg.panel.SetActive(true); } else { xplay = true; } xplay = true; } }
private void Start() { rofl = GameObject.Find("ManagerVF").GetComponent <ManagerVF>(); // Write a message at each case if (rofl.IsWin("O")) { GameObject.Find("Result").GetComponent <Text>().text = "Your friend win! Click to take revenge!"; } else if (rofl.IsWin("X")) { GameObject.Find("Result").GetComponent <Text>().text = "Ez win! Click to smak again."; } else { GameObject.Find("Result").GetComponent <Text>().text = "The game is hard! Click to get more chance."; } Update(); }