private void InitializeGameSystems() { managers = FindObjectOfType <ManagerSystem>(); managers.OnManagersInit += HandleOnManagersInit; managers.InitManagers(); }
void Awake() { if (Instance == null) { Instance = this; DontDestroyOnLoad(this); } else { Destroy(this.gameObject); } Cursor.visible = false; canmove = true; time = "3:41am"; keys = new bool[15]; for (int i = 0; i < keys.Length; i++) { keys[i] = false; } }
// Use this for initialization void Awake() { ms = (ManagerSystem) GameObject.Find("Manager").GetComponent(typeof(ManagerSystem)); hs = (HealthSystem) GameObject.Find("Manager").GetComponent(typeof(HealthSystem)); }
// Use this for initialization void Start() { GameObject managerObj = GameObject.Find("Manager"); manager = managerObj.GetComponent<ManagerSystem>(); dijSys = managerObj.GetComponent<DijkstraSystem>(); assist = managerObj.GetComponent<PlayerAssistanceSystem>(); abilSys = managerObj.GetComponent<AbilitySystem>(); selectedCell = selectedMovementCell = null; changedSelectedCell = changedSelectedMovementCell = false; rotationScript = (CameraRotationScript)FindObjectOfType (typeof(CameraRotationScript)); }
// Use this for initialization void Start() { player1 = GameObject.Find("Player1"); player2 = GameObject.Find("Player2"); managerSys = GameObject.Find("Manager").GetComponent<ManagerSystem>(); inventSys = GameObject.Find("Manager").GetComponent<InventorySystem>(); player1AP = player1.GetComponent<PlayerComponent>().actionPoints; player2AP = player2.GetComponent<PlayerComponent>().actionPoints; //test angaben isPlayer1 = managerSys.getPlayerTurn(); //setStyle style = new GUIStyle(); dijkstra = (DijkstraSystem)FindObjectOfType(typeof(DijkstraSystem)); if (isPlayer1) input = player1.GetComponent<inputSystem>(); else input = player2.GetComponent<inputSystem>(); figureUpdate(); }