Toggle navigation
Hot Examples
EN
EN
RU
DE
FR
ES
PT
IT
JP
ZH
KO
C#
PHP
C#
Java
Go
C++
Python
JS
TS
Search
C# (CSharp) ManagerScript.PlayerKilled Examples
Programming Language:
C# (CSharp)
Class/Type:
ManagerScript
Method/Function:
PlayerKilled
Examples at hotexamples.com:
1
C# (CSharp) ManagerScript.PlayerKilled - 1 examples found
. These are the top rated real world C# (CSharp) examples of
ManagerScript.PlayerKilled
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
Show
Hide
ShowPopupText(3)
ActivateUpgrade(2)
GetEnemyLevel(2)
GetPlayerSoliderCount(2)
GetPlayerLevel(2)
GetUpgrading(2)
ChangeSelection(1)
ObjectOver(1)
LoadNextScene(1)
LoadPreviousScene(1)
Lose(1)
MineResources(1)
NextRoom(1)
ObjectHit(1)
ObjectOut(1)
OnColliderEntered(1)
LoadAvatarFromDVRSDK(1)
OpenPauseMenu(1)
PlayerKilled(1)
PlayerTakeDamage(1)
RedEnemyDestroyed(1)
RestartGame(1)
ShootingSpeedLevelUp(1)
AddScore(1)
SpawnChild(1)
LoadGame(1)
IsServer(1)
CheckForDestroyBlocks(1)
GetPlayerInput(1)
CompleteLevel(1)
DoneWithHighScores(1)
EnemyCountDecrement(1)
EnemyTakeDamage(1)
GameOver(1)
CapturePlanet(1)
GetEnemySpeedMult(1)
GetEnemyStats(1)
BlueEnemyDestroyed(1)
In_To_Port(1)
GetPlayerPosition(1)
BlockDropped(1)
GetPlayerStats(1)
GetSelectedPlanet(1)
GetShootingSpeedMult(1)
GetSpeedPowerUp(1)
AddBlockToColumn(1)
GreenEnemyDestroyed(1)
TargetHit(1)
Frequently Used Methods
ShowPopupText (3)
ActivateUpgrade (2)
GetEnemyLevel (2)
GetPlayerSoliderCount (2)
GetPlayerLevel (2)
GetUpgrading (2)
ChangeSelection (1)
ObjectOver (1)
LoadNextScene (1)
LoadPreviousScene (1)
Frequently Used Methods
Lose (1)
MineResources (1)
NextRoom (1)
ObjectHit (1)
ObjectOut (1)
OnColliderEntered (1)
LoadAvatarFromDVRSDK (1)
OpenPauseMenu (1)
PlayerKilled (1)
PlayerTakeDamage (1)
RedEnemyDestroyed (1)
RestartGame (1)
ShootingSpeedLevelUp (1)
AddScore (1)
SpawnChild (1)
LoadGame (1)
IsServer (1)
CheckForDestroyBlocks (1)
GetPlayerInput (1)
CompleteLevel (1)
Frequently Used Methods
RedEnemyDestroyed (1)
RestartGame (1)
ShootingSpeedLevelUp (1)
AddScore (1)
SpawnChild (1)
LoadGame (1)
IsServer (1)
CheckForDestroyBlocks (1)
GetPlayerInput (1)
CompleteLevel (1)
DoneWithHighScores (1)
EnemyCountDecrement (1)
EnemyTakeDamage (1)
GameOver (1)
CapturePlanet (1)
GetEnemySpeedMult (1)
GetEnemyStats (1)
BlueEnemyDestroyed (1)
In_To_Port (1)
GetPlayerPosition (1)
BlockDropped (1)
GetPlayerStats (1)
GetSelectedPlanet (1)
GetShootingSpeedMult (1)
GetSpeedPowerUp (1)
AddBlockToColumn (1)
GreenEnemyDestroyed (1)
TargetHit (1)
Frequently Used Methods
DoneWithHighScores (1)
EnemyCountDecrement (1)
EnemyTakeDamage (1)
GameOver (1)
CapturePlanet (1)
GetEnemySpeedMult (1)
GetEnemyStats (1)
BlueEnemyDestroyed (1)
In_To_Port (1)
GetPlayerPosition (1)
BlockDropped (1)
GetPlayerStats (1)
GetSelectedPlanet (1)
GetShootingSpeedMult (1)
GetSpeedPowerUp (1)
AddBlockToColumn (1)
GreenEnemyDestroyed (1)
TargetHit (1)
Example #1
0
Show file
private void Shoot() { myManager.PlayerKilled(); }