Example #1
0
	void Awake()
	{
		// First we check if there are any other instances conflicting
		if(instance != null && instance != this)
		{
			// If that is the case, we destroy other instances
			Destroy(gameObject);
		}

		//Singleton pattern
		instance = this;
	
		lugaresActuales = new Dictionary<int,List<LugarActual>>();
		infoInteractuables = new Dictionary<int,InfoInteractuable>();
		contenedores = new Dictionary<int,Contenedor>();
		listaEventos = new Dictionary<int,EventoLista>();
	}
Example #2
0
    void Awake()
    {
        // First we check if there are any other instances conflicting
        if (instance != null && instance != this)
        {
            // If that is the case, we destroy other instances
            Destroy(gameObject);
        }

        //Singleton pattern
        instance = this;

        lugaresActuales    = new Dictionary <int, List <LugarActual> >();
        infoInteractuables = new Dictionary <int, InfoInteractuable>();
        contenedores       = new Dictionary <int, Contenedor>();
        listaEventos       = new Dictionary <int, EventoLista>();
    }