public Parameters(Scenario scenario, bool defaultAll) { mDefaultAll = defaultAll; mStats = scenario; mManager = scenario.Manager; mName = mManager.UnlocalizedName + " " + scenario.UnlocalizedName; IFriendlyScenario friendly = scenario as IFriendlyScenario; if (friendly != null) { mIsFriendly = friendly.IsFriendly; } IRomanticScenario romantic = scenario as IRomanticScenario; if (romantic != null) { mIsRomantic = romantic.IsRomantic; } mAbsoluteScoring = false; }
public override void Init(ManagerProgressionBase manager, SimDescription sim) { if (sim == null) return; base.Init(manager, sim); mSim = sim; Reset(); }
public override void Init(ManagerProgressionBase manager, SimDescription sim) { if (sim == null) { return; } base.Init(manager, sim); mSim = sim; Reset(); }
public Parameters(ManagerProgressionBase manager, bool absolute, int scoreDelta, AllowFunc testAllow) { mTestAllow = testAllow; mStats = manager.Scoring; mScoreDelta = scoreDelta; mManager = manager; mIsFriendly = true; mIsRomantic = false; mDefaultAll = false; mAbsoluteScoring = absolute; mName = manager.UnlocalizedName; }
public Parameters(ManagerProgressionBase manager, bool absolute, int scoreDelta, AllowFunc testAllow) { mTestAllow = testAllow; mStats = manager.Scoring; mScoreDelta = scoreDelta; mManager = manager; mIsFriendly = true; mIsRomantic = false; mDefaultAll = false; mAbsoluteScoring = absolute; mName = manager.UnlocalizedName; }
public Parameters(ManagerProgressionBase manager, bool absolute, int scoreDelta) : this(manager, absolute, scoreDelta, null) { }
public Parameters(ManagerProgressionBase manager, bool absolute, AllowFunc testAllow) : this(manager, absolute, 0, testAllow) { }
public Parameters(ManagerProgressionBase manager) : this(manager, false, 0, null) { }
public Parameters(Scenario scenario, bool defaultAll) { mDefaultAll = defaultAll; mStats = scenario; mManager = scenario.Manager; mName = mManager.UnlocalizedName + " " + scenario.UnlocalizedName; IFriendlyScenario friendly = scenario as IFriendlyScenario; if (friendly != null) { mIsFriendly = friendly.IsFriendly; } IRomanticScenario romantic = scenario as IRomanticScenario; if (romantic != null) { mIsRomantic = romantic.IsRomantic; } mAbsoluteScoring = false; }
public Parameters(ManagerProgressionBase manager, bool absolute, AllowFunc testAllow) : this(manager, absolute, 0, testAllow) { }
protected static bool IsUnderCurfew(ManagerProgressionBase manager, Common.IStatGenerator stats, SimDescription sim, out bool forceCurfew) { forceCurfew = false; if (!sim.IsHuman) { stats.IncStat("Not Human"); return(false); } else if (sim.CreatedSim == null) { stats.IncStat("Hibernating"); return(false); } else if (sim.CreatedSim.RoutingComponent == null) { stats.IncStat("No Routing Manager"); return(false); } else if (sim.CreatedSim.RoutingComponent.RoutingParent != null) { stats.IncStat("Routing Parent"); return(false); } else if (sim.CreatedSim.GetSituationOfType <TrickOrTreatSituation>() != null) { stats.IncStat("Trick Or Treat"); return(false); } Lot currentLot = sim.CreatedSim.LotCurrent; if (currentLot == null) { return(false); } if (currentLot.CanSimTreatAsHome(sim.CreatedSim)) { stats.IncStat("At Home"); return(false); } int startCurfew = manager.GetValue <CurfewStartOption, int>(sim); int endCurfew = manager.GetValue <CurfewEndOption, int>(sim); if ((startCurfew < 0) || (endCurfew < 0)) { stats.IncStat("User Curfew Fail"); return(false); } else if (startCurfew != endCurfew) { if (SimClock.IsTimeBetweenTimes(SimClock.HoursPassedOfDay, startCurfew, endCurfew)) { if (manager.GetValue <ForceCurfewOption, bool>(sim)) { forceCurfew = true; stats.IncStat("User Defined Curfew"); return(true); } } else { stats.IncStat("Not Curfew Time"); return(false); } } if (!sim.TeenOrBelow) { stats.IncStat("Adult Curfew"); return(false); } if (startCurfew == endCurfew) { if (sim.ChildOrBelow) { if (!EACurfewRetention.ChildCurfewIsInEffect()) { stats.IncStat("Not Child EA Curfew"); return(false); } } else { if (!EACurfewRetention.TeenCurfewIsInEffect()) { stats.IncStat("Not Teen EA Curfew"); return(false); } } } if (IsSupervised(stats, sim.CreatedSim)) { stats.IncStat("Supervised"); return(false); } DaysOfTheWeek dayToCheck = SimClock.Yesterday; if (SimClock.Hours24 > 12) { dayToCheck = SimClock.CurrentDayOfWeek; } if (!manager.HasValue <ValidDaysOption, DaysOfTheWeek>(dayToCheck)) { stats.IncStat("Not Valid Day"); return(false); } if (!manager.GetValue <EnforceCurfewForJobOption, bool>()) { stats.IncStat("For Job Disabled"); return(true); } else { Occupation career = sim.Occupation; if ((career != null) && (!career.HasOpenHours) && (career.IsFollowingDayInTheWorkDayList(dayToCheck))) { stats.IncStat("Work Day"); return(true); } School school = sim.CareerManager.School; if ((school != null) && (school.IsFollowingDayInTheWorkDayList(dayToCheck))) { stats.IncStat("School Day"); return(true); } stats.IncStat("For Job Allowed"); return(false); } }
public virtual void Init(ManagerProgressionBase manager, SimDescription sim) { }
public virtual void Init(ManagerProgressionBase manager, SimDescription sim) { }
public Parameters(ManagerProgressionBase manager, bool absolute, int scoreDelta) : this(manager, absolute, scoreDelta, null) { }
protected static bool IsWitnessed(ManagerProgressionBase manager, IScoringGenerator stats, SimDescription sim, int baseChance) { if (sim.CreatedSim == null) { stats.IncStat("Hibernating"); return(false); } Lot lot = sim.CreatedSim.LotCurrent; if (lot == null) { return(false); } if (lot.IsWorldLot) { return(false); } if (lot.CanSimTreatAsHome(sim.CreatedSim)) { stats.IncStat("At Home"); return(false); } /* * if (lot.IsResidentialLot) * { * stats.IncStat("Residential"); * return false; * } */ foreach (Sim witness in lot.GetAllActors()) { if (!witness.IsHuman) { continue; } if (witness.SimDescription.ChildOrBelow) { continue; } if (stats.AddScoring("IgnoreCurfew", witness.SimDescription) > 0) { continue; } if (!RandomUtil.RandomChance(stats.AddScoring("CurfewWitness", witness.SimDescription) + baseChance)) { continue; } bool forceCurfew; if (IsUnderCurfew(manager, stats, witness.SimDescription, out forceCurfew)) { continue; } stats.IncStat("Witnessed"); return(true); } return(false); }
public override string GetTitlePrefix(ManagerProgressionBase.PrefixType type) { if (type != PrefixType.Pure) return null; return "ManualCashTransfer"; }
public Parameters(ManagerProgressionBase manager) : this(manager, false, 0, null) { }