void Awake() { if (instance == null) { instance = this; } }
// Use this for initialization void Start() { unitID = Random.Range(1, 10); target = GameObject.Find("Player"); managerEnemy = GameObject.Find("EnemyManager").GetComponent <ManagerEnemy>(); hamsterLane1 = GameObject.Find("HamsterLane"); }
// Use this for initialization void Start() { unitID = Random.Range(1, 10); managerEnemy = GameObject.Find("EnemyManager").GetComponent <ManagerEnemy>(); SpawnLane1 = GameObject.Find("TurtleSpawnLane1"); SpawnLane2 = GameObject.Find("TurtleSpawnLane2"); SpawnLane3 = GameObject.Find("TurtleSpawnLane3"); }
void Start() { currentSpeed = snekoSpeed; sneko = GameObject.Find("Sneko"); enemyManager = GameObject.Find("EnemyManager").GetComponent <ManagerEnemy>(); snekoHead = GameObject.Find("SnekoHead"); snekoHead.SetActive(false); }
// Use this for initialization void Awake() { currentHealth = startingHealth; managerEnemy = GameObject.Find("EnemyManager").GetComponent <ManagerEnemy>(); turtleMovement = GetComponent <TurtleMovement>(); }
// Use this for initialization void Start() { currentHealth = startingHealth; managerEnemy = GameObject.Find("EnemyManager").GetComponent <ManagerEnemy>(); }