public Main(ManagerUnits managerUnits, ManagerBuildings managerBuildings, ManagerMouse managerMouse) { this.managerUnits = managerUnits; this.managerMouse = managerMouse; this.managerBuildings = managerBuildings; managerMouse.MouseEventHandler += ManagerMouse_MouseEventHandler; }
public Miner(ManagerBuildings managerBuildings, Unit worker) { goldMine = managerBuildings.buildings.Find((b) => (b.information as InformationBuilding).Type == Util.Buildings.GOLD_MINE) as GoldMine; townHall = managerBuildings.buildings.Find((b) => (b.information as InformationBuilding).Type == Util.Buildings.TOWN_HALL) as TownHall; this.worker = worker; this.managerBuildings = managerBuildings; }
public BuilderWalls(Peasant peasant, ManagerMouse managerMouse, ManagerBuildings managerBuildings, ManagerUnits managerUnits) { this.peasant = peasant; this.managerMouse = managerMouse; this.managerBuildings = managerBuildings; this.managerUnits = managerUnits; managerMouse.MouseEventHandler += ManagerMouse_MouseEventHandler; }
public BuilderWalls(Builder builder, ManagerMouse managerMouse, ManagerBuildings managerBuildings, ManagerUnits managerUnits) { this.builder = builder; this.managerMouse = managerMouse; this.managerBuildings = managerBuildings; this.managerUnits = managerUnits; managerMouse.MouseEventHandler += ManagerMouse_MouseEventHandler; }
public Main(ManagerUnits managerUnits, ManagerBuildings managerBuildings, ManagerMouse managerMouse, List <ManagerEnemies> managerEnemies) { this.managerUnits = managerUnits; this.managerMouse = managerMouse; this.managerBuildings = managerBuildings; this.managerEnemies = managerEnemies; managerMouse.MouseEventHandler += ManagerMouse_MouseEventHandler; }
public BuilderBuildings(Util.Buildings building, Unit builder, ManagerMouse managerMouse, ManagerBuildings managerBuildings, ManagerUnits managerUnits) { this.builder = builder; this.managerMouse = managerMouse; this.managerUnits = managerUnits; this.managerBuildings = managerBuildings; this.building = Buildings.Building.Factory(building, managerMouse, managerBuildings.managerMap, managerUnits); }
protected override void Initialize() { managerBuildings = new ManagerBuildings(managerMouse, managerMap); managerEnemies = new ManagerEnemies(managerMouse, managerMap, managerBuildings); managerUnits = new ManagerUnits(managerMouse, managerMap, managerBuildings, managerEnemies); managerUI = new ManagerUI(managerMouse, managerBuildings, managerUnits); managerCombat = new ManagerCombat(managerUnits, managerEnemies, managerBuildings); camera = new Camera(GraphicsDevice.Viewport); base.Initialize(); }
public override void Initializer() { ManagerResources.PLAYER_FOOD = 5; managerIsland = new ManagerIsland(managerMouse); managerEnemies = new ManagerEnemies(managerMouse, managerIsland.CurrentMap(), 0); managerPlayerBuildings = new ManagerPlayerBuildings(managerMouse, managerIsland.CurrentMap()); managerPlayerUnits = new ManagerPlayerUnits(managerMouse, managerIsland.CurrentMap(), managerPlayerBuildings, managerEnemies); managerUI = new ManagerUI(managerMouse, managerPlayerBuildings, managerPlayerUnits, null); managerCombat = new ManagerCombat(managerEnemies, managerPlayerUnits, managerPlayerBuildings); increment = 0.1f; fadeOut = 0; showSummary = false; Battleship.move = false; Warcraft.camera.Start(); }
public Peon(int tileX, int tileY, ManagerMouse managerMouse, ManagerMap managerMap, ManagerUnits managerUnits, ManagerBuildings managerBuildings) : base(tileX, tileY, managerMouse, managerMap, managerUnits) { Dictionary <AnimationType, List <Sprite> > sprites = new Dictionary <AnimationType, List <Sprite> >(); List <Sprite> spriteWalking = new List <Sprite>(); // UP spriteWalking.Add(new Sprite(14, 2, 29, 32)); spriteWalking.Add(new Sprite(17, 40, 24, 24)); spriteWalking.Add(new Sprite(17, 82, 25, 33)); spriteWalking.Add(new Sprite(12, 122, 31, 33)); spriteWalking.Add(new Sprite(13, 164, 28, 33)); // DOWN spriteWalking.Add(new Sprite(209, 6, 30, 25)); spriteWalking.Add(new Sprite(210, 46, 25, 29)); spriteWalking.Add(new Sprite(210, 87, 26, 28)); spriteWalking.Add(new Sprite(210, 128, 31, 29)); spriteWalking.Add(new Sprite(211, 169, 30, 28)); // LEFT spriteWalking.Add(new Sprite(122, 1, 18, 33)); spriteWalking.Add(new Sprite(118, 40, 28, 31)); spriteWalking.Add(new Sprite(119, 81, 24, 32)); spriteWalking.Add(new Sprite(119, 121, 28, 32)); spriteWalking.Add(new Sprite(118, 163, 22, 34)); // UP-RIGHT spriteWalking.Add(new Sprite(69, 0, 26, 34)); spriteWalking.Add(new Sprite(68, 39, 26, 31)); spriteWalking.Add(new Sprite(68, 80, 25, 31)); spriteWalking.Add(new Sprite(63, 121, 37, 36)); spriteWalking.Add(new Sprite(67, 162, 29, 36)); // DOWN-RIGHT spriteWalking.Add(new Sprite(164, 2, 23, 29)); spriteWalking.Add(new Sprite(159, 41, 33, 32)); spriteWalking.Add(new Sprite(161, 83, 31, 31)); spriteWalking.Add(new Sprite(164, 122, 25, 30)); spriteWalking.Add(new Sprite(162, 165, 25, 27)); sprites.Add(AnimationType.WALKING, spriteWalking); List <Sprite> spriteGold = new List <Sprite>(); // MINER UP spriteGold.Add(new Sprite(36, 536, 27, 34)); spriteGold.Add(new Sprite(37, 575, 26, 36)); spriteGold.Add(new Sprite(37, 620, 27, 35)); spriteGold.Add(new Sprite(35, 662, 27, 35)); spriteGold.Add(new Sprite(34, 706, 28, 35)); // MINER DOWN spriteGold.Add(new Sprite(180, 534, 30, 34)); spriteGold.Add(new Sprite(180, 575, 29, 38)); spriteGold.Add(new Sprite(180, 619, 29, 37)); spriteGold.Add(new Sprite(181, 662, 29, 38)); spriteGold.Add(new Sprite(181, 705, 29, 37)); // MINER RIGHT spriteGold.Add(new Sprite(109, 539, 25, 32)); spriteGold.Add(new Sprite(109, 579, 26, 30)); spriteGold.Add(new Sprite(110, 623, 25, 32)); spriteGold.Add(new Sprite(110, 665, 24, 31)); spriteGold.Add(new Sprite(109, 709, 25, 30)); // MINER UP RIGHT spriteGold.Add(new Sprite(75, 537, 24, 34)); spriteGold.Add(new Sprite(72, 577, 27, 31)); spriteGold.Add(new Sprite(72, 621, 27, 32)); spriteGold.Add(new Sprite(77, 664, 22, 36)); spriteGold.Add(new Sprite(77, 707, 22, 36)); // MINER DOWN RIGHT spriteGold.Add(new Sprite(142, 539, 28, 28)); spriteGold.Add(new Sprite(143, 579, 29, 32)); spriteGold.Add(new Sprite(144, 624, 29, 31)); spriteGold.Add(new Sprite(144, 665, 29, 29)); spriteGold.Add(new Sprite(144, 710, 28, 26)); sprites.Add(AnimationType.GOLD, spriteGold); List <Sprite> spriteDie = new List <Sprite>(); spriteDie.Add(new Sprite(13, 494, 34, 32)); sprites.Add(AnimationType.DYING, spriteDie); Dictionary <string, Frame> animations = new Dictionary <string, Frame>(); animations.Add("up", new Frame(0, 5)); animations.Add("down", new Frame(5, 5)); animations.Add("right", new Frame(10, 5)); animations.Add("left", new Frame(10, 5, true)); animations.Add("upRight", new Frame(15, 5)); animations.Add("downRight", new Frame(20, 5)); animations.Add("upLeft", new Frame(15, 5, true)); animations.Add("downLeft", new Frame(20, 5, true)); animations.Add("dying", new Frame(0, 1)); this.animations = new Animation(sprites, animations, "down", width, height); ui = new UI.Units.Builder(managerMouse, this); textureName.Add(AnimationType.WALKING, "Orcs/Peon"); textureName.Add(AnimationType.GOLD, "Orcs/Peon"); textureName.Add(AnimationType.DYING, "Orcs/Peon"); information = new InformationUnit("Peon", Race.ORC, Faction.HORDE, 30, 0, 4, 10, 400, 1, Util.Buildings.GREAT_HALL, 45 * Warcraft.FPS, 3, 1, Util.Units.PEON, 2); Information = information; commands.Add(new BuilderBuildings(Util.Buildings.GREAT_HALL, this, managerMouse, managerBuildings, managerUnits)); commands.Add(new BuilderBuildings(Util.Buildings.ORC_BARRACKS, this, managerMouse, managerBuildings, managerUnits)); commands.Add(new BuilderBuildings(Util.Buildings.PIG_FARM, this, managerMouse, managerBuildings, managerUnits)); commands.Add(new BuilderWalls(this, managerMouse, managerBuildings, managerUnits)); commands.Add(new Miner(managerBuildings, managerUnits, this)); commands.Add(new BuilderBuildings(Util.Buildings.ALTAR_OF_STORMS, this, managerMouse, managerBuildings, managerUnits)); }
public Knight(int tileX, int tileY, ManagerMouse managerMouse, ManagerMap managerMap, ManagerUnits managerUnits, ManagerBuildings managerBuildings) : base(tileX, tileY, 64, 64, 1, managerMouse, managerMap, managerUnits) { Dictionary <AnimationType, List <Sprite> > sprites = new Dictionary <AnimationType, List <Sprite> >(); List <Sprite> spriteWalking = new List <Sprite>(); // UP spriteWalking.Add(new Sprite(24, 9, 34, 64)); spriteWalking.Add(new Sprite(21, 83, 37, 64)); spriteWalking.Add(new Sprite(18, 157, 40, 62)); spriteWalking.Add(new Sprite(21, 233, 37, 62)); spriteWalking.Add(new Sprite(24, 305, 34, 64)); // DOWN spriteWalking.Add(new Sprite(318, 18, 34, 49)); spriteWalking.Add(new Sprite(318, 92, 34, 48)); spriteWalking.Add(new Sprite(318, 164, 34, 49)); spriteWalking.Add(new Sprite(317, 238, 35, 57)); spriteWalking.Add(new Sprite(317, 312, 35, 59)); // LEFT spriteWalking.Add(new Sprite(160, 19, 61, 42)); spriteWalking.Add(new Sprite(160, 93, 59, 40)); spriteWalking.Add(new Sprite(156, 168, 63, 39)); spriteWalking.Add(new Sprite(156, 242, 64, 41)); spriteWalking.Add(new Sprite(158, 315, 62, 41)); // UP-RIGHT spriteWalking.Add(new Sprite(94, 9, 47, 58)); spriteWalking.Add(new Sprite(91, 83, 49, 54)); spriteWalking.Add(new Sprite(89, 159, 50, 50)); spriteWalking.Add(new Sprite(90, 233, 49, 56)); spriteWalking.Add(new Sprite(91, 305, 50, 60)); // DOWN-RIGHT spriteWalking.Add(new Sprite(241, 21, 47, 40)); spriteWalking.Add(new Sprite(240, 93, 48, 41)); spriteWalking.Add(new Sprite(240, 167, 46, 43)); spriteWalking.Add(new Sprite(236, 240, 48, 53)); spriteWalking.Add(new Sprite(239, 315, 47, 47)); sprites.Add(AnimationType.WALKING, spriteWalking); List <Sprite> spriteAttacking = new List <Sprite>(); // MINER UP spriteAttacking.Add(new Sprite(14, 383, 43, 60)); spriteAttacking.Add(new Sprite(20, 4456, 39, 61)); spriteAttacking.Add(new Sprite(12, 530, 45, 61)); spriteAttacking.Add(new Sprite(25, 601, 29, 64)); // MINER DOWN spriteAttacking.Add(new Sprite(319, 381, 32, 53)); spriteAttacking.Add(new Sprite(320, 455, 29, 53)); spriteAttacking.Add(new Sprite(320, 529, 37, 54)); spriteAttacking.Add(new Sprite(320, 608, 33, 57)); // MINER RIGHT spriteAttacking.Add(new Sprite(158, 379, 61, 52)); spriteAttacking.Add(new Sprite(157, 453, 60, 52)); spriteAttacking.Add(new Sprite(155, 527, 61, 52)); spriteAttacking.Add(new Sprite(154, 608, 66, 45)); // MINER UP RIGHT spriteAttacking.Add(new Sprite(91, 379, 46, 59)); spriteAttacking.Add(new Sprite(90, 460, 44, 52)); spriteAttacking.Add(new Sprite(94, 527, 43, 59)); spriteAttacking.Add(new Sprite(95, 601, 49, 59)); // MINER DOWN RIGHT spriteAttacking.Add(new Sprite(232, 379, 48, 48)); spriteAttacking.Add(new Sprite(226, 453, 52, 48)); spriteAttacking.Add(new Sprite(233, 527, 48, 48)); spriteAttacking.Add(new Sprite(236, 608, 56, 47)); sprites.Add(AnimationType.ATTACKING, spriteAttacking); List <Sprite> spriteDie = new List <Sprite>(); spriteDie.Add(new Sprite(11, 752, 57, 39)); sprites.Add(AnimationType.DYING, spriteDie); Dictionary <AnimationType, int> framesCount = new Dictionary <AnimationType, int>(); framesCount.Add(AnimationType.WALKING, 5); framesCount.Add(AnimationType.ATTACKING, 4); framesCount.Add(AnimationType.DYING, 1); Dictionary <string, Frame> animations = new Dictionary <string, Frame>(); animations.Add("up", new Frame(framesCount)); animations.Add("down", new Frame(framesCount)); animations.Add("right", new Frame(framesCount)); animations.Add("left", new Frame(framesCount, true)); animations.Add("upRight", new Frame(framesCount)); animations.Add("downRight", new Frame(framesCount)); animations.Add("upLeft", new Frame(framesCount, true)); animations.Add("downLeft", new Frame(framesCount, true)); animations.Add("dying", new Frame(0, 1)); this.animations = new Animation(sprites, animations, "down", width, height); ui = new UI.Units.Knight(managerMouse, this); textureName.Add(AnimationType.WALKING, "Knight"); information = new InformationUnit("Olivaw", Race.HUMAN, Faction.ALLIANCE, 90, 8, 360, 13, 800, 1, Util.Buildings.BARRACKS, 90 * Warcraft.FPS, 8, 1, Util.Units.KNIGHT, 4); Information = information; }
public ElvenArcher(int tileX, int tileY, ManagerMouse managerMouse, ManagerMap managerMap, ManagerBuildings managerBuildings, ManagerUnits managerUnits) : base(tileX, tileY, 48, 48, 2, managerMouse, managerMap, managerBuildings) { Dictionary <AnimationType, List <Sprite> > sprites = new Dictionary <AnimationType, List <Sprite> >(); List <Sprite> spriteWalking = new List <Sprite>(); // UP spriteWalking.Add(new Sprite(6, 11, 40, 47)); spriteWalking.Add(new Sprite(5, 85, 42, 49)); spriteWalking.Add(new Sprite(5, 159, 41, 47)); spriteWalking.Add(new Sprite(8, 234, 36, 47)); spriteWalking.Add(new Sprite(5, 308, 41, 46)); // DOWN spriteWalking.Add(new Sprite(241, 17, 44, 42)); spriteWalking.Add(new Sprite(239, 92, 43, 41)); spriteWalking.Add(new Sprite(241, 165, 43, 42)); spriteWalking.Add(new Sprite(247, 238, 38, 41)); spriteWalking.Add(new Sprite(244, 312, 41, 41)); // LEFT spriteWalking.Add(new Sprite(128, 16, 38, 40)); spriteWalking.Add(new Sprite(128, 92, 40, 41)); spriteWalking.Add(new Sprite(129, 164, 39, 41)); spriteWalking.Add(new Sprite(129, 240, 35, 38)); spriteWalking.Add(new Sprite(130, 312, 35, 41)); // UP-RIGHT spriteWalking.Add(new Sprite(67, 12, 42, 45)); spriteWalking.Add(new Sprite(70, 88, 38, 41)); spriteWalking.Add(new Sprite(68, 161, 40, 44)); spriteWalking.Add(new Sprite(65, 230, 41, 46)); spriteWalking.Add(new Sprite(67, 306, 40, 43)); // DOWN-RIGHT spriteWalking.Add(new Sprite(186, 17, 42, 37)); spriteWalking.Add(new Sprite(183, 92, 38, 37)); spriteWalking.Add(new Sprite(184, 165, 40, 38)); spriteWalking.Add(new Sprite(187, 237, 43, 36)); spriteWalking.Add(new Sprite(187, 312, 42, 37)); sprites.Add(AnimationType.WALKING, spriteWalking); List <Sprite> spriteAttacking = new List <Sprite>(); // UP spriteAttacking.Add(new Sprite(10, 373, 45, 52)); spriteAttacking.Add(new Sprite(10, 452, 44, 48)); // DOWN spriteAttacking.Add(new Sprite(238, 388, 45, 36)); spriteAttacking.Add(new Sprite(237, 460, 45, 39)); // LEFT spriteAttacking.Add(new Sprite(128, 380, 46, 42)); spriteAttacking.Add(new Sprite(130, 455, 39, 40)); // UP-RIGHT spriteAttacking.Add(new Sprite(67, 382, 43, 47)); spriteAttacking.Add(new Sprite(71, 457, 38, 46)); // DOWN-RIGHT spriteAttacking.Add(new Sprite(189, 389, 36, 36)); spriteAttacking.Add(new Sprite(184, 463, 41, 37)); sprites.Add(AnimationType.ATTACKING, spriteAttacking); List <Sprite> spriteDie = new List <Sprite>(); spriteDie.Add(new Sprite(181, 530, 44, 43)); sprites.Add(AnimationType.DYING, spriteDie); Dictionary <string, Frame> animations = new Dictionary <string, Frame>(); Dictionary <AnimationType, int> framesCount = new Dictionary <AnimationType, int>(); framesCount.Add(AnimationType.WALKING, 5); framesCount.Add(AnimationType.ATTACKING, 2); framesCount.Add(AnimationType.DYING, 1); animations.Add("up", new Frame(framesCount)); animations.Add("down", new Frame(framesCount)); animations.Add("right", new Frame(framesCount)); animations.Add("left", new Frame(framesCount, true)); animations.Add("upRight", new Frame(framesCount)); animations.Add("downRight", new Frame(framesCount)); animations.Add("upLeft", new Frame(framesCount, true)); animations.Add("downLeft", new Frame(framesCount, true)); animations.Add("dying", new Frame(0, 1)); this.animations = new Animation(sprites, animations, "down", width, height); ui = new UI.Units.ElvenArcher(managerMouse, this); textureName.Add(AnimationType.WALKING, "Elven Archer"); information = new InformationUnit("Elven Archer", Race.HIGH_ELF, Faction.ALLIANCE, 150, 20, 360, 10, 500, 1, Util.Buildings.BARRACKS, 400, 20, 100, 4, 0, Util.Units.ELVEN_ARCHER); Information = information; }
public Unit(int tileX, int tileY, int width, int height, int speed, ManagerMouse managerMouse, ManagerMap managerMap, ManagerBuildings managerBuildings) { this.width = width; this.height = height; this.speed = speed; pathfinding = new Pathfinding(managerMap); position = new Vector2(tileX * Warcraft.TILE_SIZE, tileY * Warcraft.TILE_SIZE); managerMouse.MouseEventHandler += ManagerMouse_MouseEventHandler; rectangle = new Rectangle((int)position.X, (int)position.Y, width, height); }
public Grunt(InformationUnit information, ManagerMouse managerMouse, ManagerMap managerMap, ManagerBuildings managerBuildings) : base(52, 52, 1, managerMouse, managerMap, managerBuildings) { Dictionary <AnimationType, List <Sprite> > sprites = new Dictionary <AnimationType, List <Sprite> >(); List <Sprite> spriteWalking = new List <Sprite>(); // UP spriteWalking.Add(new Sprite(22, 8, 38, 43)); spriteWalking.Add(new Sprite(24, 57, 33, 49)); spriteWalking.Add(new Sprite(23, 115, 35, 44)); spriteWalking.Add(new Sprite(23, 171, 38, 44)); spriteWalking.Add(new Sprite(23, 225, 37, 43)); // DOWN spriteWalking.Add(new Sprite(319, 17, 39, 36)); spriteWalking.Add(new Sprite(319, 71, 33, 36)); spriteWalking.Add(new Sprite(321, 125, 34, 37)); spriteWalking.Add(new Sprite(321, 178, 37, 40)); spriteWalking.Add(new Sprite(321, 233, 37, 35)); // LEFT spriteWalking.Add(new Sprite(179, 9, 28, 42)); spriteWalking.Add(new Sprite(172, 63, 43, 40)); spriteWalking.Add(new Sprite(173, 116, 42, 41)); spriteWalking.Add(new Sprite(169, 173, 36, 41)); spriteWalking.Add(new Sprite(172, 225, 28, 39)); // UP-RIGHT spriteWalking.Add(new Sprite(96, 6, 35, 45)); spriteWalking.Add(new Sprite(98, 60, 37, 41)); spriteWalking.Add(new Sprite(97, 113, 37, 42)); spriteWalking.Add(new Sprite(93, 168, 46, 47)); spriteWalking.Add(new Sprite(94, 221, 39, 47)); // DOWN-RIGHT spriteWalking.Add(new Sprite(249, 12, 32, 38)); spriteWalking.Add(new Sprite(243, 69, 39, 40)); spriteWalking.Add(new Sprite(245, 121, 38, 41)); spriteWalking.Add(new Sprite(248, 171, 31, 41)); spriteWalking.Add(new Sprite(246, 227, 34, 37)); sprites.Add(AnimationType.WALKING, spriteWalking); List <Sprite> spriteAttacking = new List <Sprite>(); // UP spriteAttacking.Add(new Sprite(5, 279, 53, 44)); spriteAttacking.Add(new Sprite(16, 336, 41, 45)); spriteAttacking.Add(new Sprite(8, 393, 49, 42)); spriteAttacking.Add(new Sprite(28, 440, 29, 51)); // DOWN spriteAttacking.Add(new Sprite(320, 284, 53, 36)); spriteAttacking.Add(new Sprite(320, 327, 35, 48)); spriteAttacking.Add(new Sprite(316, 385, 49, 49)); spriteAttacking.Add(new Sprite(315, 454, 35, 51)); // LEFT spriteAttacking.Add(new Sprite(172, 271, 36, 51)); spriteAttacking.Add(new Sprite(153, 328, 53, 50)); spriteAttacking.Add(new Sprite(177, 385, 30, 51)); spriteAttacking.Add(new Sprite(173, 452, 52, 39)); // UP-RIGHT spriteAttacking.Add(new Sprite(89, 278, 45, 44)); spriteAttacking.Add(new Sprite(79, 335, 55, 43)); spriteAttacking.Add(new Sprite(84, 392, 55, 44)); spriteAttacking.Add(new Sprite(104, 445, 46, 46)); // DOWN-RIGHT spriteAttacking.Add(new Sprite(251, 271, 28, 50)); spriteAttacking.Add(new Sprite(251, 327, 27, 50)); spriteAttacking.Add(new Sprite(250, 385, 32, 51)); spriteAttacking.Add(new Sprite(242, 458, 52, 40)); sprites.Add(AnimationType.ATTACKING, spriteAttacking); List <Sprite> spriteDiying = new List <Sprite>(); spriteDiying.Add(new Sprite(17, 569, 45, 51)); sprites.Add(AnimationType.DYING, spriteDiying); Dictionary <string, Frame> animations = new Dictionary <string, Frame>(); Dictionary <AnimationType, int> framesCount = new Dictionary <AnimationType, int>(); framesCount.Add(AnimationType.WALKING, 5); framesCount.Add(AnimationType.ATTACKING, 4); framesCount.Add(AnimationType.DYING, 1); animations.Add("up", new Frame(framesCount)); animations.Add("down", new Frame(framesCount)); animations.Add("right", new Frame(framesCount)); animations.Add("left", new Frame(framesCount, true)); animations.Add("upRight", new Frame(framesCount)); animations.Add("downRight", new Frame(framesCount)); animations.Add("upLeft", new Frame(framesCount, true)); animations.Add("downLeft", new Frame(framesCount, true)); animations.Add("dying", new Frame(0, 1)); this.animations = new Animation(sprites, animations, "down", width, height); ui = new UI.Units.Grunt(managerMouse, this); textureName.Add(AnimationType.WALKING, "Grunt"); this.information = information; Information = information; }
public TrollAxethrower(InformationUnit information, ManagerMouse managerMouse, ManagerMap managerMap, ManagerBuildings managerBuildings) : base(52, 52, 1, managerMouse, managerMap, managerBuildings) { Dictionary <AnimationType, List <Sprite> > sprites = new Dictionary <AnimationType, List <Sprite> >(); List <Sprite> spriteWalking = new List <Sprite>(); // UP spriteWalking.Add(new Sprite(21, 9, 34, 46)); spriteWalking.Add(new Sprite(25, 60, 29, 48)); spriteWalking.Add(new Sprite(22, 113, 32, 46)); spriteWalking.Add(new Sprite(18, 163, 38, 47)); spriteWalking.Add(new Sprite(19, 220, 37, 47)); // DOWN spriteWalking.Add(new Sprite(256, 11, 34, 43)); spriteWalking.Add(new Sprite(258, 63, 32, 44)); spriteWalking.Add(new Sprite(257, 114, 33, 42)); spriteWalking.Add(new Sprite(265, 166, 39, 44)); spriteWalking.Add(new Sprite(257, 221, 33, 41)); // LEFT spriteWalking.Add(new Sprite(151, 11, 32, 43)); spriteWalking.Add(new Sprite(144, 63, 39, 42)); spriteWalking.Add(new Sprite(144, 114, 38, 42)); spriteWalking.Add(new Sprite(146, 165, 36, 42)); spriteWalking.Add(new Sprite(146, 220, 31, 41)); // UP-RIGHT spriteWalking.Add(new Sprite(83, 11, 28, 44)); spriteWalking.Add(new Sprite(82, 63, 34, 42)); spriteWalking.Add(new Sprite(82, 113, 32, 41)); spriteWalking.Add(new Sprite(75, 164, 47, 50)); spriteWalking.Add(new Sprite(79, 219, 37, 48)); // DOWN-RIGHT spriteWalking.Add(new Sprite(200, 11, 39, 42)); spriteWalking.Add(new Sprite(197, 62, 41, 45)); spriteWalking.Add(new Sprite(200, 113, 38, 44)); spriteWalking.Add(new Sprite(201, 165, 33, 39)); spriteWalking.Add(new Sprite(201, 223, 34, 37)); sprites.Add(AnimationType.WALKING, spriteWalking); List <Sprite> spriteAttacking = new List <Sprite>(); // UP spriteAttacking.Add(new Sprite(12, 280, 37, 46)); spriteAttacking.Add(new Sprite(20, 333, 29, 58)); spriteAttacking.Add(new Sprite(4, 401, 52, 45)); spriteAttacking.Add(new Sprite(24, 450, 34, 47)); // DOWN spriteAttacking.Add(new Sprite(261, 271, 43, 47)); spriteAttacking.Add(new Sprite(261, 330, 26, 48)); spriteAttacking.Add(new Sprite(255, 403, 53, 39)); spriteAttacking.Add(new Sprite(249, 458, 38, 44)); // LEFT spriteAttacking.Add(new Sprite(140, 272, 42, 50)); spriteAttacking.Add(new Sprite(127, 337, 55, 45)); spriteAttacking.Add(new Sprite(146, 396, 34, 51)); spriteAttacking.Add(new Sprite(146, 456, 34, 43)); // UP-RIGHT spriteAttacking.Add(new Sprite(75, 278, 37, 45)); spriteAttacking.Add(new Sprite(64, 333, 45, 52)); spriteAttacking.Add(new Sprite(74, 396, 45, 51)); spriteAttacking.Add(new Sprite(84, 458, 32, 42)); // DOWN-RIGHT spriteAttacking.Add(new Sprite(203, 270, 36, 51)); spriteAttacking.Add(new Sprite(196, 330, 45, 51)); spriteAttacking.Add(new Sprite(205, 394, 35, 51)); spriteAttacking.Add(new Sprite(191, 454, 41, 45)); sprites.Add(AnimationType.ATTACKING, spriteAttacking); List <Sprite> spriteDiying = new List <Sprite>(); spriteDiying.Add(new Sprite(16, 568, 45, 50)); sprites.Add(AnimationType.DYING, spriteDiying); Dictionary <string, Frame> animations = new Dictionary <string, Frame>(); Dictionary <AnimationType, int> framesCount = new Dictionary <AnimationType, int>(); framesCount.Add(AnimationType.WALKING, 5); framesCount.Add(AnimationType.ATTACKING, 4); framesCount.Add(AnimationType.DYING, 1); animations.Add("up", new Frame(framesCount)); animations.Add("down", new Frame(framesCount)); animations.Add("right", new Frame(framesCount)); animations.Add("left", new Frame(framesCount, true)); animations.Add("upRight", new Frame(framesCount)); animations.Add("downRight", new Frame(framesCount)); animations.Add("upLeft", new Frame(framesCount, true)); animations.Add("downLeft", new Frame(framesCount, true)); animations.Add("dying", new Frame(0, 1)); this.animations = new Animation(sprites, animations, "down", width, height); ui = new UI.Units.TrollAxethrower(managerMouse, this); textureName.Add(AnimationType.WALKING, "Troll Axethrower"); this.information = information; Information = information; }
public Miner(ManagerBuildings managerBuildings, ManagerUnits managerUnits, Unit worker) { this.worker = worker; this.managerBuildings = managerBuildings; this.managerUnits = managerUnits; }
public Battleship(int tileX, int tileY, int lastX, ManagerMouse managerMouse, ManagerMap managerMap, ManagerUnits managerUnits, ManagerBuildings managerBuildings, ManagerEnemies managerEnemies) : base(tileX, tileY, 96, 96, 1, managerMouse, managerMap, managerUnits) { Dictionary <AnimationType, List <Sprite> > sprites = new Dictionary <AnimationType, List <Sprite> >(); List <Sprite> spriteWalking = new List <Sprite>(); spriteWalking.Add(new Sprite(19, 6, 52, 81)); spriteWalking.Add(new Sprite(18, 93, 52, 88)); spriteWalking.Add(new Sprite(186, 7, 84, 67)); spriteWalking.Add(new Sprite(102, 4, 67, 83)); spriteWalking.Add(new Sprite(281, 0, 80, 88)); sprites.Add(AnimationType.WALKING, spriteWalking); Dictionary <string, Frame> animations = new Dictionary <string, Frame>(); animations.Add("up", new Frame(0, 1)); animations.Add("down", new Frame(1, 1)); animations.Add("right", new Frame(2, 1)); animations.Add("left", new Frame(2, 1, true)); animations.Add("upRight", new Frame(3, 1)); animations.Add("downRight", new Frame(4, 1)); animations.Add("upLeft", new Frame(3, 1, true)); animations.Add("downLeft", new Frame(4, 5, true)); this.animations = new Animation(sprites, animations, "down", width, height); textureName.Add(AnimationType.WALKING, "Battleship"); information = new InformationUnit("Battleship", Race.HUMAN, Faction.ALLIANCE, 9999, 0, 0, 10, 0, 0, Util.Buildings.NONE, 0, 0, 0, Util.Units.BATTLESHIP, 0); Information = information; managerMouse.MouseEventHandler += (sender, e) => { if (e.SelectRectangle.Intersects(rectangle) && !move) { int total = 0, dead = 0; managerEnemies.managerUnits.units.ForEach(unit => { if (!(unit is Skeleton)) { total++; if (unit.information.HitPoints <= 0) { dead++; } } }); if (total == dead && managerEnemies.managerBuildings.buildings.Count < 2) { if (managerEnemies.managerBuildings.buildings.Count == 0 || (managerEnemies.managerBuildings.buildings.Count == 1 && managerEnemies.managerBuildings.buildings[0] is DarkPortal)) { goal = new Vector2(lastX * Warcraft.TILE_SIZE, position.Y + 5 * Warcraft.TILE_SIZE); transition = true; move = true; Warcraft.ISLAND++; if (Warcraft.ISLAND > 2) { Warcraft.ISLAND = 0; } } } } }; }
public Footman(int tileX, int tileY, ManagerMouse managerMouse, ManagerMap managerMap, ManagerBuildings managerBuildings, ManagerUnits managerUnits) : base(tileX, tileY, 52, 52, 2, managerMouse, managerMap, managerBuildings) { Dictionary <AnimationType, List <Sprite> > sprites = new Dictionary <AnimationType, List <Sprite> >(); List <Sprite> spriteWalking = new List <Sprite>(); // UP spriteWalking.Add(new Sprite(22, 10, 31, 40)); spriteWalking.Add(new Sprite(22, 62, 30, 52)); spriteWalking.Add(new Sprite(22, 119, 30, 49)); spriteWalking.Add(new Sprite(23, 182, 29, 37)); spriteWalking.Add(new Sprite(22, 230, 31, 37)); // DOWN spriteWalking.Add(new Sprite(316, 12, 32, 46)); spriteWalking.Add(new Sprite(315, 72, 29, 42)); spriteWalking.Add(new Sprite(316, 128, 30, 44)); spriteWalking.Add(new Sprite(318, 178, 31, 42)); spriteWalking.Add(new Sprite(316, 226, 32, 45)); // LEFT spriteWalking.Add(new Sprite(176, 12, 32, 37)); spriteWalking.Add(new Sprite(168, 73, 45, 37)); spriteWalking.Add(new Sprite(170, 127, 39, 38)); spriteWalking.Add(new Sprite(170, 179, 32, 33)); spriteWalking.Add(new Sprite(169, 226, 35, 34)); // UP-RIGHT spriteWalking.Add(new Sprite(99, 10, 25, 39)); spriteWalking.Add(new Sprite(94, 65, 39, 41)); spriteWalking.Add(new Sprite(95, 123, 32, 40)); spriteWalking.Add(new Sprite(97, 179, 33, 38)); spriteWalking.Add(new Sprite(99, 225, 31, 39)); // DOWN-RIGHT spriteWalking.Add(new Sprite(244, 13, 40, 35)); spriteWalking.Add(new Sprite(240, 74, 43, 40)); spriteWalking.Add(new Sprite(242, 129, 41, 37)); spriteWalking.Add(new Sprite(244, 177, 36, 35)); spriteWalking.Add(new Sprite(244, 227, 38, 31)); sprites.Add(AnimationType.WALKING, spriteWalking); List <Sprite> spriteAttacking = new List <Sprite>(); // UP spriteAttacking.Add(new Sprite(2, 287, 48, 37)); spriteAttacking.Add(new Sprite(15, 335, 32, 58)); spriteAttacking.Add(new Sprite(2, 409, 56, 37)); spriteAttacking.Add(new Sprite(27, 452, 28, 50)); // DOWN spriteAttacking.Add(new Sprite(319, 285, 46, 38)); spriteAttacking.Add(new Sprite(321, 329, 31, 47)); spriteAttacking.Add(new Sprite(313, 398, 51, 47)); spriteAttacking.Add(new Sprite(312, 466, 32, 54)); // LEFT spriteAttacking.Add(new Sprite(172, 275, 33, 49)); spriteAttacking.Add(new Sprite(151, 336, 58, 42)); spriteAttacking.Add(new Sprite(164, 396, 40, 49)); spriteAttacking.Add(new Sprite(173, 466, 47, 35)); // UP-RIGHT spriteAttacking.Add(new Sprite(77, 286, 52, 38)); spriteAttacking.Add(new Sprite(77, 338, 50, 40)); spriteAttacking.Add(new Sprite(78, 396, 55, 49)); spriteAttacking.Add(new Sprite(101, 453, 45, 48)); // DOWN-RIGHT spriteAttacking.Add(new Sprite(248, 275, 22, 48)); spriteAttacking.Add(new Sprite(241, 329, 35, 48)); spriteAttacking.Add(new Sprite(246, 396, 35, 52)); spriteAttacking.Add(new Sprite(233, 467, 61, 33)); sprites.Add(AnimationType.ATTACKING, spriteAttacking); List <Sprite> spriteDie = new List <Sprite>(); spriteDie.Add(new Sprite(236, 533, 47, 40)); sprites.Add(AnimationType.DYING, spriteDie); Dictionary <string, Frame> animations = new Dictionary <string, Frame>(); Dictionary <AnimationType, int> framesCount = new Dictionary <AnimationType, int>(); framesCount.Add(AnimationType.WALKING, 5); framesCount.Add(AnimationType.ATTACKING, 4); framesCount.Add(AnimationType.DYING, 1); animations.Add("up", new Frame(framesCount)); animations.Add("down", new Frame(framesCount)); animations.Add("right", new Frame(framesCount)); animations.Add("left", new Frame(framesCount, true)); animations.Add("upRight", new Frame(framesCount)); animations.Add("downRight", new Frame(framesCount)); animations.Add("upLeft", new Frame(framesCount, true)); animations.Add("downLeft", new Frame(framesCount, true)); animations.Add("dying", new Frame(0, 1)); this.animations = new Animation(sprites, animations, "down", width, height); ui = new UI.Units.Footman(managerMouse, this); textureName.Add(AnimationType.WALKING, "Footman"); information = new InformationUnit("Footman", Race.HUMAN, Faction.ALLIANCE, 60, 6, 360, 10, 600, 1, Util.Buildings.BARRACKS, 300, 15, 90, 1, 0, Util.Units.FOOTMAN); Information = information; }
public Ballista(int tileX, int tileY, ManagerMouse managerMouse, ManagerMap managerMap, ManagerUnits managerUnits, ManagerBuildings managerBuildings) : base(tileX, tileY, 64, 64, 1, managerMouse, managerMap, managerUnits) { Dictionary <AnimationType, List <Sprite> > sprites = new Dictionary <AnimationType, List <Sprite> >(); List <Sprite> spriteWalking = new List <Sprite>(); spriteWalking.Add(new Sprite(3, 0, 58, 59)); spriteWalking.Add(new Sprite(269, 0, 55, 60)); spriteWalking.Add(new Sprite(133, 1, 62, 54)); spriteWalking.Add(new Sprite(68, 1, 61, 60)); spriteWalking.Add(new Sprite(200, 0, 62, 62)); sprites.Add(AnimationType.WALKING, spriteWalking); List <Sprite> spriteAttacking = new List <Sprite>(); // MINER UP spriteAttacking.Add(new Sprite(3, 0, 58, 59)); spriteAttacking.Add(new Sprite(3, 66, 58, 58)); spriteAttacking.Add(new Sprite(6, 133, 52, 57)); spriteAttacking.Add(new Sprite(2, 199, 60, 57)); // MINER DOWN spriteAttacking.Add(new Sprite(269, 0, 55, 60)); spriteAttacking.Add(new Sprite(269, 66, 55, 60)); spriteAttacking.Add(new Sprite(269, 132, 55, 59)); spriteAttacking.Add(new Sprite(268, 198, 57, 59)); // MINER RIGHT spriteAttacking.Add(new Sprite(133, 1, 62, 54)); spriteAttacking.Add(new Sprite(133, 67, 62, 54)); spriteAttacking.Add(new Sprite(133, 135, 62, 52)); spriteAttacking.Add(new Sprite(133, 198, 62, 55)); // MINER UP RIGHT spriteAttacking.Add(new Sprite(68, 1, 61, 60)); spriteAttacking.Add(new Sprite(68, 67, 61, 59)); spriteAttacking.Add(new Sprite(68, 133, 61, 59)); spriteAttacking.Add(new Sprite(68, 198, 62, 60)); // MINER DOWN RIGHT spriteAttacking.Add(new Sprite(200, 0, 62, 62)); spriteAttacking.Add(new Sprite(200, 66, 62, 62)); spriteAttacking.Add(new Sprite(200, 132, 62, 62)); spriteAttacking.Add(new Sprite(200, 198, 62, 62)); sprites.Add(AnimationType.GOLD, spriteAttacking); Dictionary <string, Frame> animations = new Dictionary <string, Frame>(); animations.Add("up", new Frame(0, 1)); animations.Add("down", new Frame(1, 1)); animations.Add("right", new Frame(2, 1)); animations.Add("left", new Frame(2, 1, true)); animations.Add("upRight", new Frame(3, 1)); animations.Add("downRight", new Frame(4, 1)); animations.Add("upLeft", new Frame(3, 1, true)); animations.Add("downLeft", new Frame(4, 5, true)); this.animations = new Animation(sprites, animations, "down", width, height); ui = new UI.Units.Ballista(managerMouse, this); textureName.Add(AnimationType.WALKING, "Ballista"); textureName.Add(AnimationType.ATTACKING, "Ballista"); textureName.Add(AnimationType.DYING, "Ballista"); information = new InformationUnit("Ballista", Race.HUMAN, Faction.ALLIANCE, 110, 0, 360, 5, 900, 1, Util.Buildings.BARRACKS, 250 * Warcraft.FPS, 80, 8, Util.Units.BALLISTA, 0); Information = information; }
public Peasant(int tileX, int tileY, ManagerMouse managerMouse, ManagerMap managerMap, ManagerUnits managerUnits, ManagerBuildings managerBuildings) : base(tileX, tileY, managerMouse, managerMap, managerUnits) { Dictionary <AnimationType, List <Sprite> > sprites = new Dictionary <AnimationType, List <Sprite> >(); List <Sprite> spriteWalking = new List <Sprite>(); // UP spriteWalking.Add(new Sprite(16, 8, 26, 23)); spriteWalking.Add(new Sprite(18, 46, 24, 28)); spriteWalking.Add(new Sprite(17, 86, 25, 26)); spriteWalking.Add(new Sprite(19, 122, 23, 30)); spriteWalking.Add(new Sprite(18, 159, 24, 27)); // DOWN spriteWalking.Add(new Sprite(166, 7, 25, 26)); spriteWalking.Add(new Sprite(168, 45, 24, 26)); spriteWalking.Add(new Sprite(167, 85, 25, 27)); spriteWalking.Add(new Sprite(168, 121, 23, 26)); spriteWalking.Add(new Sprite(167, 158, 24, 27)); // LEFT spriteWalking.Add(new Sprite(97, 4, 14, 31)); spriteWalking.Add(new Sprite(91, 42, 24, 30)); spriteWalking.Add(new Sprite(96, 82, 16, 31)); spriteWalking.Add(new Sprite(91, 118, 23, 30)); spriteWalking.Add(new Sprite(95, 155, 20, 30)); // UP-RIGHT spriteWalking.Add(new Sprite(56, 6, 22, 26)); spriteWalking.Add(new Sprite(55, 44, 26, 30)); spriteWalking.Add(new Sprite(56, 84, 24, 29)); spriteWalking.Add(new Sprite(59, 119, 23, 29)); spriteWalking.Add(new Sprite(57, 156, 21, 28)); // DOWN-RIGHT spriteWalking.Add(new Sprite(127, 3, 22, 31)); spriteWalking.Add(new Sprite(128, 40, 20, 27)); spriteWalking.Add(new Sprite(130, 80, 19, 28)); spriteWalking.Add(new Sprite(126, 119, 26, 29)); spriteWalking.Add(new Sprite(126, 156, 26, 28)); sprites.Add(AnimationType.WALKING, spriteWalking); List <Sprite> spriteGold = new List <Sprite>(); // MINER UP spriteGold.Add(new Sprite(29, 10, 24, 27)); spriteGold.Add(new Sprite(30, 52, 23, 30)); spriteGold.Add(new Sprite(30, 95, 23, 28)); spriteGold.Add(new Sprite(30, 137, 24, 32)); spriteGold.Add(new Sprite(30, 180, 24, 30)); // MINER DOWN spriteGold.Add(new Sprite(159, 1, 23, 36)); spriteGold.Add(new Sprite(160, 43, 23, 36)); spriteGold.Add(new Sprite(160, 86, 23, 37)); spriteGold.Add(new Sprite(158, 131, 24, 34)); spriteGold.Add(new Sprite(158, 173, 24, 36)); // MINER RIGHT spriteGold.Add(new Sprite(97, 7, 21, 31)); spriteGold.Add(new Sprite(96, 50, 24, 30)); spriteGold.Add(new Sprite(96, 93, 23, 30)); spriteGold.Add(new Sprite(98, 134, 22, 32)); spriteGold.Add(new Sprite(97, 177, 23, 31)); // MINER UP RIGHT spriteGold.Add(new Sprite(62, 7, 24, 31)); spriteGold.Add(new Sprite(62, 49, 25, 34)); spriteGold.Add(new Sprite(62, 91, 25, 33)); spriteGold.Add(new Sprite(62, 135, 25, 30)); spriteGold.Add(new Sprite(62, 178, 24, 30)); // MINER DOWN RIGHT spriteGold.Add(new Sprite(129, 1, 21, 37)); spriteGold.Add(new Sprite(127, 44, 22, 34)); spriteGold.Add(new Sprite(129, 87, 21, 37)); spriteGold.Add(new Sprite(128, 130, 22, 37)); spriteGold.Add(new Sprite(129, 173, 21, 37)); sprites.Add(AnimationType.GOLD, spriteGold); List <Sprite> spriteDie = new List <Sprite>(); spriteDie.Add(new Sprite(10, 50, 33, 33)); sprites.Add(AnimationType.DYING, spriteDie); Dictionary <string, Frame> animations = new Dictionary <string, Frame>(); animations.Add("up", new Frame(0, 5)); animations.Add("down", new Frame(5, 5)); animations.Add("right", new Frame(10, 5)); animations.Add("left", new Frame(10, 5, true)); animations.Add("upRight", new Frame(15, 5)); animations.Add("downRight", new Frame(20, 5)); animations.Add("upLeft", new Frame(15, 5, true)); animations.Add("downLeft", new Frame(20, 5, true)); animations.Add("dying", new Frame(0, 1)); this.animations = new Animation(sprites, animations, "down", width, height); ui = new UI.Units.Builder(managerMouse, this); textureName.Add(AnimationType.WALKING, "Peasant_walking"); textureName.Add(AnimationType.GOLD, "Peasant_gold"); textureName.Add(AnimationType.DYING, "Peasant_dying"); information = new InformationUnit("Peasant", Race.HUMAN, Faction.ALLIANCE, 30, 0, 4, 10, 400, 1, Util.Buildings.TOWN_HALL, 45 * Warcraft.FPS, 3, 1, Util.Units.PEASANT, 2); Information = information; commands.Add(new BuilderBuildings(Util.Buildings.TOWN_HALL, this, managerMouse, managerBuildings, managerUnits)); commands.Add(new BuilderBuildings(Util.Buildings.BARRACKS, this, managerMouse, managerBuildings, managerUnits)); commands.Add(new BuilderBuildings(Util.Buildings.CHICKEN_FARM, this, managerMouse, managerBuildings, managerUnits)); commands.Add(new BuilderWalls(this, managerMouse, managerBuildings, managerUnits)); if (Warcraft.ISLAND > 0) { commands.Add(new BuilderBuildings(Util.Buildings.CHURCH, this, managerMouse, managerBuildings, managerUnits)); } commands.Add(new Miner(managerBuildings, managerUnits, this)); }
public Dwarven(int tileX, int tileY, ManagerMouse managerMouse, ManagerMap managerMap, ManagerUnits managerUnits, ManagerBuildings managerBuildings) : base(tileX, tileY, 64, 64, 1, managerMouse, managerMap, managerUnits) { Dictionary <AnimationType, List <Sprite> > sprites = new Dictionary <AnimationType, List <Sprite> >(); List <Sprite> spriteWalking = new List <Sprite>(); // UP spriteWalking.Add(new Sprite(12, 8, 34, 37)); spriteWalking.Add(new Sprite(11, 58, 38, 40)); // DOWN spriteWalking.Add(new Sprite(244, 6, 35, 42)); spriteWalking.Add(new Sprite(245, 57, 32, 43)); // LEFT spriteWalking.Add(new Sprite(126, 3, 41, 39)); spriteWalking.Add(new Sprite(120, 54, 51, 43)); // UP-RIGHT spriteWalking.Add(new Sprite(67, 9, 38, 39)); spriteWalking.Add(new Sprite(64, 61, 44, 37)); // DOWN-RIGHT spriteWalking.Add(new Sprite(182, 5, 45, 41)); spriteWalking.Add(new Sprite(179, 56, 45, 41)); sprites.Add(AnimationType.WALKING, spriteWalking); List <Sprite> spriteAttacking = new List <Sprite>(); // MINER UP spriteAttacking.Add(new Sprite(14, 383, 43, 60)); spriteAttacking.Add(new Sprite(20, 4456, 39, 61)); spriteAttacking.Add(new Sprite(12, 530, 45, 61)); spriteAttacking.Add(new Sprite(25, 601, 29, 64)); // MINER DOWN spriteAttacking.Add(new Sprite(319, 381, 32, 53)); spriteAttacking.Add(new Sprite(320, 455, 29, 53)); spriteAttacking.Add(new Sprite(320, 529, 37, 54)); spriteAttacking.Add(new Sprite(320, 608, 33, 57)); // MINER RIGHT spriteAttacking.Add(new Sprite(158, 379, 61, 52)); spriteAttacking.Add(new Sprite(157, 453, 60, 52)); spriteAttacking.Add(new Sprite(155, 527, 61, 52)); spriteAttacking.Add(new Sprite(154, 608, 66, 45)); // MINER UP RIGHT spriteAttacking.Add(new Sprite(91, 379, 46, 59)); spriteAttacking.Add(new Sprite(90, 460, 44, 52)); spriteAttacking.Add(new Sprite(94, 527, 43, 59)); spriteAttacking.Add(new Sprite(95, 601, 49, 59)); // MINER DOWN RIGHT spriteAttacking.Add(new Sprite(232, 379, 48, 48)); spriteAttacking.Add(new Sprite(226, 453, 52, 48)); spriteAttacking.Add(new Sprite(233, 527, 48, 48)); spriteAttacking.Add(new Sprite(236, 608, 56, 47)); sprites.Add(AnimationType.GOLD, spriteAttacking); List <Sprite> spriteDie = new List <Sprite>(); spriteDie.Add(new Sprite(11, 752, 57, 39)); sprites.Add(AnimationType.DYING, spriteDie); Dictionary <string, Frame> animations = new Dictionary <string, Frame>(); animations.Add("up", new Frame(0, 2)); animations.Add("down", new Frame(2, 2)); animations.Add("right", new Frame(4, 2)); animations.Add("left", new Frame(4, 2, true)); animations.Add("upRight", new Frame(6, 2)); animations.Add("downRight", new Frame(8, 2)); animations.Add("upLeft", new Frame(6, 2, true)); animations.Add("downLeft", new Frame(8, 2, true)); animations.Add("dying", new Frame(0, 1)); this.animations = new Animation(sprites, animations, "down", width, height); ui = new UI.Units.Dwarven(managerMouse, this); textureName.Add(AnimationType.WALKING, "Dwarven"); textureName.Add(AnimationType.ATTACKING, "Dwarven"); textureName.Add(AnimationType.DYING, "Dwarven"); information = new InformationUnit("Dwarven", Race.HUMAN, Faction.ALLIANCE, 30, 0, 4, 10, 400, 1, Util.Buildings.TOWN_HALL, 200 * Warcraft.FPS, 3, 1, Util.Units.PEASANT, 2); Information = information; }
public UnitEnemy(int width, int height, int speed, ManagerMouse managerMouse, ManagerMap managerMap, ManagerBuildings managerBuildings) : base(0, 0, width, height, speed, managerMouse, managerMap, managerBuildings) { }