public GameSessionService( ISceneHost scene, IUserSessions sessions, IConfiguration configuration, IEnvironment environment, IDelegatedTransports pools, ManagementClientAccessor management, ILogger logger, Func <IEnumerable <IGameSessionEventHandler> > eventHandlers) { _management = management; _scene = scene; _sessions = sessions; _configuration = configuration; _logger = logger; _environment = environment; _pools = pools; _eventHandlers = eventHandlers; scene.Shuttingdown.Add(args => { CloseGameServerProcess(); return(Task.FromResult(true)); }); scene.Connecting.Add(this.PeerConnecting); scene.Connected.Add(this.PeerConnected); scene.Disconnected.Add((args) => this.PeerDisconnecting(args.Peer)); scene.AddRoute("player.ready", ReceivedReady, _ => _); scene.AddRoute("player.faulted", ReceivedFaulted, _ => _); }
public GameSessionService( ISceneHost scene, IConfiguration configuration, IEnvironment environment, IDelegatedTransports pools, ManagementClientAccessor management, ILogger logger, IAnalyticsService analytics) { _analytics = analytics; _management = management; _scene = scene; _configuration = configuration; _logger = logger; _environment = environment; _pools = pools; _configuration.SettingsChanged += OnSettingsChange; OnSettingsChange(_configuration, _configuration.Settings); scene.Shuttingdown.Add(args => { _sceneCts.Cancel(); return(Task.CompletedTask); }); scene.Connecting.Add(this.PeerConnecting); scene.Connected.Add(this.PeerConnected); scene.Disconnected.Add((args) => this.PeerDisconnecting(args.Peer)); scene.AddRoute("player.ready", ReceivedReady, _ => _); scene.AddRoute("player.faulted", ReceivedFaulted, _ => _); }
public MatchmakingResolver( ILogger logger, IUserSessions sessions, IUserService users, RulesService rulesService, ISteamService steamService, ManagementClientAccessor management) { _logger = logger; _sessions = sessions; _users = users; _rulesService = rulesService; _steamService = steamService; _management = management; }
public ServiceLocator( Func <IEnumerable <IServiceLocatorProvider> > handlers, ManagementClientAccessor managementClientAccessor, IEnvironment env, IConfiguration config, ISerializer serializer, ILogger logger) { _env = env; this.serializer = serializer; _managementClientAccessor = managementClientAccessor; _handlers = handlers; _logger = logger; //config.SettingsChanged += (sender, args) => Config_SettingsChanged(args); Config_SettingsChanged(config.Settings); }
public LocatorController(ManagementClientAccessor management, ILogger logger) { _management = management; _logger = logger; }
public GameSessions(ManagementClientAccessor management, IUserSessions sessions, ISerializer serializer) { this.management = management; this.sessions = sessions; this.serializer = serializer; }