Example #1
0
        internal static void Repeat(OperationTreeDescription treeDescription, int?repeatCount = null)
        {
            var isCounted = repeatCount.HasValue;
            var count     = 0;

            var controlOp = new Operation(endAction: () =>
            {
                if (isCounted)
                {
                    count++;
                }
                if (isCounted && count >= repeatCount)
                {
                    return;
                }

                var isCancelled = treeDescription.IsCancelled();
                if (isCancelled)
                {
                    ManagedLog.Log($"Not restarting {nameof(OperationTreeDescription)}, root: {treeDescription.Root.Name}", ManagedLog.Type.Verbose);
                }
                else
                {
                    ManagedLog.Log($"Restarting {nameof(OperationTreeDescription)}, root: {treeDescription.Root.Name}", ManagedLog.Type.Verbose);
                    treeDescription.Start();
                }
            });

            treeDescription.AddOperation(controlOp);

            if (!treeDescription.IsWaitingOrRunning())
            {
                treeDescription.Start();
            }
        }
Example #2
0
        private static void AddAllComponentsInScene <T>(Scene arg0) where T : Component
        {
            var addedCount        = 0;
            var allObjectsInScene = arg0.GetRootGameObjects();

            foreach (var gameObject in allObjectsInScene)
            {
                var components = gameObject.GetComponentsInChildren <T>();
                addedCount += components.Length;
                switch (components)
                {
                case View[] views:
                    Views.AddRange(views);
                    foreach (var view in views)
                    {
                        view.Internal_OnLoad();
                    }
                    break;

                case ControllerBase[] controllers:
                    Controllers.AddRange(controllers);
                    break;
                }
            }

            if (addedCount > 0)
            {
                ManagedLog.Log($"Added {addedCount} {typeof(T).Name} from {arg0.name} scene.", ManagedLog.Type.Structure);
            }
        }
Example #3
0
 private static void LogUpdate(object msg)
 {
     if (!_logDrawUpdates)
     {
         return;
     }
     ManagedLog.Log(msg);
 }
Example #4
0
 private static void LogEvent(object msg)
 {
     if (!_logEvents)
     {
         return;
     }
     ManagedLog.Log(msg, ManagedLog.Type.Structure);
 }
Example #5
0
 private void OnValidate()
 {
     if (!_rigidbody)
     {
         _rigidbody = GetComponent <Rigidbody>();
     }
     if (!_rigidbody)
     {
         _rigidbody             = gameObject.AddComponent <Rigidbody>();
         _rigidbody.isKinematic = true;
         ManagedLog.Log($"Added Rigidbody to {name}.", ManagedLog.Type.Info);
     }
 }
Example #6
0
        private static void CheckLevelEnterPlayModeForLoadingMainScene()
        {
            if (!ProjectEditorConfig.Instance.AutoTestLevelScenes)
            {
                return;
            }

            // No game exists
            var game = FindAllObjects.InScene <GameBase>().FirstOrDefault();

            if (game)
            {
                return;
            }

            // Found level helper
            var sceneRef = FindAllObjects.InScene <LevelSceneRefBase>();

            if (sceneRef.Length <= 0)
            {
                return;
            }

            ManagedLog.Log($"Loading main scene to test {SceneManager.GetActiveScene().name}");

            var testingScene = AssetDatabase.LoadAssetAtPath <SceneAsset>(SceneManager.GetActiveScene().path);

            GameWindow.TestLevel = AssetDatabase.LoadAssetAtPath <SceneAsset>(SceneManager.GetActiveScene().path);

            _asyncOperation = EditorSceneManager.LoadSceneAsyncInPlayMode(GameWindow.MainSceneAssetPath,
                                                                          new LoadSceneParameters(LoadSceneMode.Single));

            _asyncOperation.completed += OnloadComplete;

            void OnloadComplete(AsyncOperation obj)
            {
                game = FindAllObjects.InScene <GameBase>().FirstOrDefault();
                _asyncOperation.completed -= OnloadComplete;
                Assert.IsNotNull(game);

#if USING_SHAPES
                WorldLog.OnScreen($"Testing {testingScene.name}");
#endif
                new Operation(delay: 1f, action: () =>
                {
                    game.StartGame();
                }).Start();
            }
        }
Example #7
0
        internal static void RegisterViewOrController(Object obj)
        {
            switch (obj)
            {
            case View view:
                Views.Add(view);
                break;

            case ControllerBase controllerBase:
                Controllers.Add(controllerBase);
                break;

            default:
                return;
            }
            ManagedLog.Log($"Registered new {obj.GetType().Name} ({obj.GetScenePath()})", ManagedLog.Type.Structure);
        }
Example #8
0
 private static void LogTimeScale() => ManagedLog.Log($"TimeScale: {Time.timeScale}", avoidFrameCount: true);
        // Disabled for now

        /*
         #region Access Restriction
         *
         * // ReSharper disable once InconsistentNaming
         * public new GameObject gameObject
         * {
         *  get
         *  {
         *      Debug.LogWarning($"Shouldn't access {nameof(gameObject)} of {nameof(ControllerBase)}");
         *      return base.gameObject;
         *  }
         * }
         *
         * // ReSharper disable once InconsistentNaming
         * public new Transform transform
         * {
         *  get
         *  {
         *
         *      Debug.LogWarning($"Shouldn't access {nameof(transform)} of {nameof(ControllerBase)}");
         *      return base.transform;
         *  }
         * }
         *
         * // ReSharper disable once InconsistentNaming
         * public new bool enabled
         * {
         *  get
         *  {
         *      Debug.LogWarning($"Shouldn't access {nameof(enabled)} of {nameof(ControllerBase)}");
         *      return base.enabled;
         *  }
         *  set
         *  {
         *      Debug.LogWarning($"Shouldn't access {nameof(enabled)} of {nameof(ControllerBase)}");
         *      base.enabled = value;
         *  }
         * }
         *
         #endregion
         */

        #region Logging Helper Methods

        protected void Log(object obj, ManagedLog.Type type = ManagedLog.Type.Default, Object context = null) => ManagedLog.Log(obj, type, context ? context : this);
 internal void InternalOnLevelStop()
 {
     ManagedLog.Log($"{GetType().Name}.{nameof(InternalOnLevelStop)} ({this.GetScenePath()})",
                    ManagedLog.Type.Verbose);
     OnLevelDidStop();
 }
 internal void InternalOnLevelStart(MainSceneRefBase levelData, TLevelSceneRefBase levelSceneRef)
 {
     ManagedLog.Log($"{GetType().Name}.{nameof(InternalOnLevelStart)} ({this.GetScenePath()})",
                    ManagedLog.Type.Verbose);
     OnLevelDidStart(levelData as TMainSceneRefBase, levelSceneRef);
 }