internal static void GetObjectField( DotNetObject managedObject, ref ScriptComponentFieldHolder scriptComponentFieldHolder, string fieldName, int type) { Managed.RglScriptFieldType rglScriptFieldType = (Managed.RglScriptFieldType)type; FieldInfo fieldOfClass = Managed.GetFieldOfClass(managedObject.GetType().Name, fieldName); switch (rglScriptFieldType) { case Managed.RglScriptFieldType.RglSftString: scriptComponentFieldHolder.s = (string)fieldOfClass.GetValue((object)managedObject); break; case Managed.RglScriptFieldType.RglSftDouble: scriptComponentFieldHolder.d = (double)Convert.ChangeType(fieldOfClass.GetValue((object)managedObject), typeof(double)); break; case Managed.RglScriptFieldType.RglSftFloat: scriptComponentFieldHolder.f = (float)Convert.ChangeType(fieldOfClass.GetValue((object)managedObject), typeof(float)); break; case Managed.RglScriptFieldType.RglSftBool: bool flag = (bool)fieldOfClass.GetValue((object)managedObject); scriptComponentFieldHolder.b = flag ? 1 : 0; break; case Managed.RglScriptFieldType.RglSftInt: scriptComponentFieldHolder.i = (int)Convert.ChangeType(fieldOfClass.GetValue((object)managedObject), typeof(int)); break; case Managed.RglScriptFieldType.RglSftVec3: Vec3 c = (Vec3)fieldOfClass.GetValue((object)managedObject); scriptComponentFieldHolder.v3 = new Vec3(c, c.w); break; case Managed.RglScriptFieldType.RglSftEntity: GameEntity gameEntity = (GameEntity)fieldOfClass.GetValue((object)managedObject); scriptComponentFieldHolder.entityPointer = (NativeObject)gameEntity != (NativeObject)null ? (UIntPtr)Convert.ChangeType((object)gameEntity.Pointer, typeof(UIntPtr)) : (UIntPtr)0UL; break; case Managed.RglScriptFieldType.RglSftTexture: Texture texture = (Texture)fieldOfClass.GetValue((object)managedObject); scriptComponentFieldHolder.texturePointer = (NativeObject)texture != (NativeObject)null ? (UIntPtr)Convert.ChangeType((object)texture.Pointer, typeof(UIntPtr)) : (UIntPtr)0UL; break; case Managed.RglScriptFieldType.RglSftMesh: MetaMesh metaMesh = (MetaMesh)fieldOfClass.GetValue((object)managedObject); scriptComponentFieldHolder.meshPointer = (NativeObject)metaMesh != (NativeObject)null ? (UIntPtr)Convert.ChangeType((object)metaMesh.Pointer, typeof(UIntPtr)) : (UIntPtr)0UL; break; case Managed.RglScriptFieldType.RglSftEnum: scriptComponentFieldHolder.enumValue = fieldOfClass.GetValue((object)managedObject).ToString(); break; case Managed.RglScriptFieldType.RglSftMaterial: Material material = (Material)fieldOfClass.GetValue((object)managedObject); scriptComponentFieldHolder.materialPointer = (NativeObject)material != (NativeObject)null ? (UIntPtr)Convert.ChangeType((object)material.Pointer, typeof(UIntPtr)) : (UIntPtr)0UL; break; case Managed.RglScriptFieldType.RglSftMatrixFrame: MatrixFrame matrixFrame = (MatrixFrame)fieldOfClass.GetValue((object)managedObject); scriptComponentFieldHolder.matrixFrame = matrixFrame; break; } }
internal static void SetObjectField( DotNetObject managedObject, string fieldName, ref ScriptComponentFieldHolder scriptComponentHolder, int type, int callFieldChangeEventAsInteger) { bool flag1 = (uint)callFieldChangeEventAsInteger > 0U; Managed.RglScriptFieldType rglScriptFieldType = (Managed.RglScriptFieldType)type; FieldInfo fieldOfClass = Managed.GetFieldOfClass(managedObject.GetType().Name, fieldName); switch (rglScriptFieldType) { case Managed.RglScriptFieldType.RglSftString: fieldOfClass.SetValue((object)managedObject, (object)scriptComponentHolder.s); break; case Managed.RglScriptFieldType.RglSftDouble: fieldOfClass.SetValue((object)managedObject, Convert.ChangeType((object)scriptComponentHolder.d, fieldOfClass.FieldType)); break; case Managed.RglScriptFieldType.RglSftFloat: fieldOfClass.SetValue((object)managedObject, Convert.ChangeType((object)scriptComponentHolder.f, fieldOfClass.FieldType)); break; case Managed.RglScriptFieldType.RglSftBool: bool flag2 = scriptComponentHolder.b > 0; fieldOfClass.SetValue((object)managedObject, (object)flag2); break; case Managed.RglScriptFieldType.RglSftInt: fieldOfClass.SetValue((object)managedObject, Convert.ChangeType((object)scriptComponentHolder.i, fieldOfClass.FieldType)); break; case Managed.RglScriptFieldType.RglSftVec3: Vec3 vec3 = new Vec3(scriptComponentHolder.v3.x, scriptComponentHolder.v3.y, scriptComponentHolder.v3.z, scriptComponentHolder.v3.w); fieldOfClass.SetValue((object)managedObject, (object)vec3); break; case Managed.RglScriptFieldType.RglSftEntity: fieldOfClass.SetValue((object)managedObject, scriptComponentHolder.entityPointer != UIntPtr.Zero ? (object)new GameEntity(scriptComponentHolder.entityPointer) : (object)(GameEntity)null); break; case Managed.RglScriptFieldType.RglSftTexture: fieldOfClass.SetValue((object)managedObject, scriptComponentHolder.texturePointer != UIntPtr.Zero ? (object)new Texture(scriptComponentHolder.texturePointer) : (object)(Texture)null); break; case Managed.RglScriptFieldType.RglSftMesh: fieldOfClass.SetValue((object)managedObject, scriptComponentHolder.meshPointer != UIntPtr.Zero ? (object)new MetaMesh(scriptComponentHolder.meshPointer) : (object)(MetaMesh)null); break; case Managed.RglScriptFieldType.RglSftEnum: object obj = Enum.Parse(fieldOfClass.FieldType, scriptComponentHolder.enumValue); fieldOfClass.SetValue((object)managedObject, obj); break; case Managed.RglScriptFieldType.RglSftMaterial: fieldOfClass.SetValue((object)managedObject, scriptComponentHolder.materialPointer != UIntPtr.Zero ? (object)new Material(scriptComponentHolder.materialPointer) : (object)(Material)null); break; case Managed.RglScriptFieldType.RglSftMatrixFrame: MatrixFrame matrixFrame = scriptComponentHolder.matrixFrame; fieldOfClass.SetValue((object)managedObject, (object)matrixFrame); break; } if (!(rglScriptFieldType != Managed.RglScriptFieldType.RglSftButton & flag1) || !(managedObject is ScriptComponentBehaviour)) { return; } ((ScriptComponentBehaviour)managedObject).OnEditorVariableChanged(fieldName); }