Example #1
0
    void UpdateShopItemsMoneyWithoutSecret()
    {
        BetterList <int> ids = ShopModule.GetEffectShopIdsWithoutSecret();

        if (ids == null)
        {
            return;
        }

        foreach (int id in ids)
        {
            if (!mAllItemsLists.ContainsKey(id))
            {
                continue;
            }

            MallItemUI itemUI = mAllItemsLists[id] as MallItemUI;

            if (itemUI == null)
            {
                continue;
            }

            itemUI.UpdateMoneyShow();
        }
    }
Example #2
0
 /// <summary>
 /// 选中一个技能
 /// </summary>
 /// <param name="_itemUI"></param>
 void OnSelectSkillUI(MallItemUI _itemUI)
 {
     //selectSkillUI = _itemUI;
     //if (OnSelectItemEvent != null)
     //	{
     //	OnSelectItemEvent(selectSkillUI);
     //}
 }
Example #3
0
    /// <summary>
    /// 刷新表现
    /// </summary>
    public void RefreshItems()
    {
        Object mallItemprefab = null;

        if (mallItemprefab == null)
        {
            mallItemprefab = exResources.GetResource(ResourceType.GUI, "Mall/MallItem");
        }
        if (mallItemprefab == null)
        {
            GameSys.LogError("找不到预制:Mall/MallItem");
            return;
        }
        for (int i = 0; i < mallItemList.Count; i++)
        {
            //	Debug.Log ("此时的长度为"+mallItemList.Count+MallItemContainers.Count);
            if (!MallItemContainers.ContainsKey(i))
            {
                GameObject obj          = Instantiate(mallItemprefab) as GameObject;
                Transform  parentTransf = this.gameObject.transform;
                obj.transform.parent        = parentTransf;
                obj.transform.localPosition = Vector3.zero;
                obj.transform.localScale    = Vector3.one;
                MallItemUI mallItemUI = obj.GetComponent <MallItemUI>();
                mallItemUI.FillInfo(mallItemList[i]);
                mallItemUI.OnSelectEvent += OnSelectSkillUI;
                MallItemContainers[i]     = mallItemUI;
                //                if (firstRun && skillList[i].SkillLv>0)
                //                {
                //                    firstRun = false;
                //                    selectSkillUI = skillUI;
                //                    UIToggle tog = obj.GetComponent<UIToggle>();
                //                    tog.value = true;
                //                    if (OnSelectItemEvent != null)
                //                    {
                //                        OnSelectItemEvent(selectSkillUI);
                //                    }
                //                }
            }
            else
            {
                MallItemContainers[i].FillInfo(mallItemList[i]);
            }
        }
        mallItemprefab = null;
        if (grid != null)
        {
            grid.enabled = true;
            grid.Reposition();
        }
    }
Example #4
0
    void CreateMallItem(MallTableItem item, MallSubTableType type = MallSubTableType.None)
    {
        GameObject go = WindowManager.Instance.CloneGameObject(mMallItemPrefab);

        if (go == null)
        {
            return;
        }

        go.SetActive(true);

        go.name = (item == null) ? "504" : item.resId.ToString();

        MallItemUI mallItem = new MallItemUI(go);

        switch (type)
        {
        case MallSubTableType.HotSale:
            go.transform.parent     = rGrid.transform;
            go.transform.localScale = Vector3.one;
            mallItem.ShowHuiSprite(false);
            mHotItems.Add(mallItem);
            //rGrid.repositionNow = true;
            break;

        case MallSubTableType.LimitCount:
            go.transform.parent     = xGrid.transform;
            go.transform.localScale = Vector3.one;
            mLimitItems.Add(mallItem);
            //xGrid.repositionNow = true;
            break;

        default:
            GameDebug.LogError("商城商品所在分栏错误");
            break;
        }

        if (item != null)
        {
            if (!mAllItemsLists.ContainsKey(item.resId))
            {
                mAllItemsLists.Add(item.resId, mallItem);
            }
        }

        mallItem.SetData(item);
        UIEventListener.Get(go).onClick = onMallItemClick;
    }
Example #5
0
    /// <summary>
    /// 每次打开界面的强制刷新;
    /// </summary>
    void updateMallUI()
    {
        PlayerDataModule playerModule = ModuleManager.Instance.FindModule <PlayerDataModule>();

        if (playerModule == null)
        {
            GameDebug.LogError("player data is null!");
            return;
        }

        BetterList <int> resIds = Module.GetEffectMallItemIDs();
        int        time         = 0;
        MallItemUI item         = null;

        foreach (int id in resIds)
        {
            time = playerModule.GetMallBuyTimesByID(id);

            if (mAllItemsLists.ContainsKey(id))
            {
                item = mAllItemsLists[id];

                if (item == null)
                {
                    continue;
                }

                item.UpdateMoneyShow();

                if (time >= 0)
                {
                    item.SetBuyTimes((uint)time);
                }
            }
            else
            {
                GameDebug.LogError("商城数据错了");
                continue;
            }
        }
    }
Example #6
0
    void OpenBuyForm(int resId)
    {
        PlayerDataModule playerModule = ModuleManager.Instance.FindModule <PlayerDataModule>();

        if (playerModule == null)
        {
            GameDebug.LogError("player data is null!");
            return;
        }

        if (!Module.MallTable.ContainsKey(resId))
        {
            return;
        }

        MallTableItem item = Module.MallTable[resId] as MallTableItem;
        //EventDelegate.Add(gBuyBtn.onClick, OnBuyClick);

        ItemTableItem tableItem = ItemManager.GetItemRes(item.itemId);

        if (tableItem == null)
        {
#if UNITY_EDITOR
            GameDebug.LogError("物品表中缺少ID为" + item.itemId + "的物品");
#endif
            return;
        }

        if (!mAllItemsLists.ContainsKey(resId))
        {
            return;
        }

        MallItemUI itemUI = mAllItemsLists[resId] as MallItemUI;
        if (itemUI == null || !itemUI.MallCanOpenBuyForm)
        {
            return;
        }

        //gNameLb.text = tableItem.name;
        gNameLb.text       = ItemManager.getItemNameWithColor(item.itemId);
        gItemDetailLb.text = tableItem.desc;
        gGetDetailLb.text  = tableItem.desc0;
        UIAtlasHelper.SetSpriteImage(gIconSp, tableItem.picname, true);
        UIAtlasHelper.SetSpriteByMoneyType(gMoneySp, (ProceedsType)item.processType);
        gMoneySp.transform.localScale = new Vector3(0.5f, 0.5f, 1f);

        uint moneyNum = item.mallItems[0].processNow;
        if (playerModule.GetProceeds((ProceedsType)item.processType) < moneyNum)
        {
            gMoneyLb.text = StringHelper.StringWithColor(FontColor.Red, moneyNum.ToString());
        }
        else
        {
            gMoneyLb.text = moneyNum.ToString();
        }

        gItemTypeLb.text = ItemManager.GetItemTypeStr(item.itemId);

        gBuyObj.SetActive(true);
    }