public static ShaderProgramPerfInfo Create(MaliOcReport report, int variantIdx)
        {
            if (variantIdx < 0)
            {
                return(null);
            }
            if (report == null)
            {
                return(null);
            }
            if (report.shaders == null || report.shaders.Length <= 0)
            {
                return(null);
            }
            var shader   = report.shaders[0];
            var variants = shader.variants;

            if (variants == null || variants.Length <= variantIdx)
            {
                return(null);
            }
            if (shader == null)
            {
                return(null);
            }

            var info = new ShaderProgramPerfInfo();

            info.SetVariantProperties(variants[variantIdx].properties);
            info.SetPerformanceInfo(variants[variantIdx].performance);
            info.SetShaderProperties(shader.properties);
            return(info);
        }
        public static ShaderProgramInfo Create(MaliOcReport vertReport, MaliOcReport fragReport)
        {
            ShaderProgramInfo info = new ShaderProgramInfo();

            info.positionVertPerf = ShaderProgramPerfInfo.Create(vertReport, "Position");
            info.varyingVertPerf  = ShaderProgramPerfInfo.Create(vertReport, "Varying");
            info.fragPerf         = ShaderProgramPerfInfo.Create(fragReport, 0);
            return(info);
        }
        public static ShaderProgramPerfInfo Create(MaliOcReport report, string variantName)
        {
            if (report == null || report.shaders == null ||
                report.shaders.Length <= 0 || report.shaders[0] == null)
            {
                return(null);
            }
            int variantIdx = ShaderVariantsReport.GetIndexByName(report.shaders[0].variants, variantName);

            return(ShaderProgramPerfInfo.Create(report, variantIdx));
        }
Example #4
0
        public static AnalyzedShaderInfo Create(Shader shader, CompiledShaderParser compiledShaderParser)
        {
            AnalyzedShaderInfo info = new AnalyzedShaderInfo();

            info.shaderName = shader.name;
            var programs  = compiledShaderParser.GetShaderPrograms();
            var passInfos = compiledShaderParser.GetPassInfos();

            string dir = Path.Combine(COMPILED_FILE_PATH, shader.name);

            // create compile files
            EditorUtility.DisplayProgressBar("Analyzing", "Analyze ShaderProgram", 0.0f);
            try
            {
                CreateCompiledFiles(dir, compiledShaderParser);
                for (int i = 0; i < programs.Count; ++i)
                {
                    EditorUtility.DisplayProgressBar("Analyzing", "Analyze ShaderProgram", i / (float)programs.Count);

                    var vertJson          = MaliocPluginUtility.CallMaliShaderOfflineCompiler(dir + "/" + i + ".vert", true);
                    var fragJson          = MaliocPluginUtility.CallMaliShaderOfflineCompiler(dir + "/" + i + ".frag", true);
                    var vertResult        = MaliOcReport.CreateFromJson(vertJson);
                    var fragResult        = MaliOcReport.CreateFromJson(fragJson);
                    var shaderProgramInfo = ShaderProgramInfo.Create(vertResult, fragResult);

                    var key = new ShaderKeywordInfo();
                    key.globalKeyword = programs[i].globalKeyword;
                    key.localKeyword  = programs[i].localKeyword;
                    key.passIndex     = programs[i].passInfoIdx;
                    info.AddProgramInfo(key, shaderProgramInfo);
                }
            }catch (System.ComponentModel.Win32Exception e)
            {
                EditorUtility.ClearProgressBar();
                EditorUtility.DisplayDialog("malioc not found", "please install ARM Mobile studio. or make to malioc path correct.", "OK");
                return(null);
            }
            EditorUtility.ClearProgressBar();

            for (int i = 0; i < passInfos.Count; ++i)
            {
                info.AddPassInfo(passInfos[i].name, passInfos[i].tags);
            }

            InitDirectory(DB_FILE_PATH);
            info.SaveToFile(Path.Combine(DB_FILE_PATH,
                                         shader.name.Replace('/', '_') + ".json"));
            return(info);
        }