/// <summary> /// Menus que vão ser carregados desses controller /// </summary> public void BuildMenu() { MakeMenu.Add("Despesas", "FrmIncluir", "Despesas", "Nova Despesa", Role.User); MakeMenu.Add("Usuarios", "Index", "Despesas", "Cadastro de Usuários", Role.SuperUser); MakeMenu.Add("CentroDeCusto", "Index", "Despesas", "Centro De Custo", Role.SuperUser); MakeMenu.Add("TiposDespesas", "Index", "Despesas", "Tipos Despesas", Role.SuperUser); MakeMenu.Add("Aprovacao", "Index", "Despesas", "Aprovação", Role.Approver); }
void Start() { //Game manager gm = GameObject.Find("GameManager"); gs = gm.GetComponent <MakeMenu> (); canvas_obj = GameObject.Find("UserInterface"); canvas_parent = canvas_obj.GetComponent <Canvas> (); }
public JsonResult GetByLocation(string Location) { CadastroDeUsuario usuario = (CadastroDeUsuario)Session["Usuario"]; if (usuario != null) { return(Json(new { success = true, menu = MakeMenu.RecoveryByLocation(Location, usuario.Role) })); } return(Json(new { success = true, menu = "" })); }
/// <summary> /// Faz a construção dos Menus /// </summary> public void BuildMenu() { MakeMenu.Add("Despesas", "Index", "CentroDeCusto", "Home", Role.SuperUser); MakeMenu.Add("CentroDeCusto", "Incluir", "CentroDeCusto", "Novo Centro de Custo", Role.SuperUser); }
public void BuildMenu() { MakeMenu.Add("Despesas", "Index", "Aprovacao", "Home", Role.User); }
/// <summary> /// Construção dos Menus /// </summary> public void BuildMenu() { MakeMenu.Add("Usuarios", "Adicionar", "Usuarios", "Novo Cadastro", Role.User); MakeMenu.Add("Despesas", "Index", "Usuarios", "Home", Role.User); }
public void BuildMenu() { MakeMenu.Add("Despesas", "Index", "TiposDespesas", "Home", Role.SuperUser); MakeMenu.Add("TiposDespesas", "Incluir", "TiposDespesas", "Novo Registro", Role.SuperUser); }
public JsonResult Get(string Controller) { return(Json(new { success = true, menu = MakeMenu.Recovery(Controller) })); }