private void Update() { if (Input.anyKeyDown) { vp.Pause(); } if (vp.isPrepared) { if (vp.isPlaying) { Mainmenu.SetActive(false); } else if (vp.isPaused) { Mainmenu.SetActive(true); } } }
void _start() { LobbyManager.SetActive(true); Mainmenu.SetActive(false); }
private void Start() { Mainmenu.SetActive(false); vp.Play(); }