static Main() { ignore = new ignore_Class(); AnonFun0 = new AnonFun0_Class(); AnonFun1 = new AnonFun1_Class(); AnonFun2 = new AnonFun2_Class(); Main_Init = new Main_Init_Class("Main_Init", AnonFun0, AnonFun1, false, StateTemperature.Hot); }
static Main() { ignore = new ignore_Class(); AnonFun0 = new AnonFun0_Class(); AnonFun1 = new AnonFun1_Class(); AnonFun2 = new AnonFun2_Class(); AnonFun3 = new AnonFun3_Class(); AnonFun4 = new AnonFun4_Class(); AnonFun5 = new AnonFun5_Class(); AnonFun6 = new AnonFun6_Class(); AnonFun7 = new AnonFun7_Class(); Main_Init = new Main_Init_Class("Main_Init", AnonFun2, AnonFun3, false, StateTemperature.Warm); Main_Call = new Main_Call_Class("Main_Call", AnonFun1, AnonFun0, false, StateTemperature.Warm); PrtTransition transition_1 = new PrtTransition(PrtFun.IgnoreFun, Main_Call, true); Main_Init.transitions.Add(Events_1870448896.E, transition_1); Main_Call.dos.Add(Events_1870448896.E, PrtFun.IgnoreFun); }
static Main() { AnonFun0 = new AnonFun0_Class(); Main_Init = new Main_Init_Class("Main_Init", AnonFun0, PrtCommonFunctions.SkipFun, false, StateTemperature.Warm); }