void SwitchTo(int seat) { Debug.Log("SwitchTo " + seat); mSwitcher.switchTo(seat); MainViewMgr.GetInstance().switchTo(seat); }
public void UpdateFlowers() { MainViewMgr mm = MainViewMgr.GetInstance(); mm.updateFlowers(seatindex); showFlowers(); }
void Awake() { m_Instance = this; gameObject.AddComponent <Dissolve>(); InitView(); }
void SomeOneChuPai(int seat, int id, Action cb) { MainViewMgr mm = MainViewMgr.GetInstance(); mm.hideChupai(); mm.showChupai(seat, id); foreach (DHM_CardManager cm in PlayerManager.GetInstance().getCardManagers()) { if (cm.seatindex == seat) { cm.ChuPai(id, cb); } } }
public void Peng(int seat, int id) { AudioManager.GetInstance().PlayEffectAudio("peng"); MainViewMgr.GetInstance().showAction(seat, "peng"); hideChupai(); DHM_CardManager cm = PlayerManager.GetInstance().getCardManager(seat); cm.PengPai(id); SwitchTo(seat); if (seat == RoomMgr.GetInstance().seatindex) { InteractMgr.GetInstance().checkChuPai(true); } }
public IEnumerator _AddFlower(int id, Action cb) { SetMoHandCard(id); AudioManager.GetInstance().PlayEffectAudio("buhua"); yield return(new WaitForSeconds(0.5f)); hideMopai(); cb(); MainViewMgr mm = MainViewMgr.GetInstance(); mm.updateFlowers(seatindex); mm.showAction(seatindex, "add_flower", id); showFlowers(); }
public void Gang(int seat, int id, int type) { isGang = true; MainViewMgr.GetInstance().showAction(seat, "gang"); AudioManager.GetInstance().PlayEffectAudio("gang"); hideChupai(); DHM_CardManager cm = PlayerManager.GetInstance().getCardManager(seat); cm.GangPai(id, type); SwitchTo(seat); if (seat == RoomMgr.GetInstance().seatindex) { InteractMgr.GetInstance().checkChuPai(false); } }
public void Chi(int seat, int id) { AudioManager.GetInstance().PlayEffectAudio("chi"); MainViewMgr.GetInstance().showAction(seat, "chi"); hideChupai(); DHM_CardManager cm = PlayerManager.GetInstance().getCardManager(seat); cm.ChiPai(id); SwitchTo(seat); InteractMgr im = InteractMgr.GetInstance(); if (seat == RoomMgr.GetInstance().seatindex) { im.checkChuPai(true); } else { im.updatePrompt(id); } }
void hideChupai() { MainViewMgr.GetInstance().hideChupai(); }
void InitEventHandlers() { RoomMgr rm = RoomMgr.GetInstance(); GameMgr gm = GameMgr.GetInstance(); PlayerManager pm = PlayerManager.GetInstance(); gm.AddHandler("game_holds", data => { EnQueueCmd("game_holds", data, item => { DHM_CardManager cm = pm.getCardManager((int)item.data); cm.FaPai(); }); }); gm.AddHandler("game_holds_len", data => { EnQueueCmd("game_holds_len", data, item => { DHM_CardManager cm = pm.getCardManager((int)item.data); cm.FaPai(); }); }); gm.AddHandler("game_begin", data => { EnQueueCmd("game_begin", data, item => { onGameBegin(); }); }); gm.AddHandler("game_sync", data => { EnQueueCmd("game_sync", data, item => { if (rm.isPlaying()) { sync(); } }); }); gm.AddHandler("game_action", data => { EnQueueCmd("game_action", data, item => { InteractMgr.GetInstance().ShowAction(); }); }); gm.AddHandler("game_turn_change", data => { EnQueueCmd("game_turn_change", data, item => { TurnChange(rm.state.turn); }); }); gm.AddHandler("game_mopai", data => { EnQueueCmd("game_mopai", data, item => { ActionInfo info = (ActionInfo)item.data; MoPai(info.seatindex, info.pai); if (info.seatindex == rm.seatindex) { InteractMgr.GetInstance().checkChuPai(true); } }); }); gm.AddHandler("user_hf_updated", data => { EnQueueCmd("user_hf_updated", data, item => { if (item.data == null) { foreach (DHM_CardManager cm in pm.getCardManagers()) { cm.UpdateFlowers(); } syncDone(item); } else { ActionInfo info = (ActionInfo)item.data; AddFlower(info.seatindex, info.pai, () => syncDone(item)); } }, false); }); gm.AddHandler("hupai", data => { EnQueueCmd("hupai", data, item => { Hu((HuPushInfo)item.data, () => syncDone(item)); }, false); }); gm.AddHandler("game_chupai_notify", data => { EnQueueCmd("game_chupai_notify", data, item => { ActionInfo info = (ActionInfo)item.data; SomeOneChuPai(info.seatindex, info.pai, () => syncDone(item)); }, false); }); gm.AddHandler("guo_notify", data => { EnQueueCmd("guo_notify", data, item => { Guo(); }); }); gm.AddHandler("peng_notify", data => { EnQueueCmd("peng_notify", data, item => { ActionInfo info = (ActionInfo)item.data; int si = info.seatindex; Peng(si, info.pai); }); }); gm.AddHandler("ting_notify", data => { EnQueueCmd("ting_notify", data, item => { int si = (int)item.data; MainViewMgr.GetInstance().showAction(si, "ting"); if (si == rm.seatindex) { InteractMgr im = InteractMgr.GetInstance(); im.showPrompt(); im.checkChuPai(true); } DHM_CardManager cm = pm.getCardManager(si); cm.Ting(); }); }); gm.AddHandler("chi_notify", data => { EnQueueCmd("chi_notify", data, item => { ActionInfo info = (ActionInfo)item.data; int si = info.seatindex; Chi(si, info.pai); }); }); gm.AddHandler("gang_notify", data => { EnQueueCmd("gang_notify", data, item => { GangInfo info = (GangInfo)item.data; int type = 0; int si = info.seatindex; switch (info.gangtype) { case "diangang": type = 1; break; case "angang": type = 2; break; case "wangang": type = 3; break; } Debug.Log("gang_notify: type=" + info.gangtype + " pai=" + info.pai); Gang(si, info.pai, type); }); }); gm.AddHandler("game_dice", data => { EnQueueCmd("game_dice", data, item => { PlaySaiZi(rm.state.button, new int[] { rm.state.dice1, rm.state.dice2 }); }); }); gm.AddHandler("game_over", data => { EnQueueCmd("game_over", data, item => { MainViewMgr.GetInstance().GameOver(); }); }); gm.AddHandler("game_wait_maima", data => { EnQueueCmd("game_wait_maima", data, item => { MainViewMgr.GetInstance().showMaimaWait(); }); }); gm.AddHandler("game_maima", data => { EnQueueCmd("game_maima", data, item => { MainViewMgr.GetInstance().showMaimaResult(() => syncDone(item)); }, false); }); }
IEnumerator _HuPai(HuPushInfo info, Action cb) { bool myself = isMyself(); bool zimo = info.iszimo; int layer = myself ? LayerMask.NameToLayer("Self") : LayerMask.NameToLayer("ZhuoPai"); List <int> holds = info.holds; holds.Sort((a, b) => a - b); if (!myself) { for (int i = 0; i < _handCardList.Count && i < holds.Count; i++) { HandCardItem item = _handCardList [i]; int id = holds [i]; GameObject obj = ResourcesMgr.GetInstance().LoadMJ(id); HandCardItem card = new HandCardItem(id, obj); obj.layer = layer; obj.tag = tagValue; obj.transform.SetParent(_HandCardPlace); obj.transform.localRotation = item.getObj().transform.localRotation; obj.transform.localPosition = item.getObj().transform.localPosition; _handCardList [i] = card; item.destroy(); } foreach (HandCardItem item in _handCardList) { item.setLayer("ZhuoPai"); } } if (_MoHand != null) { _MoHand.destroy(); } if (true) { int id = info.hupai; GameObject obj = ResourcesMgr.GetInstance().LoadMJ(id); _MoHand = new HandCardItem(id, obj); obj.layer = layer; obj.tag = tagValue; obj.transform.SetParent(_MoHandPos); obj.transform.rotation = _MoHandPos.rotation; obj.transform.position = _MoHandPos.TransformPoint(0.0731f * offSetX, 0, 0); } _MoHand.setInteractable(false, false); bool anim = false; bool replay = ReplayMgr.GetInstance().isReplay(); if (!myself && !replay) { _MoHandPos.transform.Translate(0, 0, 0.04f); _MoHandPos.transform.Rotate(-90, 0, 0); anim = true; } if (anim) { Transform huHandSpawn = this.transform.parent.Find("HandSpawn"); GameObject huHand = ResourcesMgr.mInstance.InstantiateGameObjectWithType("HupaiHand", ResourceType.Hand); huHand.transform.rotation = huHandSpawn.rotation; huHand.transform.position = huHandSpawn.position; huHand.GetComponent <DHM_HandAnimationCtr> ().huPaiEvent += HuPaiEventHandle; } if (!zimo) { DHM_RecyleHandCardManager.playHu(); } else { Transform trans = _MoHand.getObj().transform; if (!myself) { GameObject ob = Instantiate(Resources.Load("Prefab/Meishu/fx_hu"), trans) as GameObject; Transform ts = ob.transform; ts.localPosition = new Vector3(0, 0.24f, 0.13f); } } _MoHand.setHu(); yield return(new WaitForSeconds(1.0f)); /* * if (huPaiSpawn == null) * huPaiSpawn = this.transform.parent.Find("HuPaiSpwan"); * * GameObject effectObj = Instantiate(_huEffect); * effectObj.SetActive(true); * effectObj.transform.position = huPaiSpawn.position; * * GameObject huCard = ResourcesMgr.GetInstance ().LoadMJ (id); * huCard.transform.rotation = huPaiSpawn.rotation; * huCard.transform.position = huPaiSpawn.position; * huCard.transform.SetParent(huPaiSpawn); */ AudioManager.GetInstance().PlayEffectAudio("hu"); MainViewMgr mm = MainViewMgr.GetInstance(); if (zimo) { mm.showAction(seatindex, "zimo"); } else { mm.showAction(seatindex, "hu"); if (info.target >= 0) { mm.showAction(info.target, "dianpao"); } } yield return(new WaitForSeconds(4.0f)); cb(); }