private void Awake() { carUIController = GameObject.FindGameObjectWithTag("CarUI").GetComponent <CarUIController>(); mainUIController = GameObject.FindGameObjectWithTag("MainUI").GetComponent <MainUIController>(); StopGameFirst(); }
// Use this for initialization void Awake() { player = GameObject.Find("Player").GetComponent <PlayerController>(); cameraController = GameObject.Find("Main Camera").GetComponent <CameraController>(); GetComponent <SoundController>(); mainUI = GameObject.Find("MainUI").GetComponent <MainUIController>(); }
// Use this for initialization void Awake() { rb = GetComponent <Rigidbody>(); soundControl = GameObject.FindGameObjectWithTag("SoundController").GetComponent <SoundController>(); control = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameController>(); UIcontrol = GameObject.FindGameObjectWithTag("UI").GetComponent <MainUIController>(); }
// Start is called before the first frame update void Awake() { _DataManager = GetComponent <DataManager>(); _DataManager.Init(); countrySelectedList = new List <Country_SO>(); _MarkControllers = m_Maps.GetComponentsInChildren <MarkController>(); foreach (var item in _MarkControllers) { item.Init(this); item.OnCountryShow += ShowCountyInfo; } _CountryInfo = m_Canvas.GetComponentInChildren <CountryInfoUIController>(true); _CountryInfo.Init(this); _MainUIController = m_Canvas.GetComponentInChildren <MainUIController>(true); _MainUIController.Init(this); _SelectCountryUIController = m_Canvas.GetComponentInChildren <SelectCountryUIController>(true); _SelectCountryUIController.Init(this); UpdateUI(); }
//変わります 7月13日 7月13日 2015 public void resetToIntro() { ctr = nullityChecker(); if (ctr) { ctr.resetIntro(); } }
private void Awake() { Time.timeScale = 1; if (instance == null) { instance = this; } }
// A class to keep static references for all major game elements, to easily facilitate referencing between classes void Awake() { gameController = GetComponent <GameController>(); playerScreen = GameObject.Find("PlayerScreen").GetComponent <PlayerScreenController>(); lungCharacter = GameObject.Find("LungCharacter").GetComponent <LungCharacterController>(); mainUIController = GameObject.Find("MainUI").GetComponent <MainUIController>(); SetEnemiesAccordingToTriggers(); }
// Use this for initialization void Awake() { rb = GetComponent <Rigidbody>(); currentFirerate = 0; boltSize = 1; soundControl = GameObject.FindGameObjectWithTag("SoundController").GetComponent <SoundController>(); control = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameController>(); uicontrol = GameObject.FindGameObjectWithTag("UI").GetComponent <MainUIController>(); }
private void Awake() { // PlayerPrefs.DeleteAll(); instance = this; CheckMute(); GameAnalytics.Initialize(); Facebook.Unity.FB.Init(); CheckCompletedChallenges(); }
void Awake() { instance = this; pauseBtn.onClick.AddListener(new UnityAction(Pause)); homeBtn.onClick.AddListener(new UnityAction(Home)); // 出现暂停后,返回主菜单的时候,再进入蛇无法运动的情况 Time.timeScale = 1; }
private void Awake() { if (Instance == null) { Instance = this; } else { DestroyImmediate(gameObject); } }
public void switchHUDToResult() { ctr = nullityChecker(); if (ctr) { ctr.showResult = true; ctr.showHUD = false; ctr.switchMouse(true); ctr.showfader = false; }//end of if }
// Use this for initialization void Start() { _instance = this; //设置GameManager Instance引用 mainUICtr = MainUI.GetComponent <MainUIController>(); StartUI.SetActive(true); //显示开始UI MainUI.SetActive(false); //隐藏游戏主UI EndUI.SetActive(false); //隐藏结束UI initTip(); //初始化提示图片 initGame(); //初始化主游戏逻辑 }
// Use this for initialization void Start() { if (instance != null) { Destroy(this.gameObject); return; } instance = this; DontDestroyOnLoad(this); }
// Use this for initialization void Awake() { rb = GetComponent <Rigidbody>(); soundControl = GameObject.FindGameObjectWithTag("SoundController") .GetComponent <SoundController>(); control = GameObject.FindGameObjectWithTag("GameController") .GetComponent <GameController>(); //BoltP = GameObject.FindGameObjectWithTag("EnemyBoltPool"). // GetComponent<BoltPool>(); UIControl = GameObject.FindGameObjectWithTag("UI") .GetComponent <MainUIController>(); }
public void switchToHUDFromRiskAna() { ctr = nullityChecker(); if(ctr){ ctr.showRisk = false; ctr.showHUD = true; ctr.showfader = true; ctr.deathFlag = false; ctr.switchControls(true); ctr.resetFader(); }//end of if }
public void deathSwitchHUD() { ctr = nullityChecker(); if (ctr) { ctr.deathFlag = true; ctr.showRisk = false; ctr.showHUD = false; ctr.showResult = true; }//end of not null }
public void InitCategory(string jsondata) { if (string.IsNullOrEmpty(jsondata)) { Debuger.LogError("the jsondata is null!"); MainUIController.ShowMainUIMsg(Constant.DATA_LOAD_ERROR); return; } JTab tabClass = UnityEngine.JsonUtility.FromJson <JTab>(jsondata); if (tabClass != null && tabClass.data != null && tabClass.result_code == "0") { JCategoryList list = tabClass.data; CategoryList = new JCategoryList(); // 首页 离线 历史 CategoryList.categoryList = new JCategoryItem[list.categoryList.Length + 3]; // 添加首页 CategoryList.categoryList[0] = createTabCategoryItem(Constant.TAB_MAIN_NAME, "homepage", null, null); //CategoryList.categoryList[0].title = Constant.TAB_MAIN_NAME; //CategoryList.categoryList[0].category = new JCategory(); //CategoryList.categoryList[0].category.homePageLeftTopic = Constant.TAB_MAIN_NAME; // 添加网络数据 for (int i = 1; i < list.categoryList.Length + 1; i++) { CategoryList.categoryList[i] = list.categoryList[i - 1]; } // 添加离线 string[] tstr = new string[2]; tstr[0] = Constant.TAB_DOWNLOAD_NAME; tstr[1] = Constant.TAB_LOCAL_NAME; string[] tpgStr = new string[2]; tpgStr[0] = Constant.TAB_PAGECATEGORY_DOWNLOAD; tpgStr[1] = Constant.TAB_PAGECATEGORY_LOCAL; JCategoryItem tItem = createTabCategoryItem(Constant.TAB_OFFLINE_NAME, Constant.TAB_PAGECATEGORY_LOCAL, tstr, tpgStr); CategoryList.categoryList[list.categoryList.Length + 1] = tItem; // 添加历史 string[] tstr2 = new string[0]; string[] tpgStr2 = new string[0]; JCategoryItem tItem1 = createTabCategoryItem(Constant.TAB_HISTORY_NAME, Constant.TAB_PAGECATEGORY_HISTORY, tstr2, tpgStr2); CategoryList.categoryList[list.categoryList.Length + 2] = tItem1; MsgManager.Instance.SendMsg(MsgID.UpdataCategoryData); } else { MainUIController.ShowMainUIMsg(Constant.DATA_LOAD_ERROR); } }
// Use this for initialization void Awake() { player = GameObject.FindGameObjectWithTag("Player"). GetComponent <PlayerController>(); UI = GameObject.FindGameObjectWithTag("UI"). GetComponent <MainUIController>(); money = 0; playerAtk = 1; killCount = 0; enemyLevel = 0; baseIncome = 10; incomeWeight = 1.03f; supporterCount = 0; currentIncome = baseIncome * Mathf.Pow(incomeWeight, enemyLevel); }
private void OnItemGetClickEvent(IEvent ievent) { var _e = ievent as Event_ItemInfoClick; var _item = DataModel.GetPathList[_e.Index]; var _tbItemGet = Table.GetItemGetInfo(_item.ItemGetId); if (_tbItemGet.IsShow == -1) //开启条件 { if (_item.ItemGetId == 21) {//领地争夺有灭世入口 MainUIController MainCtr = UIManager.Instance.GetController(UIConfig.MainUI) as MainUIController; if (1 != (MainCtr.GetDataModel("MainUI") as MainUIDataModel).MainActivity) { GameUtils.ShowHintTip(GameUtils.GetDictionaryText(270229)); return; } } EventDispatcher.Instance.DispatchEvent(new Close_UI_Event(UIConfig.ItemInfoUI)); EventDispatcher.Instance.DispatchEvent(new Close_UI_Event(UIConfig.ChestInfoUI)); GameUtils.GotoUiTab(_tbItemGet.UIName, _tbItemGet.Param[0], _tbItemGet.Param[1], _tbItemGet.Param[2]); } else { var _dic = PlayerDataManager.Instance.CheckCondition(_tbItemGet.IsShow); if (_dic != 0) { //不符合副本扫荡条件 EventDispatcher.Instance.DispatchEvent(new ShowUIHintBoard(_dic)); return; } EventDispatcher.Instance.DispatchEvent(new Close_UI_Event(UIConfig.ItemInfoUI)); EventDispatcher.Instance.DispatchEvent(new Close_UI_Event(UIConfig.ChestInfoUI)); //从道具途径进入活动二级界面,关闭时不回活动一级界面,但是如果道具在活动界面时,关闭要显示一级界面 if (UIManager.Instance.GetController(UIConfig.ActivityUI).State == FrameState.Open) { GameUtils.GotoUiTab(_tbItemGet.UIName, _tbItemGet.Param[0], _tbItemGet.Param[1], _tbItemGet.Param[2]); } else { GameUtils.GotoUiTab(_tbItemGet.UIName, _tbItemGet.Param[0], _tbItemGet.Param[1], 0); } } if (UIManager.Instance.GetController(UIConfig.QuickBuyUi).State == FrameState.Open) { var e = new Close_UI_Event(UIConfig.QuickBuyUi); EventDispatcher.Instance.DispatchEvent(e); } }
// Use this for initialization void Start() { stage = 1; duringBoss = false; isGameOver = false; hazard = StartCoroutine(Hazards()); spawn = StartCoroutine(Spawn()); Score = 0; pc = GameObject.FindGameObjectWithTag("Player").GetComponent <NewBehaviourScript>(); ui = GameObject.FindGameObjectWithTag("UI").GetComponent <MainUIController>(); ui.setScore(Score); for (int i = 0; i < BGs.Length; i++) { BGs[i].StartScroll(); } }
// Use this for initialization void Start() { IsGameOver = false; IsBossAlive = false; player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController>(); PlayerLife = DefaultPlayerLife - 1; hazardRoutine = StartCoroutine(Hazards()); for (int i = 0; i < BGs.Length; i++) { BGs[i].StartScroll(); } Score = 0; ui = GameObject.FindGameObjectWithTag("UI").GetComponent <MainUIController>(); ui.SetScore(Score); ui.SetPlayerLife(PlayerLife); currentStageNumber = 1; }
// Use this for initialization void Awake() { if (Instance != null && Instance != this) { Destroy(gameObject); } else { Instance = this; } fadeController = new FadeController(); player = GameObject.FindObjectOfType <Player>(); islandInteractionUI = GetComponent <IslandInteractionUI>(); player.OnInfoUpdatedEvent += UpdateInfamy; }
public MainUIController __Gen_Delegate_Imp3() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; PCall(L, 0, 1, errFunc); MainUIController __gen_ret = (MainUIController)translator.GetObject(L, errFunc + 1, typeof(MainUIController)); LuaAPI.lua_settop(L, errFunc - 1); return(__gen_ret); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
public override void Init() { instance = this; GameObject g = Instantiate <GameObject>((GameObject)Resources.Load("UI/StaticCanvas"), transform); staticCanvas = g.GetComponent <StaticCanvasUIController>(); staticCanvas.Init(uiCamera); staticCanvas.Activate(); g = Instantiate <GameObject>((GameObject)Resources.Load("UI/CombatStatsCanvas"), transform); combatCanvas = g.GetComponent <CombatStatsUIController>(); combatCanvas.Init(uiCamera); combatCanvas.Deactivate(); g = Instantiate <GameObject>((GameObject)Resources.Load("UI/HandCanvas"), transform); handCanvas = g.GetComponent <HandCanvasUIController>(); handCanvas.Init(uiCamera); handCanvas.Deactivate(); g = Instantiate <GameObject>((GameObject)Resources.Load("UI/InputCanvas"), transform); inputCanvas = g.GetComponent <InputUIController>(); inputCanvas.Init(uiCamera); inputCanvas.Activate(); g = Instantiate <GameObject>((GameObject)Resources.Load("UI/TimelineCanvas"), transform); timelineCanvas = g.GetComponent <TimelineUIController>(); timelineCanvas.Init(uiCamera); timelineCanvas.Activate(); g = Instantiate <GameObject>((GameObject)Resources.Load("UI/EnemyCanvas"), transform); enemyCanvas = g.GetComponent <EnemyCanvasUIController>(); enemyCanvas.Init(uiCamera); enemyCanvas.Deactivate(); }
// Update is called once per frame void Update() { if(Input.GetKeyDown(KeyCode.R)){ if(mainUIController!=null){ ctr = mainUIController.GetComponent<MainUIController>(); ctr.showRisk = !ctr.showRisk; ctr.showHUD = !ctr.showHUD; } }//risk ui pops if(Input.GetKeyDown(KeyCode.Escape)){ if(mainUIController!=null){ ctr = mainUIController.GetComponent<MainUIController>(); if(ctr.showRisk){ if(riskAnalysis!=null){ RiskAnalysisChecker checker = riskAnalysis.GetComponent<RiskAnalysisChecker>(); if(checker!=null){ checker.submitAnalysis(); }//end of if }//end of risk } }//end of if }//end of if special case of risk analysis }
void Awake() { _instance = this; Time.timeScale = 1; }
private void Awake() { _mainUiController = GetComponentInParent <MainUIController>(); }
void Awake() { _instance = this; }
private void Awake() { _instance = this; }
void Awake() { Instance = this; }