Toggle navigation
Hot Examples
EN
EN
RU
DE
FR
ES
PT
IT
JP
ZH
KO
C#
PHP
C#
Java
Go
C++
Python
JS
TS
Search
C# (CSharp) MainUI.FireEvent Examples
Programming Language:
C# (CSharp)
Class/Type:
MainUI
Method/Function:
FireEvent
Examples at hotexamples.com:
1
C# (CSharp) MainUI.FireEvent - 1 examples found
. These are the top rated real world C# (CSharp) examples of
MainUI.FireEvent
from package PoniGame extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
Show
Hide
DisableEditDelete(6)
Init(5)
Initialize(4)
HideAll(4)
DisplayScreen(4)
GetInstance(4)
Close(3)
GetData(3)
DrawChart(3)
ChangeButtonBG(2)
LoadAccountByType(2)
Invoke(2)
HideUI(2)
IncrementPercentDone(2)
ChangeProgressBarState(2)
Good(1)
Hide(1)
GetPlayerListOrderByScore(1)
HideProgressBarAnimation(1)
AddMsg(1)
InitMainUI(1)
Initialization(1)
GetChat(1)
InputCheck(1)
LblNetStatusChangeSafe(1)
LevelCompleteText(1)
LoadBudgetByType(1)
LoadCategoryByType(1)
LoadReminderByStatus(1)
LoadTransactionByType(1)
GetComponent(1)
FindMenus(1)
GameStart(1)
DisplayDialogue(1)
ApplicationStart(1)
Bad(1)
BringInNewButtonPrompt(1)
BringToFront(1)
ChangeLives(1)
ChangeMasterPlayer(1)
DeactivateUI(1)
DefenseCmd(1)
DisableAction(1)
DisableMainUI(1)
DisplayResultsPanel(1)
GameEnd(1)
Dispose(1)
Draw(1)
EnableMainUI(1)
End(1)
Frequently Used Methods
DisableEditDelete (6)
Init (5)
Initialize (4)
HideAll (4)
DisplayScreen (4)
GetInstance (4)
Close (3)
GetData (3)
DrawChart (3)
ChangeButtonBG (2)
Frequently Used Methods
LoadAccountByType (2)
Invoke (2)
HideUI (2)
IncrementPercentDone (2)
ChangeProgressBarState (2)
Good (1)
Hide (1)
GetPlayerListOrderByScore (1)
HideProgressBarAnimation (1)
AddMsg (1)
InitMainUI (1)
Initialization (1)
GetChat (1)
InputCheck (1)
LblNetStatusChangeSafe (1)
LevelCompleteText (1)
LoadBudgetByType (1)
LoadCategoryByType (1)
LoadReminderByStatus (1)
LoadTransactionByType (1)
Frequently Used Methods
InitMainUI (1)
Initialization (1)
GetChat (1)
InputCheck (1)
LblNetStatusChangeSafe (1)
LevelCompleteText (1)
LoadBudgetByType (1)
LoadCategoryByType (1)
LoadReminderByStatus (1)
LoadTransactionByType (1)
GetComponent (1)
FindMenus (1)
GameStart (1)
DisplayDialogue (1)
ApplicationStart (1)
Bad (1)
BringInNewButtonPrompt (1)
BringToFront (1)
ChangeLives (1)
ChangeMasterPlayer (1)
DeactivateUI (1)
DefenseCmd (1)
DisableAction (1)
DisableMainUI (1)
DisplayResultsPanel (1)
GameEnd (1)
Dispose (1)
Draw (1)
EnableMainUI (1)
End (1)
Frequently Used Methods
GetComponent (1)
FindMenus (1)
GameStart (1)
DisplayDialogue (1)
ApplicationStart (1)
Bad (1)
BringInNewButtonPrompt (1)
BringToFront (1)
ChangeLives (1)
ChangeMasterPlayer (1)
DeactivateUI (1)
DefenseCmd (1)
DisableAction (1)
DisableMainUI (1)
DisplayResultsPanel (1)
GameEnd (1)
Dispose (1)
Draw (1)
EnableMainUI (1)
End (1)
Execute (1)
ExitFound (1)
FadeIn (1)
FadeOut (1)
FilterTransaction (1)
AddPlayer (1)
FireEvent (1)
SetTips (1)
MainUI Class Documentation
Example #1
0
Show file
File:
1784406-52244221-181413028-2.cs
Project:
shendongnian/code
private void button4_Click(object sender, EventArgs e) { _main.FireEvent(); }