private void DoListChangedNotifications()
 {
     MainTabWindowUtility.NotifyAllPawnTables_PawnsChanged();
     if (Find.ColonistBar != null)
     {
         Find.ColonistBar.MarkColonistsDirty();
     }
 }
Example #2
0
 private static void DoListChangedNotifications(MapPawns __instance)
 {
     MainTabWindowUtility.NotifyAllPawnTables_PawnsChanged();
     if (Find.ColonistBar == null)
     {
         return;
     }
     Find.ColonistBar.MarkColonistsDirty();
 }
Example #3
0
        public void TryDropColonist(Pawn pawn)
        {
            var colonistGroup = TacticUtils.AllGroups.Where(x => x.curRect.Contains(Event.current.mousePosition)).FirstOrDefault();

            if (colonistGroup != null)
            {
                colonistGroup.Add(pawn);
                MarkColonistsDirty();
                MainTabWindowUtility.NotifyAllPawnTables_PawnsChanged();
            }
        }
Example #4
0
        public void Reorder(int from, int to, int entryGroup)
        {
            int  num   = 0;
            Pawn pawn  = null;
            Pawn pawn2 = null;
            Pawn pawn3 = null;

            for (int i = 0; i < cachedEntries.Count; i++)
            {
                if (cachedEntries[i].group == entryGroup && cachedEntries[i].pawn != null)
                {
                    if (num == from)
                    {
                        pawn = cachedEntries[i].pawn;
                    }
                    if (num == to)
                    {
                        pawn2 = cachedEntries[i].pawn;
                    }
                    pawn3 = cachedEntries[i].pawn;
                    num++;
                }
            }
            if (pawn == null)
            {
                return;
            }
            int num2 = pawn2?.playerSettings.displayOrder ?? (pawn3.playerSettings.displayOrder + 1);

            for (int j = 0; j < cachedEntries.Count; j++)
            {
                Pawn pawn4 = cachedEntries[j].pawn;
                if (pawn4 == null)
                {
                    continue;
                }
                if (pawn4.playerSettings.displayOrder == num2)
                {
                    if (pawn2 != null && cachedEntries[j].group == entryGroup)
                    {
                        if (pawn4.thingIDNumber < pawn2.thingIDNumber)
                        {
                            pawn4.playerSettings.displayOrder--;
                        }
                        else
                        {
                            pawn4.playerSettings.displayOrder++;
                        }
                    }
                }
                else if (pawn4.playerSettings.displayOrder > num2)
                {
                    pawn4.playerSettings.displayOrder++;
                }
                else
                {
                    pawn4.playerSettings.displayOrder--;
                }
            }
            pawn.playerSettings.displayOrder = num2;
            MarkColonistsDirty();
            MainTabWindowUtility.NotifyAllPawnTables_PawnsChanged();
        }
Example #5
0
 public static void OnLordArrived(Lord lord)
 {
     lord.Map?.GetMapComponent()?.OnLordArrived(lord);
     MainTabWindowUtility.NotifyAllPawnTables_PawnsChanged();
 }
        /// <summary>
        /// Reorders the colonist bar. Original private method: <see cref="ColonistBar.Reorder"/>.
        /// </summary>
        /// <param name="from">The index to reorder from.</param>
        /// <param name="to">The index to reorder to.</param>
        /// <param name="entryGroup">The original group of the entry.</param>
        /// <param name="cachedEntries">The cached entries of the colonist bar.</param>
        public static void Reorder(int from, int to, int entryGroup, List <ColonistBar.Entry> cachedEntries)
        {
            int  num   = 0;
            Pawn pawn  = null;
            Pawn pawn2 = null;
            Pawn pawn3 = null;

            foreach (var entry in cachedEntries)
            {
                if (entry.group == entryGroup && entry.pawn != null)
                {
                    if (num == from)
                    {
                        pawn = entry.pawn;
                    }
                    if (num == to)
                    {
                        pawn2 = entry.pawn;
                    }
                    pawn3 = entry.pawn;
                    num++;
                }
            }
            if (pawn == null)
            {
                return;
            }
            int num2 = (pawn2 == null) ? (pawn3.playerSettings.displayOrder + 1) : pawn2.playerSettings.displayOrder;

            foreach (var entry in cachedEntries)
            {
                Pawn pawn4 = entry.pawn;
                if (pawn4 != null)
                {
                    if (pawn4.playerSettings.displayOrder == num2)
                    {
                        if (pawn2 != null && entry.group == entryGroup)
                        {
                            if (pawn4.thingIDNumber < pawn2.thingIDNumber)
                            {
                                pawn4.playerSettings.displayOrder--;
                            }
                            else
                            {
                                pawn4.playerSettings.displayOrder++;
                            }
                        }
                    }
                    else if (pawn4.playerSettings.displayOrder > num2)
                    {
                        pawn4.playerSettings.displayOrder++;
                    }
                    else
                    {
                        pawn4.playerSettings.displayOrder--;
                    }
                }
            }
            pawn.playerSettings.displayOrder = num2;
            Find.ColonistBar.MarkColonistsDirty();
            MainTabWindowUtility.NotifyAllPawnTables_PawnsChanged();
        }