Example #1
0
 private void Start()
 {
     player     = GameObject.FindWithTag("Player").GetComponent <PlayerMove>();
     mane       = GameObject.Find("GameManeger").GetComponent <GameManeger>();
     wall       = GameObject.Find("Door");
     stateClass = (MainStateClass)mane.NowManager;
 }
Example #2
0
 // Start is called before the first frame update
 void Start()
 {
     collider    = GetComponent <BoxCollider>();
     size        = collider.size;
     player      = GameObject.FindWithTag("Player");
     mane        = GameObject.Find("GameManeger").GetComponent <GameManeger>();
     _stateClass = (MainStateClass)mane.NowManager;
     nav         = GetComponent <NavMeshAgent>();
     anim        = GetComponent <Animator>();
     destime     = 0f;
     audio_      = GetComponent <AudioSource>();
     particle    = transform.GetChild(19).GetComponent <ParticleSystem>();
     //EnemyClassを作成する
     AnimationClass = new BaseAnimation();
 }