public void Start() { instance = this; DontDestroyOnLoad(gameObject); SceneManager.sceneLoaded += SceneLoaded; playingSource = gameObject.AddComponent <AudioSource>(); playingSource.clip = movieSceneClip; playingSource.loop = true; playingSource.outputAudioMixerGroup = musicMixer; otherSource = gameObject.AddComponent <AudioSource>(); otherSource.loop = true; otherSource.outputAudioMixerGroup = musicMixer; oneOff = gameObject.AddComponent <AudioSource>(); oneOff.loop = false; oneOff.outputAudioMixerGroup = sfxMixer; playingSource.Play(); }
public void Quit() { MainSoundHandler.PlayClip(clip); StartCoroutine(QuitSoon()); }
public void Play() { SceneManager.LoadScene("Level1"); MainSoundHandler.PlayClip(clip); }