//To create profile public void OnProfile() { Debug.Log("Profile Canvas"); current = MainScrStates.Profile; }
//To create profile public void OnProfile() { Debug.Log("Profile Canvas"); current = MainScrStates.Profile; if (PlayerPrefs.GetString("edad") != null && PlayerPrefs.GetString("nombre") != null) { name_Input.text = PlayerPrefs.GetString("nombre"); } age_Input.text = PlayerPrefs.GetString("edad"); }
//To save profile public void OnSave() { name_Input = GameObject.Find("NAME_INPT").GetComponent <InputField>(); age_Input = GameObject.Find("AGE_INPT").GetComponent <InputField>(); if (name_Input != null && age_Input != null) { SaveSystem.SavePlayer(this); } Debug.Log("Back to Main Saved"); current = MainScrStates.Main; }
void Start() { current = MainScrStates.Main; if (PlayerPrefs.GetString("edad") != "" && PlayerPrefs.GetString("nombre") != "") { startBTN.GetComponent <Button>().interactable = true; } else { startBTN.GetComponent <Button>().interactable = false; } }
//To save profile public void OnSave() { if (age_Input.text != "" && name_Input.text != "") { PlayerPrefs.SetString("edad", age_Input.text); PlayerPrefs.SetString("nombre", name_Input.text); PlayerPrefs.Save(); Debug.Log("Edad is:" + PlayerPrefs.GetString("edad")); Debug.Log("Name is:" + PlayerPrefs.GetString("nombre")); startBTN.GetComponent <Button>().interactable = true; } else { startBTN.GetComponent <Button>().interactable = false; } Debug.Log("edad: " + int.Parse(PlayerPrefs.GetString("edad"))); current = MainScrStates.Main; }
//To view Game info public void OnInfo() { Debug.Log("Info Canvas"); current = MainScrStates.Info; }
//To view posible and collected badges public void OnBadges() { Debug.Log("Badges Canvas"); current = MainScrStates.Badges; }
//To go back to mainMenu public void OnBack() { Debug.Log("Back to Main"); current = MainScrStates.Main; }
void Awake() { current = MainScrStates.Main; }