public void BeginGame() { music.playFromBeginning(preStart); patternMaster.Play(preStartMS); Messenger.AddListener(MessengerKeys.TOGGLE_MENU, MenuToggled); }
public void Play() { Debug.Log("Playing"); TimeMaster time = TimeMaster.Instance; int delay = 1; music.playFromBeginning(delay); calibrator.Play(delay * 1000 + time.GetTime()); }