public Sprite blackSprite; //set images for background. void Start () { if (PlayerPrefs.GetInt ("controlHelp", 0) > 4) { waitTime = 2; //Destroy(this.gameObject); } if (PlayerPrefs.GetInt ("controlHelp", 0) > 20) { if(PlayerPrefs.GetInt("showHelp", 0) == 0){ PlayerPrefs.SetInt("showHelp", 1); } else { Destroy(this.gameObject); } } scaleX = (float)(Screen.width) / origW; //your scale x StartCoroutine (coroutine1 ()); spriteRenderer = GetComponent<SpriteRenderer>(); // we are accessing the SpriteRenderer that is attached to the Gameobject if (spriteRenderer.sprite == null) // if the sprite on spriteRenderer is null then spriteRenderer.sprite = blackSprite; // set the sprite to sprite1 mainColor = new Color(mainColor.r, mainColor.g, mainColor.b, 0.5f); //fullColor = gameObject.GetComponent<Renderer>().material.color; gameObject.GetComponent<Renderer>().material.SetColor("_Color", mainColor); player = GameObject.FindWithTag ("Player"); test = player.GetComponent<MainMovement>(); }
void Start() { movement = GetComponent <MainMovement>(); }