void Awake() { instance = this; if (PhotonNetwork.connected) { return; } // network initialization wont be here later on PhotonNetwork.sendRate = 64; PhotonNetwork.sendRateOnSerialize = 64; PhotonNetwork.automaticallySyncScene = true; PhotonNetwork.ConnectUsingSettings(Constants.GAME_VERSION); }
void Start() { mainMenuSystem = this; ShowMain(); }