private void Awake() { mainInputActions = new MainInputActions(); mainInputActions.Player.SetCallbacks(this); mainInputActions.Player.Absorb.started -= OnAbsorb; }
void Initialize() { if (mainInputActions != null) { return; } mainInputActions = new MainInputActions( ); mainInputActions.Main.Mouse.started += InputMouseStarted; mainInputActions.Main.Mouse.canceled += InputMouseCanceled; mainInputActions.Main.Position.performed += InputMousePosition; }
private void Awake() { _inputActions = inputActions; _movementComponent = Player.GetComponent <IPlayerMovement>(); if (_movementComponent == null) { Debug.LogError("No IPlayerMovement interface set"); return; } SetUpInputEvents(); }
public MovementBaseActions(MainInputActions wrapper) { m_Wrapper = wrapper; }
public PlayerActions(MainInputActions wrapper) { m_Wrapper = wrapper; }