private void Start() { gameManager = GameManager.Instance; subHeartSpriteRenderer = GetComponent <SpriteRenderer>(); mainHeart = GameObject.FindGameObjectWithTag("MainHeart"); mainHeartManager = mainHeart.GetComponent <MainHeartManager>(); touchEffectSpriteRenderer = touchEffectSprite.GetComponent <SpriteRenderer>(); bgmManager = BGMManager.Instance; //============色同期================ ColorManager colorManager = ColorManager.Instance; defaultColor = colorManager.GetDefaultColor; if (!doSpecialColor) { readyColor = colorManager.GetSubColor; touchEffectSpriteRenderer.color = colorManager.GetSubColor; } lightning.glowColor = readyColor; //=============Lightning初期化=============== lightning.startPoint = this.transform.position; lightning.isPlaying = false; }
// Start is called before the first frame update void Start() { mainHeartTrans = GameObject.FindGameObjectWithTag("MainHeart").GetComponent <Transform>(); mainHeartManager = GameObject.FindGameObjectWithTag("MainHeart").GetComponent <MainHeartManager>(); rb = GetComponent <Rigidbody2D>(); gameManager = GameManager.Instance; }
private void Start() { mainHeartManager = mainHeart.GetComponent <MainHeartManager>(); }