Example #1
0
 internal virtual void Main_Turn(object sender, MainGameWindow.TurnData e)
 {
     turns--;
     if (turns <= 0)
     {
         //Delete
         BaseDelete();
         Delete();
     }
 }
Example #2
0
        private void Main_Turn(object sender, MainGameWindow.TurnData e)
        {
            MainGameWindow main = sender as MainGameWindow;

            if (e.active.Name != player.Name)
            {
                return;
            }

            //Do effect
            main.DamagePlayer(damage, DamageType.fire, player);

            //Handle turn countdown
            if (turns == null)
            {
                return;
            }

            turns--;
            if (turns == 0)
            {
                RemoveEffect(main);
            }
        }
Example #3
0
        private void Main_Turn(object sender, MainGameWindow.TurnData e)
        {
            MainGameWindow main = sender as MainGameWindow;

            if (e.active.Name != player.Name)
            {
                return;
            }

            //Handle turn countdown
            if (turns == null)
            {
                return;
            }

            turns--;
            if (turns == 0)
            {
                player.actionPoints.rawMaxValue += strength;
                player.troop.statuses.Remove(this);
                main.UpdatePlayerView();
                this.main.Turn -= Main_Turn;
            }
        }