// Use this for initialization void Start () { rigidBody = GetComponent<Rigidbody2D> (); anim = GetComponent<Animator> (); mainController = (MainGameController) GameObject.FindObjectOfType (typeof(MainGameController)); canJump = true; }
// Use this for initialization void Start() { // Retrieve the characterController character = GetComponent <CharacterController>(); main = Camera.main.GetComponent <MainGameController>(); // inititialise the arrays used for manipulating the touch controls touchStartPosition = new Vector2[maxTouches]; touchStartTime = new float[maxTouches]; touchState = new InputState[maxTouches]; #region GUI leftDragBtnStyle = activeSkin.customStyles[0]; rightDragBtnStyle = activeSkin.customStyles[0]; float btnHeight = Screen.height * dragBtnScale; float btnWidth = btnHeight * ((float)leftDragBtnStyle.normal.background.width / (float)leftDragBtnStyle.normal.background.height); float btnMargin = Screen.height * dragBtnMargin; float touchAreaWidth = btnWidth * 2; float touchAreaHeight = btnHeight * 1.25f; leftDragBtnRect = new Rect(btnMargin, Screen.height - btnHeight - btnMargin, btnWidth, btnHeight); rightDragBtnRect = new Rect(Screen.width - btnWidth - btnMargin, Screen.height - btnHeight - btnMargin, btnWidth, btnHeight); leftTouchArea = new Rect(0, 0, touchAreaWidth, touchAreaHeight); rightTouchArea = new Rect(Screen.width - touchAreaWidth, 0, touchAreaWidth, touchAreaHeight); #endregion }
string strStage = ""; //1-1みたいな // Use this for initialization void Start() { objMGController = objBoard.GetComponent <MainGameController>(); ttsize = ttData.GetLength(0); stageIdx = PuzzleMenuController.getStageIdx(); // ステージIDを取得 setStage(); }
/// <summary> /// Awake is used to initialize any variables or game state before the game starts. /// </summary> private void Awake() { // Create chunk queue InitializeChunks(); // Set the game controller gameController = gameControllerObj.GetComponent <MainGameController>(); }
public virtual void StartMultiplayer() { MainGameController.ShowHud(true); UINavigationController.DismissAllControllers(); UINavigationController.DismissBackground("/MainBackground"); MainGameController.StartMultiplayerGame(); }
/// <summary> /// Use this for initialization /// </summary> private void Start() { player = GameObject.FindGameObjectWithTag("Player"); GameObject gameControllerObj = GameObject.FindGameObjectWithTag("GameController"); gameController = gameControllerObj.GetComponent <MainGameController> (); audioSource = gameObject.GetComponent <AudioSource> (); }
private void StartButton_Click(object sender, RoutedEventArgs e) { game = new MainGameController(ref blockTab, ref nextBlockTab, ref holdBlockTab, ref PlayerNick, ref Score, ref Combo, ref Record, ref DestroyedLines); KeyDown += GetKey; StartButton.IsEnabled = false; PlayerNick.IsEnabled = false; }
private void Awake() { CurrentHealth = MaxHealth; _uiController = FindObjectOfType <UIController>(); _mainGameController = FindObjectOfType <MainGameController>(); ActiveEnemycontrollers = new List <EnemyController>(); ActiveThrowingEnemycontrollers = new List <ThrowingEnemyController>(); }
protected virtual void StartGame() { MainGameController.ShowHud(true); UINavigationController.DismissAllControllers(); UINavigationController.DismissBackground("/MainBackground"); MainGameController.StartLocalSinglePlayerGame(); }
// Use this for initialization void Start () { obstacle = GetComponent<Obstacle> (); mainController = (MainGameController) GameObject.FindObjectOfType (typeof(MainGameController)); values = 0; foreach (Switch sw in switches) { if (sw.value) values++; } }
// Use this for initialization void Start () { obstacle = GetComponent<Obstacle> (); mainController = (MainGameController) GameObject.FindObjectOfType (typeof(MainGameController)); values = 0; foreach (WindowLvl1 window in windows) { if (window.isClosed) values++; } }
// Use this for initialization void Start() { Board = GameObject.Find("Board"); script = Board.GetComponent <MainGameController>(); gobjOGController = GameObject.Find("OnlineGameController"); diceSizeHalf = transform.localScale.x / 2f; sound_roll = GetComponent <AudioSource>(); }
public void LoadKeysEmptyFileTest() { var view = new Mock <IMainGameView>(); var controller = new MainGameController(view.Object); controller.LoadKeysResources(""); controller.Chars.Count.ShouldBe(0); }
public void SubscribeToEventsTest() { var view = new Mock <IMainGameView>(); view.Setup(x => x.SubscribeGlobalEvents()); var controller = new MainGameController(view.Object); view.VerifyAll(); }
public void UpdatePlayerImage() { Vector2 pos = -_waypointPanel.transform.localPosition; pos.x = MainGameController.Map(pos.x, -8192, 8192, -250, 250); pos.y = MainGameController.Map(pos.y, -8192, 8192, -250, 250); _playerImage.transform.localPosition = pos; _playerImage.transform.localEulerAngles = _boat.transform.localEulerAngles + _boatImageOffset; }
private void OnDisable() { MainGameController instance = MainGameController.Instance; if (instance == null) { return; } instance.DeregisterHighFixedTimestepBehavior(this); }
public void ShowQuestionsPanel(QuestionData.question q) { SetButtonEnabled(true); MainGameController.ShowHud(false); UINavigationController.PushBackground("/MainBackground"); UINavigationController.PushController(questionDialog); PrepareQuestion(q); }
public void SupressTaskSwitchTest() { var view = new Mock <IMainGameView>(); var controller = new MainGameController(view.Object); controller.IsShouldSupressKey(Keys.Tab, true, true).ShouldBe(true); controller.IsShouldSupressKey(Keys.Tab, true, false).ShouldBe(true); controller.IsShouldSupressKey(Keys.Tab, false, true).ShouldBe(false); controller.IsShouldSupressKey(Keys.Tab, false, false).ShouldBe(false); }
// Use this for initialization void Start() { // Retrieve the characterController character = GetComponent <CharacterController>(); main = Camera.main.GetComponent <MainGameController>(); // inititialise the arrays used for manipulating the touch controls touchStartPosition = new Vector2[maxTouches]; touchStartTime = new float[maxTouches]; touchState = new InputState[maxTouches]; }
void Start() { this.GetComponent <Rigidbody>().isKinematic = true; swing = 1f; originalPosition = transform.position; //print("Orignial Position" + originalPosition.ToString()); multi = Random.Range(1, 4); GameObject controllerObject = GameObject.Find("Main Game Controller"); controller = controllerObject.GetComponent <MainGameController>(); }
void Awake() { if (current == null) { current = this; } else if (current != this) { Destroy(gameObject); } }
void Start() { GetComponent <FadeController>().FadeIn(); truckInfos = MainGameController.getTruckInfos(); int[] highScores = ScoreManager.GetData(SelectController.stageNum); highScore = highScores[SelectController.getSelectStageNum()]; highPriceText.text = highScore.ToString(); confirmButton.interactable = false; }
public void UpdateOpponent() { for (int i = 0; i < _opponents.Count; i++) { GameObject opponent = _opponents[i]; Vector2 pos = opponent.transform.GetChild(0).localPosition; pos.x = MainGameController.Map(pos.x, -8192, 8192, -250, 250); pos.y = MainGameController.Map(pos.y, -8192, 8192, -250, 250); _opponentImages[i].transform.localPosition = pos; _opponentImages[i].transform.localEulerAngles = opponent.transform.GetChild(0).localEulerAngles + _boatImageOffset; } }
/// <summary> /// Awake is used to initialize any variables or game state before the game starts. /// </summary> private void Awake() { GameObject gameControllerObj = GameObject.FindGameObjectWithTag("GameController"); gameController = gameControllerObj.GetComponent <MainGameController> (); // Get mine prefab and make it a child object GameObject minePrefab = Resources.Load <GameObject> ("Prefabs/Mine"); mine = Instantiate(minePrefab, transform.position, transform.rotation); mine.transform.parent = transform; }
// Update is called once per frame void Update() { if (transform.position.y >= 10) { Destroy(this.gameObject); if (noBalon == 4) { MainGameController.GetInstance().kuisSelesai = true; MainGameController.GetInstance().TambahSkor(-10); } } }
private void Awake() { BlockTransform = GetComponent <Transform>(); _gameField = FindObjectOfType <GameField>(); _blockCollider = GetComponent <Collider2D>(); _healthPointsText = gameObject.GetComponentInChildren <Text>(); _blockSpriteRenderer = GetComponent <SpriteRenderer>(); _blockSpriteRenderer.color = HealthGradient.Evaluate(Mathf.Floor(HealthPoints) / 50); _gameController = FindObjectOfType <MainGameController>(); _destroyPosition = new Vector2(); DestroyParticle.Stop(); }
// Use this for initialization void Start() { GameObject controllerObject = GameObject.Find("Main Game Controller"); controller = controllerObject.GetComponent <MainGameController>(); hand = side.GetComponent <JointPositioner>().JointToTrack.ToString(); GameObject configObject = GameObject.Find("Game Settings"); config = configObject.GetComponent <GameConfig>(); spinMultiplier = config.indicatorSpinSpeed; }
public void ProcessKeyTest() { var view = new Mock <IMainGameView>(); view.Setup(x => x.PlaySound(It.IsAny <int>(), 100)); var controller = new MainGameController(view.Object); controller.LoadKeysResources(TestKeyFileResource); controller.ProcessKey(Keys.R); view.VerifyAll(); }
public void EnterTankField(MainGameController _mainController) { mainController = _mainController; gameStage = GameStage.preparing; foreach (PhotonPlayer player in PhotonNetwork.playerList) { RegisterPlayer((int)player.CustomProperties["index"]); } ExitGames.Client.Photon.Hashtable sideNumHash = new ExitGames.Client.Photon.Hashtable(); sideNumHash.Add("SideNum", PlayerNumEachSide); PhotonNetwork.room.SetCustomProperties(sideNumHash); }
// Start is called before the first frame update void Start() { MainGameController.setIsFinish(false); nextButton.SetActive(false); priceText.SetActive(false); sentence.SetActive(false); price = MainGameController.getTotalPrice(); Invoke("Appear", 0.40f); Invoke("Delete", 4.10f); oscController = GameObject.Find("OSCManager").GetComponent <OSCController>(); }
// Use this for initialization void Start() { ttData[0, 2] += PlayerPrefs.GetString("userName") + "さん。"; objBoard = GameObject.Find("Board"); objMGController = objBoard.GetComponent <MainGameController>(); objTT = GameObject.Find("TutorialText"); objTTController = objTT.GetComponent <TutorialTextController>(); maxDataIdx = ttData.GetLength(0); setNext(); }
// Use this for initialization void Start() { playerSubFarmCount = 1; subFarms = new GameObject[transform.childCount]; uiController = GameObject.FindObjectOfType <UIController>(); mainGameController = GameObject.FindObjectOfType <MainGameController>(); saveLoadController = GameObject.FindObjectOfType <SaveLoadController>(); CheckSubFarmCount(); currentActiveSubFarmIndex = 0; SetSubFarmActive(0); }
public void SupressRightMouseClickTest() { var view = new Mock <IMainGameView>(); var controller = new MainGameController(view.Object); controller.IsShouldSupressMouse(MouseButtons.Left).ShouldBe(false); controller.IsShouldSupressMouse(MouseButtons.Middle).ShouldBe(false); controller.IsShouldSupressMouse(MouseButtons.Right).ShouldBe(true); controller.IsShouldSupressMouse(MouseButtons.Middle).ShouldBe(false); controller.IsShouldSupressMouse(MouseButtons.None).ShouldBe(false); controller.IsShouldSupressMouse(MouseButtons.XButton1).ShouldBe(false); controller.IsShouldSupressMouse(MouseButtons.XButton2).ShouldBe(false); }
// Use this for initialization void Start (){ anim = GetComponent<Animator> (); obstacle = GetComponent<Obstacle> (); mainController =(MainGameController)GameObject.FindObjectOfType (typeof(MainGameController)); rotated = false; }
public virtual void Awake() { mainGameController = this; }
// Use this for initialization void Start () { obstacle = GetComponent<Obstacle> (); mainController = (MainGameController) GameObject.FindObjectOfType (typeof(MainGameController)); }