Example #1
0
        public static void SelectButton(MainGame game)
        {
            switch (MainGame.ClickedButton)
            {
            case ButtonMenu.start:
                MainGame.SelectedMenu = SelectedMenu.categories;
                game.ToggleSizeListButtons(MainGame.ListButtonsMenuStart, false);
                game.ToggleSizeListButtons(MainGame.ListButtonsCategories, true);
                break;

            case ButtonMenu.quit:
                game.Quit();
                break;

            case ButtonMenu.menu:
                if (MainGame.InGame)
                {
                    game.ClearGame();
                    MainGame.SelectedMenu = SelectedMenu.start;
                    game.HandleSetupMenu();
                }
                else
                {
                    game.ClearListsMenu();

                    MainGame.SelectedMenu = SelectedMenu.start;
                    game.HandleSetupMenu();
                }
                break;

            case ButtonMenu.howTo:
                MainGame.HowTo = !MainGame.HowTo;
                break;

            case ButtonMenu.instruments:
                game.ToggleSizeListButtons(MainGame.ListButtonsCategories, false);
                game.ToggleSizeListButtons(MainGame.ListButtonsSizes, true);
                MainGame.SelectedCategory = MainGame.ClickedButton;
                MainGame.SelectedMenu     = SelectedMenu.sizes;
                break;

            case ButtonMenu.mammals:
                game.ToggleSizeListButtons(MainGame.ListButtonsCategories, false);
                game.ToggleSizeListButtons(MainGame.ListButtonsSizes, true);
                MainGame.SelectedCategory = MainGame.ClickedButton;
                MainGame.SelectedMenu     = SelectedMenu.sizes;
                break;

            case ButtonMenu.occupations:
                game.ToggleSizeListButtons(MainGame.ListButtonsCategories, false);
                game.ToggleSizeListButtons(MainGame.ListButtonsSizes, true);
                MainGame.SelectedCategory = MainGame.ClickedButton;
                MainGame.SelectedMenu     = SelectedMenu.sizes;
                break;

            case ButtonMenu.colours:
                game.ToggleSizeListButtons(MainGame.ListButtonsCategories, false);
                game.ToggleSizeListButtons(MainGame.ListButtonsSizes, true);
                MainGame.SelectedCategory = MainGame.ClickedButton;
                MainGame.SelectedMenu     = SelectedMenu.sizes;
                break;

            case ButtonMenu.small:
                game.ToggleSizeListButtons(MainGame.ListButtonsSizes, false);
                MainGame.SelectedSize = SettingsSize.small;
                game.HandleSetupGameScreen(MainGame.SelectedCategory.ToString(), (int)MainGame.SelectedSize);
                game.ClearListsMenu();
                break;

            case ButtonMenu.medium:
                game.ToggleSizeListButtons(MainGame.ListButtonsSizes, false);
                MainGame.SelectedSize = SettingsSize.medium;
                game.HandleSetupGameScreen(MainGame.SelectedCategory.ToString(), (int)MainGame.SelectedSize);
                game.ClearListsMenu();
                break;

            case ButtonMenu.large:
                game.ToggleSizeListButtons(MainGame.ListButtonsSizes, false);
                MainGame.SelectedSize = SettingsSize.large;
                game.HandleSetupGameScreen(MainGame.SelectedCategory.ToString(), (int)MainGame.SelectedSize);
                game.ClearListsMenu();
                break;
            }
        }