/// <summary> /// A simple constructor that initializes the object with its dependencies. /// </summary> /// <param name="p_ModManager">The current ModManager.</param> /// <param name="p_lstMods">The mod list.</param> /// <param name="p_intNewValue">The new category id.</param> public ModMigrationTask(MainFormVM p_fvmViewModel, ModManagerControl p_mmgModManagerControl, bool p_booMigrate, ConfirmActionMethod p_camConfirm) { ViewModel = p_fvmViewModel; ModManagerControl = p_mmgModManagerControl; m_booMigrate = p_booMigrate; ConfirmActionMethod = p_camConfirm; }
/// <summary> /// Sets up the mod migration task. /// </summary> public IBackgroundTask ModMigration(MainFormVM p_vmlViewModel, ModManagerControl p_mmgModManagerControl, bool p_booMigrate, ConfirmActionMethod p_camConfirm) { ModMigrationTask mmtModMigrationTask = new ModMigrationTask(p_vmlViewModel, p_mmgModManagerControl, p_booMigrate, p_camConfirm); if (VirtualModActivator.GameMode.LoadOrderManager != null) { VirtualModActivator.GameMode.LoadOrderManager.MonitorExternalTask(mmtModMigrationTask); } else { mmtModMigrationTask.Update(p_camConfirm); } return(mmtModMigrationTask); }