Example #1
0
 void GameTimer_ticActivated(GameTimer obj)
 {
     if (obj.CurrentTime == 1)
     {
         MainFabrics.createSCV(0, 0);
         if (multiplay)
         {
             secondFabrics.createSCV(0, 0);
         }
     }
     if (!multiplay)
     {
         sheepsAppears();
         sheepsFires();
         moveBullets();
         moveSheeps();
     }
     else
     {
         moveBullets();
     }
 }
Example #2
0
 public void createScv()
 {
     MainFabrics.createSCV(3, 10);
 }
Example #3
0
        void GameTimer_levelUp(GameTimer obj)
        {
            if (!multiplay)
            {
                currentLevel++;
                if (currentLevel == 13)
                {
                    while (activeNaves.Count != 0)
                    {
                        points += activeNaves[0].currentHp;
                        activeNaves[0].hiting(100);
                    }
                    points = points * 10;
                    onSendError("Juego ganado, puntaje: " + points);



                    onWinsGame();
                }

                switch (currentLevel)
                {
                case 2:
                    MainBaseNave[0].updateProvavilityAppears(0.3);
                    MainBaseNave[1].updateProvavilityAppears(0.3);
                    break;

                case 3:
                    MainBaseNave[0].updateProvavilityAppears(0.2);
                    MainBaseNave[1].updateProvavilityAppears(0.2);
                    MainBaseNave[2].updateProvavilityAppears(0.1);
                    break;

                case 4:
                    MainFabrics.createSCV(0, 0);
                    MainBaseNave[0].updateProvavilityAppears(0.1);
                    MainBaseNave[2].updateProvavilityAppears(0.2);
                    MainBaseNave[3].updateProvavilityAppears(0.1);
                    break;

                case 5:
                    MainCanon.weapons[0].charge(200);
                    MainCanon.weapons[1].charge(150);
                    MainCanon.weapons[2].charge(100);
                    MainCanon.weapons[3].charge(10);
                    MainFabrics.hiting(0 - 100);
                    MainCanon.hiting(0 - 100);
                    MainMineralMine.extractingMineral(0 - 500);
                    MainFabrics.takeMineral(200);

                    MainBaseNave[0].updateProvavilityAppears(-1);
                    MainBaseNave[1].updateProvavilityAppears(0.1);
                    MainBaseNave[3].updateProvavilityAppears(0.2);
                    MainBaseNave[4].updateProvavilityAppears(0.1);
                    break;

                case 6:
                    MainFabrics.createSCV(0, 0);
                    MainBaseNave[5].updateProvavilityAppears(0.1);
                    MainBaseNave[2].updateProvavilityAppears(0.1);
                    break;

                case 7:
                    MainFabrics.createSCV(0, 0);

                    MainBaseNave[0].updateProvavilityAppears(-1);
                    MainBaseNave[1].updateProvavilityAppears(-1);
                    MainBaseNave[2].updateProvavilityAppears(0.1);
                    MainBaseNave[3].updateProvavilityAppears(0.2);
                    MainBaseNave[4].updateProvavilityAppears(0.2);
                    MainBaseNave[5].updateProvavilityAppears(0.2);
                    MainBaseNave[6].updateProvavilityAppears(0.1);

                    break;

                case 8:
                    MainFabrics.createSCV(0, 0);
                    MainBaseNave[3].updateProvavilityAppears(0.1);
                    MainBaseNave[4].updateProvavilityAppears(0.1);
                    MainBaseNave[6].updateProvavilityAppears(0.2);
                    MainBaseNave[7].updateProvavilityAppears(0.1);

                    break;

                case 9:
                    MainFabrics.createSCV(0, 0);
                    MainBaseNave[8].updateProvavilityAppears(0.1);
                    MainBaseNave[7].updateProvavilityAppears(0.2);
                    MainBaseNave[2].updateProvavilityAppears(-1);

                    break;

                case 10:
                    MainFabrics.createSCV(0, 0);

                    MainBaseNave[3].updateProvavilityAppears(-1);

                    MainBaseNave[4].updateProvavilityAppears(0.1);
                    MainBaseNave[5].updateProvavilityAppears(0.1);
                    MainBaseNave[6].updateProvavilityAppears(0.2);
                    MainBaseNave[7].updateProvavilityAppears(0.2);
                    MainBaseNave[8].updateProvavilityAppears(0.2);
                    MainBaseNave[9].updateProvavilityAppears(0.1);

                    break;

                case 11:
                    MainBaseNave[9].updateProvavilityAppears(0.2);
                    MainBaseNave[5].updateProvavilityAppears(0.1);

                    break;

                default:

                    MainBaseNave[9].updateProvavilityAppears(0.9);
                    break;
                }
            }
        }