//-------------------------------------------------- #endregion MONOBEHAVIOUR #region PUBLIC METHODS //-------------------------------------------------- public void LoadDataFile(ref string filename) //-------------------------------------------------- { if (null == m_mainDataParser) { this.gameObject.AddComponent <MainDataParser>(); m_mainDataParser = this.GetComponent <MainDataParser>(); } m_mainDataParser.ParseDataFile(filename); }
//-------------------------------------------------- #endregion PRIVATE VARIABLES #region MONOBEHAVIOUR //-------------------------------------------------- private void Awake() //-------------------------------------------------- { m_mainDataParser = GetComponentInChildren <MainDataParser>(); }