Example #1
0
    private void FixedUpdate()
    {
        if (isTrigger)
        {
            timeTrigger++;
        }
        if (timeTrigger == 60)
        {
            timeTrigger = 0;
            isTrigger   = false;
            gameObject.GetComponent <PlayerMove>().isTrigger = false;
        }

        if (isGameOver == true)
        {
            gameOverTime += Time.deltaTime;
            mainControl.DeleteAI();
            if (gameOverTime >= gameOverTimeLimit)
            {
                Destroy(gameObject);
                mainControl.Lose();
            }
        }
    }