public override void LoadContent() { debugPane = new DebugPane(); MainContainer.remove(MainContainer.Children.ToArray()); MainContainer.add(debugPane); // TODO temporary solution? BattleManager = ((Besmash)ScreenManager.Game).BattleManager; BattlePane = new BattlePane(BattleManager); MainContainer.add(BattlePane); base.LoadContent(); TileMap.MapAlpha = 0; }