Example #1
0
    void OnTriggerStay2D(Collider2D other)
    {
        /*
         *  When meeting collider with Player, calls for method changeLayer().
         */

        MainCharacterController controller = other.GetComponent <MainCharacterController>();

        if (controller != null)
        {
            changeLayer(controller.getPosition(), controller.getLayer());
        }
    }