void OnPointerUp()
    {
        HideController();

        switch (diretion)
        {
        case MovementDirections.Right:
            mainCh.Dash(pointerDirection);
            break;

        case MovementDirections.Left:
            mainCh.Dash(pointerDirection);
            break;

        case MovementDirections.Jumping:
            mainCh.Jump(pointerDirection);
            break;

        default:
            break;
        }
    }