Example #1
0
    // [HideInInspector] public GameObject car;
    // Use this for initialization
    void Awake()
    {
        secondCanvas = GameObject.Find("SecondCanvas");
        fireBackground = GameObject.Find("FireBackground");
        fireStart = GameObject.Find("FireStart");
        garage = GameObject.FindObjectOfType<Garage>();
        taskMenu = GameObject.FindObjectOfType<TaskMenu>();
        kaController = GameObject.FindObjectOfType<KAController>();
        waitBackground = GameObject.FindObjectOfType<WaitBackground>();
        mainScreen = GameObject.FindObjectOfType<MainScreen>();
        bg = GameObject.Find("BG");
        carsInfo = GetComponent<CarsInfo>();
        filling = GameObject.FindObjectOfType<Filling>();
        carChanger = GameObject.FindObjectOfType<CarChanger>();
        dustSmall = GameObject.Find("DustSmall");
        windowWarning = GameObject.FindObjectOfType<WindowWarning>();
        windowConfirmation = GameObject.FindObjectOfType<WindowConfirmation>();

        mainBonus = GetComponent<MainBonus>();

        dailyEvents = GetComponent<DailyEvents>();
        moneyBar = GameObject.FindObjectOfType<MoneyBar>();

        boosterMenu = GameObject.FindObjectOfType<BoosterMenu>();

        dailyGiftMenu = GameObject.FindObjectOfType<DailyGiftMenu>();

        backMenuButton = GameObject.FindObjectOfType<BackMenuButton>();
        /*
        car = garage.transform.Find("Car").gameObject;
        if (car == null)
            CreateCar();    */
    }
Example #2
0
    // [HideInInspector] public GameObject car;

    // Use this for initialization
    void Awake()
    {
        secondCanvas       = GameObject.Find("SecondCanvas");
        fireBackground     = GameObject.Find("FireBackground");
        fireStart          = GameObject.Find("FireStart");
        garage             = GameObject.FindObjectOfType <Garage>();
        taskMenu           = GameObject.FindObjectOfType <TaskMenu>();
        kaController       = GameObject.FindObjectOfType <KAController>();
        waitBackground     = GameObject.FindObjectOfType <WaitBackground>();
        mainScreen         = GameObject.FindObjectOfType <MainScreen>();
        bg                 = GameObject.Find("BG");
        carsInfo           = GetComponent <CarsInfo>();
        filling            = GameObject.FindObjectOfType <Filling>();
        carChanger         = GameObject.FindObjectOfType <CarChanger>();
        dustSmall          = GameObject.Find("DustSmall");
        windowWarning      = GameObject.FindObjectOfType <WindowWarning>();
        windowConfirmation = GameObject.FindObjectOfType <WindowConfirmation>();

        mainBonus = GetComponent <MainBonus>();

        dailyEvents = GetComponent <DailyEvents>();
        moneyBar    = GameObject.FindObjectOfType <MoneyBar>();

        boosterMenu = GameObject.FindObjectOfType <BoosterMenu>();

        dailyGiftMenu = GameObject.FindObjectOfType <DailyGiftMenu>();

        backMenuButton = GameObject.FindObjectOfType <BackMenuButton>();

        /*
         * car = garage.transform.Find("Car").gameObject;
         * if (car == null)
         *  CreateCar();    */
    }
Example #3
0
    // Use this for initialization
    void Start()
    {
        currentScore    = GameObject.Find("CurrentScore").GetComponent <CurrentScore>();
        fullScore       = GameObject.FindObjectOfType <FullScore>();
        score           = GetComponent <Score>();
        energy          = GetComponent <Energy>();
        energyLine      = GameObject.FindObjectOfType <EnergyLine>();
        inputController = GameObject.FindObjectOfType <InputController>();
        timerScript     = GameObject.FindObjectOfType <TimerScript>();
        timerUI         = GameObject.FindObjectOfType <TimerUI>();
        info            = GetComponent <Info>();
        taskStrings     = GetComponent <TaskStrings>();
        pauseButton     = GameObject.FindObjectOfType <PauseButton>().gameObject;
        pauseMenu       = GameObject.Find("Canvas").GetComponentInChildren <PauseMenu>();
        //  endMenu = GameObject.FindObjectOfType<EndMenu>();
        taskHelper       = GameObject.FindObjectOfType <TaskHelper>();
        globalController = GetComponent <GlobalController>();
        cam            = GameObject.Find("MainCamera");
        secondCamera   = GameObject.Find("SecondCamera");
        wordRideCanvas = GameObject.FindObjectOfType <WordRideCanvas>();

        metalSparksPrefab = Resources.Load("Prefabs/Particles/MetalSpark") as GameObject;
        carUserParametres = GetComponent <CarUserParametres>();
        gameUI            = GameObject.FindObjectOfType <GameUI>();
        canvasController  = GameObject.FindObjectOfType <CanvasController>();

        particleCanvas = GameObject.Find("ParticleCanvas");
        carCreator     = GameObject.FindObjectOfType <CarCreator>();

        mainBonus = GameObject.FindObjectOfType <MainBonus>();

        waitBackground = GameObject.FindObjectOfType <WaitBackground>();
    }
Example #4
0
    // Use this for initialization
    void Start()
    {
        currentScore = GameObject.Find("CurrentScore").GetComponent<CurrentScore>();
        fullScore = GameObject.FindObjectOfType<FullScore>();
        score = GetComponent<Score>();
        energy = GetComponent<Energy>();
        energyLine = GameObject.FindObjectOfType<EnergyLine>();
        inputController = GameObject.FindObjectOfType<InputController>();
        timerScript = GameObject.FindObjectOfType<TimerScript>();
        timerUI = GameObject.FindObjectOfType<TimerUI>();
        info = GetComponent<Info>();
        taskStrings = GetComponent<TaskStrings>();
        pauseButton = GameObject.FindObjectOfType<PauseButton>().gameObject;
        pauseMenu = GameObject.Find("Canvas").GetComponentInChildren<PauseMenu>();
          //  endMenu = GameObject.FindObjectOfType<EndMenu>();
        taskHelper = GameObject.FindObjectOfType<TaskHelper>();
        globalController = GetComponent<GlobalController>();
        cam = GameObject.Find("MainCamera");
        secondCamera = GameObject.Find("SecondCamera");
        wordRideCanvas = GameObject.FindObjectOfType<WordRideCanvas>();

        metalSparksPrefab = Resources.Load("Prefabs/Particles/MetalSpark") as GameObject;
        carUserParametres = GetComponent<CarUserParametres>();
        gameUI = GameObject.FindObjectOfType<GameUI>();
        canvasController = GameObject.FindObjectOfType<CanvasController>();

        particleCanvas = GameObject.Find("ParticleCanvas");
        carCreator = GameObject.FindObjectOfType<CarCreator>();

        mainBonus = GameObject.FindObjectOfType<MainBonus>();

        waitBackground = GameObject.FindObjectOfType<WaitBackground>();
    }