Example #1
0
    private Sprite[] RandomLoco()
    {
        int x = 0, y = 0;

        Main.TabImage tab = Main.Global.TabL;
        while (tab.getImageind(x).Sprite.Equals(tab.getImageind(y).Sprite))
        {
            x = Random.Range(0, (tab.Taille - 1));
            y = Random.Range(0, (tab.Taille - 1));
        }
        Main.Image[] locomotions = new Main.Image[2];
        locomotions[0] = tab.getImageind(x);
        locomotions[1] = tab.getImageind(y);
        Main.Global.TabL.removeImage(locomotions[0]);
        Main.Global.TabL.removeImage(locomotions[1]);

        Sprite[] loco = new Sprite[2];

        for (int i = 0; i < locomotions.Length; i++)
        {
            loco[i] = locomotions[i].Sprite;
        }

        return(loco);
    }
Example #2
0
    ////les 4 fonctions suivantes permettent de générer et stocker les cartes qui seront ensuite
    ////distribuées aux joueurs.
    private Sprite[] RandomDim()
    {
        int x = 0, y = 0;

        Main.TabImage tab = Main.Global.TabD;
        while (tab.getImageind(x).Sprite.Equals(tab.getImageind(y).Sprite))
        {
            x = Random.Range(0, tab.Taille);
            y = Random.Range(0, tab.Taille);
        }
        Main.Image[] dimensions = new Main.Image[2];
        dimensions[0] = tab.getImageind(x);
        dimensions[1] = tab.getImageind(y);
        Main.Global.TabD.removeImage(dimensions[0]);
        Main.Global.TabD.removeImage(dimensions[1]);

        Sprite[] dim = new Sprite[dimensions.Length];

        for (int i = 0; i < dimensions.Length; i++)
        {
            dim[i] = dimensions[i].Sprite;
        }

        return(dim);
    }
Example #3
0
 public void OnPointerClick(PointerEventData eventData)
 {
     if (pics == images[1])
     {
         pics = images[0];
     }
     else
     {
         pics = images[1];
     }
     ShowRandomImage();
 }
Example #4
0
    private Sprite[] RandomPerso()
    {
        Main.TabImage tab     = Main.Global.TabP;
        int[]         indices = { 0, 0, 0, 0, 0, 0 };
        bool          allDiff = false;

        while (!allDiff)
        {
            for (int i = 0; i < indices.Length; i++)
            {
                indices[i] = Random.Range(0, tab.Taille - 1);
            }
            allDiff = true;
            for (int i = 0; i < indices.Length - 1; i++)
            {
                for (int j = i + 1; j < indices.Length; j++)
                {
                    if (tab.getImageind(indices[i]).Sprite.Equals(tab.getImageind(indices[j]).Sprite))
                    {
                        allDiff = false;
                    }
                }
            }
        }
        Main.Image[] personnages = new Main.Image[6];
        for (int i = 0; i < personnages.Length; i++)
        {
            personnages[i] = tab.getImageind(indices[i]);
        }

        for (int i = 0; i < personnages.Length; i++)
        {
            Main.Global.TabP.removeImage(personnages[i]);
        }

        Sprite[] persos = new Sprite[personnages.Length];

        for (int i = 0; i < personnages.Length; i++)
        {
            persos[i] = personnages[i].Sprite;
        }

        return(persos);
    }
Example #5
0
    private Sprite[] RandomEqui()
    {
        Main.TabImage tab     = Main.Global.TabE;
        int[]         indices = { 0, 0, 0, 0, 0, 0 };
        bool          allDiff = false;

        while (!allDiff)
        {
            for (int i = 0; i < 6; i++)
            {
                indices[i] = Random.Range(0, tab.Taille - 1);
            }
            allDiff = true;
            for (int i = 0; i < indices.Length - 1; i++)
            {
                for (int j = i + 1; j < indices.Length; j++)
                {
                    if (tab.getImageind(indices[i]).Sprite.Equals(tab.getImageind(indices[j]).Sprite))
                    {
                        allDiff = false;
                    }
                }
            }
        }
        Main.Image[] equipements = new Main.Image[6];
        for (int i = 0; i < equipements.Length; i++)
        {
            equipements[i] = tab.getImageind(indices[i]);
        }

        for (int i = 0; i < equipements.Length; i++)
        {
            Main.Global.TabE.removeImage(equipements[i]);
        }

        Sprite[] equi = new Sprite[6];

        for (int i = 0; i < equipements.Length; i++)
        {
            equi[i] = equipements[i].Sprite;
        }

        return(equi);
    }
Example #6
0
    // Start is called before the first frame update
    void Start()

    {
        Main.TabImage tab = Main.Global.TabE;
        int           x;
        int           y;

        x = Random.Range(1, tab.getTaille());
        y = Random.Range(1, tab.getTaille());
        while (x == y)
        {
            y = Random.Range(1, tab.getTaille());
        }

        images    = new Main.Image[2];
        images[0] = tab.getImageind(x);
        images[1] = tab.getImageind(y);

        pics = images[0];

        p = Main.Global.Player;
        ShowRandomImage();
    }