/// <summary> /// Sets pathes to required resources. /// Will also remove any existing resources from the current lists. /// </summary> /// <param name="PathStrings"></param> /// <param name="PathRooms"></param> /// <param name="PathObjects"></param> /// <param name="PathRoomTextures"></param> /// <param name="PathSounds"></param> /// <param name="PathMusic"></param> /// <param name="PathMails"></param> public void Init( string PathStrings, string PathRooms, string PathObjects, string PathRoomTextures, string PathSounds, string PathMusic, string PathMails) { this.StringsFolder = PathStrings; this.RoomsFolder = PathRooms; this.ObjectsFolder = PathObjects; this.RoomTexturesFolder = PathRoomTextures; this.WavFolder = PathSounds; this.MusicFolder = PathMusic; this.MailFolder = PathMails; string[] files; // already executed once? if (Initialized) { StringResources.Clear(); StringDictionaries.Clear(); Objects.Clear(); RoomTextures.Clear(); Rooms.Clear(); Wavs.Clear(); Music.Clear(); // detach mail listener so we don't delete them Mails.ListChanged -= OnMailsListChanged; // clear our objects Mails.Clear(); } // register string dictionaries for different servers if (Directory.Exists(StringsFolder)) { // get available files files = Directory.GetFiles(StringsFolder, '*' + FileExtensions.RSB); foreach (string s in files) { StringDictionaries.TryAdd(Path.GetFileName(s), null); } } else { Directory.CreateDirectory(StringsFolder); } // register objects if (Directory.Exists(ObjectsFolder)) { // get available files files = Directory.GetFiles(ObjectsFolder, '*' + FileExtensions.BGF); foreach (string s in files) { string filename = Path.GetFileName(s); if (!filename.StartsWith("grd")) { Objects.TryAdd(filename, null); } } } else { Directory.CreateDirectory(ObjectsFolder); } // register roomtextures if (Directory.Exists(RoomTexturesFolder)) { // get available files files = Directory.GetFiles(RoomTexturesFolder, "grd*" + FileExtensions.BGF); foreach (string s in files) { RoomTextures.TryAdd(Path.GetFileName(s), null); } } else { Directory.CreateDirectory(RoomTexturesFolder); } // register rooms if (Directory.Exists(RoomsFolder)) { // get available files files = Directory.GetFiles(RoomsFolder, '*' + FileExtensions.ROO); foreach (string s in files) { Rooms.TryAdd(Path.GetFileName(s), null); } } else { Directory.CreateDirectory(RoomsFolder); } // register wav sounds if (Directory.Exists(WavFolder)) { // get available files files = Directory.GetFiles(WavFolder, '*' + FileExtensions.OGG); foreach (string s in files) { Wavs.TryAdd(Path.GetFileName(s), null); } } else { Directory.CreateDirectory(WavFolder); } // register music if (Directory.Exists(MusicFolder)) { // get available files files = Directory.GetFiles(MusicFolder, '*' + FileExtensions.OGG); foreach (string s in files) { Music.TryAdd(Path.GetFileName(s), null); } } else { Directory.CreateDirectory(MusicFolder); } // load mails if (Directory.Exists(MailFolder)) { // read available mail files files = Directory.GetFiles(MailFolder, '*' + FileExtensions.XML); foreach (string s in files) { // create mail object Mail mail = new Mail(); // load values from xml mail.Load(s); #if !VANILLA && !OPENMERIDIAN // Fix timestamp if necessary and write out mail. if (!mail.IsTimestampUpdated) { mail.Timestamp += MeridianDate.CONVERTOFFSET; mail.IsTimestampUpdated = true; mail.Save(s); } #endif // add to list Mails.Add(mail); } } else { Directory.CreateDirectory(MailFolder); } // hookup mails listener to write/delete the files Mails.ListChanged += OnMailsListChanged; // forced GC collection Util.ForceMaximumGC(); // mark initialized Initialized = true; }
/// <summary> /// Sets pathes to required resources. /// Will also remove any existing resources from the current lists. /// </summary> /// <param name="PathStrings"></param> /// <param name="PathRooms"></param> /// <param name="PathObjects"></param> /// <param name="PathRoomTextures"></param> /// <param name="PathSounds"></param> /// <param name="PathMusic"></param> /// <param name="PathMails"></param> public void Init( string PathStrings, string PathRooms, string PathObjects, string PathRoomTextures, string PathSounds, string PathMusic, string PathMails) { this.StringsFolder = PathStrings; this.RoomsFolder = PathRooms; this.ObjectsFolder = PathObjects; this.RoomTexturesFolder = PathRoomTextures; this.WavFolder = PathSounds; this.MusicFolder = PathMusic; this.MailFolder = PathMails; string[] files; // already executed once? if (Initialized) { StringResources.Clear(); StringDictionaries.Clear(); Objects.Clear(); RoomTextures.Clear(); Rooms.Clear(); Wavs.Clear(); Music.Clear(); // detach mail listener so we don't delete them Mails.ListChanged -= OnMailsListChanged; // clear our objects Mails.Clear(); } // register string dictionaries for different servers if (Directory.Exists(StringsFolder)) { // get available files files = Directory.GetFiles(StringsFolder, '*' + FileExtensions.RSB); foreach (string s in files) { StringDictionaries.TryAdd(Path.GetFileName(s), null); } } // register objects if (Directory.Exists(ObjectsFolder)) { // get available files files = Directory.GetFiles(ObjectsFolder, '*' + FileExtensions.BGF); foreach (string s in files) { string filename = Path.GetFileName(s); if (!filename.StartsWith("grd")) { Objects.TryAdd(filename, null); } } } // register roomtextures if (Directory.Exists(RoomTexturesFolder)) { // get available files files = Directory.GetFiles(RoomTexturesFolder, "grd*" + FileExtensions.BGF); foreach (string s in files) { RoomTextures.TryAdd(Path.GetFileName(s), null); } } // register rooms if (Directory.Exists(RoomsFolder)) { // get available files files = Directory.GetFiles(RoomsFolder, '*' + FileExtensions.ROO); foreach (string s in files) { Rooms.TryAdd(Path.GetFileName(s), null); } } // register wav sounds if (Directory.Exists(WavFolder)) { // get available files files = Directory.GetFiles(WavFolder, '*' + FileExtensions.OGG); foreach (string s in files) { Wavs.TryAdd(Path.GetFileName(s), null); } } // register music if (Directory.Exists(MusicFolder)) { // get available files files = Directory.GetFiles(MusicFolder, '*' + FileExtensions.OGG); foreach (string s in files) { Music.TryAdd(Path.GetFileName(s), null); } } // load mails if (Directory.Exists(MailFolder)) { // read available mail files files = Directory.GetFiles(MailFolder, '*' + FileExtensions.XML); foreach (string s in files) { // create mail object Mail mail = new Mail(); // load values from xml mail.Load(s); // add to list Mails.Add(mail); } } // hookup mails listener to write/delete the files Mails.ListChanged += OnMailsListChanged; // forced GC collection GC.Collect(2); // mark initialized Initialized = true; }