/// <summary>Registers the item into it's registry</summary> public override OtherItem Register() { Build(); MailRegistry.RegisterMailEntry(MailEntry); return(this); }
public static HashSet <SRMod> FindAllModsWithData(PlayerV14 player) { var mods = new HashSet <SRMod>(); player.upgrades.ForEach((x) => mods.Add(ModdedIDRegistry.ModForID(x))); player.availUpgrades.ForEach((x) => mods.Add(ModdedIDRegistry.ModForID(x))); foreach (var x in player.upgradeLocks) { mods.Add(ModdedIDRegistry.ModForID(x.Key)); } foreach (var x in player.progress) { mods.Add(ModdedIDRegistry.ModForID(x.Key)); } foreach (var x in player.delayedProgress) { mods.Add(ModdedIDRegistry.ModForID(x.Key)); } player.blueprints.ForEach((x) => mods.Add(ModdedIDRegistry.ModForID(x))); player.availBlueprints.ForEach((x) => mods.Add(ModdedIDRegistry.ModForID(x))); foreach (var x in player.blueprintLocks) { mods.Add(ModdedIDRegistry.ModForID(x.Key)); } foreach (var x in player.gadgets) { mods.Add(ModdedIDRegistry.ModForID(x.Key)); } foreach (var x in player.craftMatCounts) { mods.Add(ModdedIDRegistry.ModForID(x.Key)); } player.mail.ForEach((x) => mods.Add(MailRegistry.GetModForMail(x.messageKey))); player.unlockedZoneMaps.ForEach((x) => mods.Add(ModdedIDRegistry.ModForID(x))); mods.Remove(null); return(mods); }
public void Push(PlayerV14 player) { player.upgrades.AddRange(upgrades.Where((x) => ModdedIDRegistry.IsValidID(x))); player.availUpgrades.AddRange(availUpgrades.Where((x) => ModdedIDRegistry.IsValidID(x))); AddRange(player.upgradeLocks, upgradeLocks.Where((x) => ModdedIDRegistry.IsValidID(x.Key))); AddRange(player.progress, progress.Where((x) => ModdedIDRegistry.IsValidID(x.Key))); AddRange(player.delayedProgress, delayedProgress.Where((x) => ModdedIDRegistry.IsValidID(x.Key))); player.blueprints.AddRange(blueprints.Where((x) => ModdedIDRegistry.IsValidID(x))); player.availBlueprints.AddRange(availBlueprints.Where((x) => ModdedIDRegistry.IsValidID(x))); AddRange(player.blueprintLocks, blueprintLocks.Where((x) => ModdedIDRegistry.IsValidID(x.Key))); AddRange(player.gadgets, gadgets.Where((x) => ModdedIDRegistry.IsValidID(x.Key))); AddRange(player.craftMatCounts, craftMatCounts.Where((x) => ModdedIDRegistry.IsValidID(x.Key))); player.unlockedZoneMaps.AddRange(unlockedZoneMaps.Where((x) => ModdedIDRegistry.IsValidID(unlockedZoneMaps))); player.mail.AddRange(mail.Where((x) => MailRegistry.GetModForMail(x.messageKey) != null)); }
public void Pull(PlayerV14 player, SRMod ourMod) { upgrades.AddRange(player.upgrades.Where((x) => ModdedIDRegistry.ModForID(x) == ourMod)); availUpgrades.AddRange(player.availUpgrades.Where((x) => ModdedIDRegistry.ModForID(x) == ourMod)); AddRange(upgradeLocks, player.upgradeLocks.Where((x) => ModdedIDRegistry.ModForID(x.Key) == ourMod)); AddRange(progress, player.progress.Where((x) => ModdedIDRegistry.ModForID(x.Key) == ourMod)); AddRange(delayedProgress, player.delayedProgress.Where((x) => ModdedIDRegistry.ModForID(x.Key) == ourMod)); blueprints.AddRange(player.blueprints.Where((x) => ModdedIDRegistry.ModForID(x) == ourMod)); availBlueprints.AddRange(player.availBlueprints.Where((x) => ModdedIDRegistry.ModForID(x) == ourMod)); AddRange(blueprintLocks, player.blueprintLocks.Where((x) => ModdedIDRegistry.ModForID(x.Key) == ourMod)); AddRange(gadgets, player.gadgets.Where((x) => ModdedIDRegistry.ModForID(x.Key) == ourMod)); AddRange(craftMatCounts, player.craftMatCounts.Where((x) => ModdedIDRegistry.ModForID(x.Key) == ourMod)); unlockedZoneMaps.AddRange(player.unlockedZoneMaps.Where((x) => ModdedIDRegistry.ModForID(x) == ourMod)); mail.AddRange(player.mail.Where((x) => MailRegistry.GetModForMail(x.messageKey) == ourMod)); }
//! Patch: SavedGame.Load internal static void Load(GameV12 original) { //& Merge Summary if (gameState.summary.iconId != Identifiable.Id.NONE && IsGuuIdentifiable(gameState.summary.iconId)) { original.summary.iconId = gameState.summary.iconId; } if (gameState.summary.gameMode != PlayerState.GameMode.CLASSIC) { original.summary.gameMode = gameState.summary.gameMode; } //& Merge World original.world.lastOfferRancherIds.AddAll(gameState.world.lastOfferRancherIds, IsGuuID); original.world.pendingOfferRancherIds.AddAll(gameState.world.pendingOfferRancherIds, IsGuuID); if (gameState.world.weather != AmbianceDirector.Weather.NONE) { original.world.weather = gameState.world.weather; } foreach (ExchangeDirector.OfferType type in original.world.offers.Keys) { if (!gameState.world.offers.ContainsKey(type)) { continue; } ExchangeOfferV04 ori = original.world.offers[type]; ExchangeOfferV04 mod = gameState.world.offers[type]; ori.requests.AddAll(mod.requests, request => IsGuuIdentifiable(request.id) || ExchangeRegistry.IsNonIdenRegistered(request.nonIdentReward)); ori.rewards.AddAll(mod.rewards, reward => IsGuuIdentifiable(reward.id) || ExchangeRegistry.IsNonIdenRegistered(reward.nonIdentReward)); gameState.world.offers.Remove(type); } original.world.offers.AddAll(gameState.world.offers, pair => IsGuuID(pair.Value.rancherId) || IsGuuID(pair.Value.offerId) || ExchangeRegistry.IsOfferTypeRegistered(pair.Key)); original.world.econSaturations.AddAll(gameState.world.econSaturations, IsGuuIdentifiable); original.world.teleportNodeActivations.AddAll(gameState.world.teleportNodeActivations, IsGuuID); original.world.liquidSourceUnits.AddAll(gameState.world.liquidSourceUnits, IsGuuID); foreach (string id in original.world.gordos.Keys) { if (!gameState.world.gordos.ContainsKey(id)) { continue; } original.world.gordos[id].fashions.AddAll(gameState.world.gordos[id].fashions, IsGuuIdentifiable); gameState.world.gordos.Remove(id); } original.world.gordos.AddRange(gameState.world.gordos); foreach (string id in original.world.placedGadgets.Keys) { if (!gameState.world.placedGadgets.ContainsKey(id)) { continue; } PlacedGadgetV08 ori = original.world.placedGadgets[id]; PlacedGadgetV08 mod = gameState.world.placedGadgets[id]; if (mod.gadgetId != Gadget.Id.NONE) { ori.gadgetId = mod.gadgetId; } int i = 0; foreach (AmmoDataV02 ammo in mod.ammo) { if (ammo.id != Identifiable.Id.NONE && IsGuuIdentifiable(ammo.id)) { ori.ammo[i].id = ammo.id; } ori.ammo[i].emotionData.emotionData.AddRange(ammo.emotionData.emotionData); i++; } if (mod.baitTypeId != Identifiable.Id.NONE && IsGuuIdentifiable(mod.baitTypeId)) { ori.baitTypeId = mod.baitTypeId; } if (mod.gordoTypeId != Identifiable.Id.NONE && IsGuuIdentifiable(mod.gordoTypeId)) { ori.gordoTypeId = mod.gordoTypeId; } ori.fashions.AddAll(mod.fashions, IsGuuIdentifiable); if (ori.drone != null) { if (mod.drone.drone.ammo.id != Identifiable.Id.NONE && IsGuuIdentifiable(mod.drone.drone.ammo.id)) { ori.drone.drone.ammo.id = mod.drone.drone.ammo.id; } ori.drone.drone.ammo.emotionData.emotionData.AddRange(mod.drone.drone.ammo.emotionData.emotionData); ori.drone.drone.fashions.AddAll(mod.drone.drone.fashions, IsGuuIdentifiable); } gameState.world.placedGadgets.Remove(id); } original.world.placedGadgets.AddAll(gameState.world.placedGadgets, IsGuuID); foreach (string id in original.world.treasurePods.Keys) { if (!gameState.world.treasurePods.ContainsKey(id)) { continue; } original.world.treasurePods[id].spawnQueue.AddAll(gameState.world.treasurePods[id].spawnQueue, IsGuuIdentifiable); gameState.world.treasurePods.Remove(id); } original.world.treasurePods.AddRange(gameState.world.treasurePods); original.world.switches.AddAll(gameState.world.switches, IsGuuID); original.world.puzzleSlotsFilled.AddAll(gameState.world.puzzleSlotsFilled, IsGuuID); original.world.occupiedPhaseSites.AddAll(gameState.world.occupiedPhaseSites, IsGuuID); original.world.quicksilverEnergyGenerators.AddAll(gameState.world.quicksilverEnergyGenerators, IsGuuID); original.world.oasisStates.AddAll(gameState.world.oasisStates, IsGuuID); original.world.activeGingerPatches.AddAll(gameState.world.activeGingerPatches, IsGuuID); original.world.echoNoteGordos.AddAll(gameState.world.echoNoteGordos, IsGuuID); //? Slimeulation original.world.glitch.teleporters.AddAll(gameState.world.glitch.teleporters, IsGuuID); original.world.glitch.nodes.AddAll(gameState.world.glitch.nodes, IsGuuID); original.world.glitch.impostoDirectors.AddAll(gameState.world.glitch.impostoDirectors, IsGuuID); original.world.glitch.impostos.AddAll(gameState.world.glitch.impostos, IsGuuID); original.world.glitch.slimes.AddAll(gameState.world.glitch.slimes, IsGuuID); original.world.glitch.storage.AddAll(gameState.world.glitch.storage, pair => IsGuuID(pair.Key) || IsGuuIdentifiable(pair.Value.id)); //& Merge Player if (gameState.player.gameMode != PlayerState.GameMode.CLASSIC) { original.player.gameMode = gameState.player.gameMode; } if (gameState.player.gameIconId != Identifiable.Id.NONE && IsGuuIdentifiable(gameState.player.gameIconId)) { original.player.gameIconId = gameState.player.gameIconId; } original.player.upgrades.AddAll(gameState.player.upgrades, IsGuuUpgrade); foreach (PlayerState.AmmoMode mode in original.player.ammo.Keys) { if (!gameState.player.ammo.ContainsKey(mode)) { continue; } int i = 0; foreach (AmmoDataV02 ammo in gameState.player.ammo[mode]) { if (ammo.id != Identifiable.Id.NONE && IsGuuIdentifiable(ammo.id)) { original.player.ammo[mode][i].id = ammo.id; } original.player.ammo[mode][i].emotionData.emotionData.AddRange(ammo.emotionData.emotionData); i++; } gameState.player.ammo.Remove(mode); } original.player.ammo.AddAll(gameState.player.ammo, pair => AmmoRegistry.IsAmmoModeRegistered(pair.Key)); foreach (MailV02 mail in original.player.mail) { MailV02 mod = gameState.player.mail.Find(m => m.messageKey.Equals(mail.messageKey)); if (mod != null) { continue; } if (!mod.messageKey.Equals(string.Empty) && MailRegistry.IsMailRegistered(mod.messageKey)) { mail.messageKey = mod.messageKey; mail.mailType = mod.mailType; mod.mailType = MailDirector.Type.UPGRADE; } if (mod.mailType != MailDirector.Type.UPGRADE && MailRegistry.IsTypeRegistered(mod.mailType)) { mail.mailType = mod.mailType; } gameState.player.mail.RemoveAll(m => m.messageKey.Equals(mail.messageKey)); } original.player.availUpgrades.AddAll(gameState.player.availUpgrades, IsGuuUpgrade); original.player.upgradeLocks.AddAll(gameState.player.upgradeLocks, IsGuuUpgrade); original.player.progress.AddAll(gameState.player.progress, pair => ProgressRegistry.IsTypeRegistered(pair.Key)); original.player.delayedProgress.AddAll(gameState.player.delayedProgress, pair => ProgressRegistry.IsTrackerRegistered(pair.Key)); original.player.blueprints.AddAll(gameState.player.blueprints, IsGuuGadget); original.player.availBlueprints.AddAll(gameState.player.availBlueprints, IsGuuGadget); original.player.blueprintLocks.AddAll(gameState.player.blueprintLocks, IsGuuGadget); original.player.gadgets.AddAll(gameState.player.gadgets, IsGuuGadget); original.player.craftMatCounts.AddAll(gameState.player.craftMatCounts, IsGuuIdentifiable); original.player.unlockedZoneMaps.AddRange(gameState.player.unlockedZoneMaps); if (gameState.player.regionSetId != RegionRegistry.RegionSetId.UNSET) { original.player.playerPos = gameState.player.playerPos; original.player.regionSetId = gameState.player.regionSetId; } //? Decorizer original.player.decorizer.contents.AddAll(gameState.player.decorizer.contents, IsGuuIdentifiable); original.player.decorizer.settings.AddAll(gameState.player.decorizer.settings, pair => IsGuuIdentifiable(pair.Value.selected)); //& Merge Ranch foreach (LandPlotV08 plot in original.ranch.plots) { LandPlotV08 mPlot = gameState.ranch.plots.Find(p => p.id.Equals(plot.id)); if (mPlot == null) { continue; } if (mPlot.typeId != LandPlot.Id.NONE) { plot.typeId = mPlot.typeId; } if (mPlot.attachedId != SpawnResource.Id.NONE) { plot.attachedId = mPlot.attachedId; } plot.upgrades.AddRange(plot.upgrades); foreach (SiloStorage.StorageType type in plot.siloAmmo.Keys) { if (!mPlot.siloAmmo.ContainsKey(type)) { continue; } int i = 0; foreach (AmmoDataV02 ammo in mPlot.siloAmmo[type]) { if (ammo.id != Identifiable.Id.NONE && IsGuuIdentifiable(ammo.id)) { plot.siloAmmo[type][i].id = ammo.id; } plot.siloAmmo[type][i].emotionData.emotionData.AddRange(ammo.emotionData.emotionData); i++; } mPlot.siloAmmo.Remove(type); } plot.siloAmmo.AddAll(mPlot.siloAmmo, pair => AmmoRegistry.IsStorageTypeRegistered(pair.Key)); gameState.ranch.plots.RemoveAll(p => p.id.Equals(plot.id)); } original.ranch.plots.AddRange(gameState.ranch.plots); original.ranch.accessDoorStates.AddAll(gameState.ranch.accessDoorStates, IsGuuID); original.ranch.palettes.AddAll(gameState.ranch.palettes, pair => ChromaPackRegistry.IsTypeRegistered(pair.Key) || ChromaPackRegistry.IsPaletteRegistered(pair.Value)); original.ranch.ranchFastForward.AddAll(gameState.ranch.ranchFastForward, IsGuuID); //& Merge Actors foreach (ActorDataV09 actor in original.actors) { ActorDataV09 mActor = gameState.actors.Find(a => a.actorId == actor.actorId); if (mActor == null) { continue; } actor.fashions.AddAll(mActor.fashions, IsGuuIdentifiable); actor.emotions.emotionData.AddRange(mActor.emotions.emotionData); if (mActor.regionSetId != RegionRegistry.RegionSetId.UNSET) { actor.pos = mActor.pos; actor.regionSetId = mActor.regionSetId; } gameState.actors.RemoveAll(a => a.actorId == actor.actorId); } original.actors.AddRange(gameState.actors); //& Merge Pedia original.pedia.unlockedIds.AddRange(gameState.pedia.unlockedIds); original.pedia.completedTuts.AddRange(gameState.pedia.completedTuts); original.pedia.popupQueue.AddRange(gameState.pedia.popupQueue); //& Merge Achievements original.achieve.gameFloatStatDict.AddRange(gameState.achieve.gameFloatStatDict); original.achieve.gameDoubleStatDict.AddRange(gameState.achieve.gameDoubleStatDict); original.achieve.gameIntStatDict.AddRange(gameState.achieve.gameIntStatDict); foreach (AchievementsDirector.GameIdDictStat stat in original.achieve.gameIdDictStatDict.Keys) { if (!gameState.achieve.gameIdDictStatDict.ContainsKey(stat)) { continue; } original.achieve.gameIdDictStatDict[stat].AddAll(gameState.achieve.gameIdDictStatDict[stat], IsGuuIdentifiable); gameState.achieve.gameIdDictStatDict.Remove(stat); } original.achieve.gameIdDictStatDict.AddRange(gameState.achieve.gameIdDictStatDict); //& Merge Holiday original.holiday.eventGordos.AddAll(gameState.holiday.eventGordos, IsGuuID); original.holiday.eventEchoNoteGordos.AddAll(gameState.holiday.eventEchoNoteGordos, IsGuuID); //& Merge Appearances foreach (Identifiable.Id unlKey in original.appearances.unlocks.Keys) { if (!gameState.appearances.unlocks.ContainsKey(unlKey)) { continue; } original.appearances.unlocks[unlKey].AddRange(gameState.appearances.unlocks[unlKey]); gameState.appearances.unlocks.Remove(unlKey); } original.appearances.unlocks.AddAll(gameState.appearances.unlocks, IsGuuIdentifiable); foreach (Identifiable.Id selKey in original.appearances.selections.Keys) { if (!gameState.appearances.selections.ContainsKey(selKey)) { continue; } original.appearances.selections[selKey] = gameState.appearances.selections[selKey]; gameState.appearances.selections.Remove(selKey); } original.appearances.selections.AddAll(gameState.appearances.selections, IsGuuIdentifiable); //& Merge Instrument original.instrument.unlocks.AddRange(gameState.instrument.unlocks); if (gameState.instrument.selection != InstrumentModel.Instrument.NONE) { original.instrument.selection = gameState.instrument.selection; } //& Runs the loading actions registered to SaveHandler OnLoad?.Invoke(gameState, saveName); //& Finalize the process saveName = null; gameState = null; GuuCore.LOGGER.Log($"Loaded and injected modded save file {saveName}"); }
public static void Prefix(GameV12 __instance, ref RemovalData __state) { __state = new RemovalData(); __state.AddAndRemoveWhereCustom(__instance.actors); __state.AddAndRemoveWhere(__instance.world.placedGadgets, (x) => SaveRegistry.IsCustom(x.Value) || ModdedStringRegistry.IsModdedString(x.Key)); __state.AddAndRemoveWhere(__instance.ranch.plots, (x) => SaveRegistry.IsCustom(x) || ModdedStringRegistry.IsModdedString(x.id)); __state.AddAndRemoveWhere(__instance.world.gordos, x => SaveRegistry.IsCustom(x.Value) || ModdedStringRegistry.IsModdedString(x.Key)); __state.AddAndRemoveWhere(__instance.world.treasurePods, x => SaveRegistry.IsCustom(x.Value) || ModdedStringRegistry.IsModdedString(x.Key)); __state.AddAndRemoveWhere(__instance.world.offers, x => SaveRegistry.IsCustom(x.Value) || ModdedIDRegistry.IsModdedID(x.Key) || ExchangeOfferRegistry.IsCustom(x.Value)); __state.AddAndRemoveWhere(__instance.world.econSaturations, (x) => ModdedIDRegistry.IsModdedID(x.Key)); __state.AddAndRemoveWhere(__instance.world.lastOfferRancherIds, ExchangeOfferRegistry.IsCustom); __state.AddAndRemoveWhere(__instance.world.pendingOfferRancherIds, ExchangeOfferRegistry.IsCustom); __state.AddAndRemoveWhereCustom(__instance.player.upgrades); __state.AddAndRemoveWhereCustom(__instance.player.availUpgrades); __state.AddAndRemoveWhere(__instance.player.upgradeLocks, (x) => ModdedIDRegistry.IsModdedID(x.Key)); __state.AddAndRemoveWhereCustom(__instance.player.blueprints); __state.AddAndRemoveWhereCustom(__instance.player.availBlueprints); __state.AddAndRemoveWhere(__instance.player.blueprintLocks, (x) => ModdedIDRegistry.IsModdedID(x.Key)); __state.AddAndRemoveWhere(__instance.player.progress, (x) => ModdedIDRegistry.IsModdedID(x.Key)); __state.AddAndRemoveWhere(__instance.player.delayedProgress, (x) => ModdedIDRegistry.IsModdedID(x.Key)); __state.AddAndRemoveWhere(__instance.player.gadgets, (x) => ModdedIDRegistry.IsModdedID(x.Key)); __state.AddAndRemoveWhere(__instance.player.craftMatCounts, (x) => ModdedIDRegistry.IsModdedID(x.Key)); __state.AddAndRemoveWhereCustom(__instance.player.unlockedZoneMaps); __state.AddAndRemoveWhere(__instance.player.mail, (x) => MailRegistry.GetModForMail(x.messageKey) != null); __state.AddAndRemoveWhere(__instance.pedia.unlockedIds, (x) => ModdedIDRegistry.IsModdedID(Enum.Parse(typeof(PediaDirector.Id), x))); __state.AddAndRemoveWhere(__instance.pedia.completedTuts, (x) => ModdedIDRegistry.IsModdedID(Enum.Parse(typeof(TutorialDirector.Id), x))); __state.AddAndRemoveWhere(__instance.pedia.popupQueue, (x) => ModdedIDRegistry.IsModdedID(Enum.Parse(typeof(TutorialDirector.Id), x))); foreach (var data in AmmoDataUtils.GetAllAmmoData(__instance)) { if (AmmoIdentifier.TryGetIdentifier(data, __instance, out var id) && AmmoIdentifier.IsModdedIdentifier(id)) { __state.addBacks.Add(AmmoDataUtils.RemoveAmmoDataWithAddBack(data, __instance)); } else { var moddedData = AmmoDataUtils.RipOutModdedData(data); __state.addBacks.Add(() => { AmmoDataUtils.SpliceAmmoData(data, moddedData); }); } } void RemovePartial(object actor, RemovalData data) { if (CustomChecker.GetCustomLevel(actor) == CustomChecker.CustomLevel.PARTIAL) { var partial = PartialData.GetPartialData(actor.GetType(), true); partial.Pull(actor); data.addBacks.Add(() => { partial.Push(actor); }); } } foreach (var actor in __instance.actors) { RemovePartial(actor, __state); } foreach (var actor in __instance.ranch.plots) { RemovePartial(actor, __state); } foreach (var actor in __instance.world.placedGadgets) { RemovePartial(actor.Value, __state); } foreach (var actor in __instance.world.gordos) { RemovePartial(actor.Value, __state); } foreach (var actor in __instance.world.treasurePods) { RemovePartial(actor.Value, __state); } foreach (var offer in __instance.world.offers) { RemovePartial(offer.Value, __state); } var partialAppearance = new PartialAppearancesData(); partialAppearance.Pull(__instance.appearances); __state.addBacks.Add(() => partialAppearance.Push(__instance.appearances)); }
//! Patch: SavedGame.Save internal static void Save(GameV12 original) { GuuCore.LOGGER.Log("Attempting to save modded save file"); gameState = new GameV12(); //& Strip Summary if (IdentifiableRegistry.IsIdentifiableRegistered(original.summary.iconId)) { gameState.summary.iconId = original.summary.iconId; original.summary.iconId = FALLBACK_ICON; } //# Strip Game Mode //& Strip World StripByMatch(original.world.lastOfferRancherIds, gameState.world.lastOfferRancherIds, IsGuuID); StripByMatch(original.world.pendingOfferRancherIds, gameState.world.pendingOfferRancherIds, IsGuuID); //# Strip Weather StripByMatch(original.world.offers, gameState.world.offers, pair => IsGuuID(pair.Value.rancherId) || IsGuuID(pair.Value.offerId) || ExchangeRegistry.IsOfferTypeRegistered(pair.Key)); foreach (ExchangeDirector.OfferType type in original.world.offers.Keys) { ExchangeOfferV04 ori = original.world.offers[type]; ExchangeOfferV04 mod = new ExchangeOfferV04(); StripByMatch(ori.requests, mod.requests, request => IsGuuIdentifiable(request.id) || ExchangeRegistry.IsNonIdenRegistered(request.nonIdentReward)); StripByMatch(ori.rewards, mod.rewards, reward => IsGuuIdentifiable(reward.id) || ExchangeRegistry.IsNonIdenRegistered(reward.nonIdentReward)); gameState.world.offers.Add(type, mod); } StripByMatch(original.world.econSaturations, gameState.world.econSaturations, IsGuuIdentifiable); StripByMatch(original.world.teleportNodeActivations, gameState.world.teleportNodeActivations, IsGuuID); StripByMatch(original.world.liquidSourceUnits, gameState.world.liquidSourceUnits, IsGuuID); StripByMatch(original.world.gordos, gameState.world.gordos, IsGuuID); foreach (KeyValuePair <string, GordoV01> gordo in original.world.gordos.Where(pair => pair.Value.fashions.Exists(IsGuuIdentifiable))) { gameState.world.gordos.Add(gordo.Key, new GordoV01()); StripByMatch(gordo.Value.fashions, gameState.world.gordos[gordo.Key].fashions, IsGuuIdentifiable); } StripByMatch(original.world.placedGadgets, gameState.world.placedGadgets, IsGuuID); foreach (string id in original.world.placedGadgets.Keys) { PlacedGadgetV08 ori = original.world.placedGadgets[id]; PlacedGadgetV08 mod = new PlacedGadgetV08(); if (IsGuuGadget(ori.gadgetId)) { mod.gadgetId = ori.gadgetId; ori.gadgetId = Gadget.Id.NONE; } foreach (AmmoDataV02 ammo in ori.ammo) { AmmoDataV02 mAmmo = new AmmoDataV02(); if (IsGuuIdentifiable(ammo.id)) { mAmmo.id = ammo.id; ammo.id = Identifiable.Id.NONE; } //# Strip Emotion Data } if (IsGuuIdentifiable(ori.baitTypeId)) { mod.baitTypeId = ori.baitTypeId; ori.baitTypeId = Identifiable.Id.NONE; } if (IsGuuIdentifiable(ori.gordoTypeId)) { mod.gordoTypeId = ori.gordoTypeId; ori.gordoTypeId = Identifiable.Id.NONE; } StripByMatch(ori.fashions, mod.fashions, IsGuuIdentifiable); if (ori.drone != null) { mod.drone = new DroneGadgetV01 { drone = new DroneV05() }; AmmoDataV02 ammo = ori.drone.drone.ammo; AmmoDataV02 mAmmo = mod.drone.drone.ammo; if (IsGuuIdentifiable(ammo.id)) { mAmmo.id = ammo.id; ammo.id = Identifiable.Id.NONE; } //# Strip Emotion Data StripByMatch(ori.drone.drone.fashions, mod.drone.drone.fashions, IsGuuIdentifiable); } gameState.world.placedGadgets.Add(id, mod); } StripByMatch(original.world.treasurePods, gameState.world.treasurePods, IsGuuID); foreach (KeyValuePair <string, TreasurePodV01> pod in original.world.treasurePods.Where(pair => pair.Value.spawnQueue.Exists(IsGuuIdentifiable))) { gameState.world.treasurePods.Add(pod.Key, new TreasurePodV01()); StripByMatch(pod.Value.spawnQueue, gameState.world.treasurePods[pod.Key].spawnQueue, IsGuuIdentifiable); } StripByMatch(original.world.switches, gameState.world.switches, IsGuuID); StripByMatch(original.world.puzzleSlotsFilled, gameState.world.puzzleSlotsFilled, IsGuuID); StripByMatch(original.world.occupiedPhaseSites, gameState.world.occupiedPhaseSites, IsGuuID); StripByMatch(original.world.quicksilverEnergyGenerators, gameState.world.quicksilverEnergyGenerators, IsGuuID); StripByMatch(original.world.oasisStates, gameState.world.oasisStates, IsGuuID); StripByMatch(original.world.activeGingerPatches, gameState.world.activeGingerPatches, IsGuuID); StripByMatch(original.world.echoNoteGordos, gameState.world.echoNoteGordos, IsGuuID); //? Slimeulation StripByMatch(original.world.glitch.teleporters, gameState.world.glitch.teleporters, IsGuuID); StripByMatch(original.world.glitch.nodes, gameState.world.glitch.nodes, IsGuuID); StripByMatch(original.world.glitch.impostoDirectors, gameState.world.glitch.impostoDirectors, IsGuuID); StripByMatch(original.world.glitch.impostos, gameState.world.glitch.impostos, IsGuuID); StripByMatch(original.world.glitch.slimes, gameState.world.glitch.slimes, IsGuuID); StripByMatch(original.world.glitch.storage, gameState.world.glitch.storage, IsGuuID); StripByMatch(original.world.glitch.storage, gameState.world.glitch.storage, pair => IsGuuIdentifiable(pair.Value.id)); //& Strip Player //# Strip Game Mode if (IsGuuIdentifiable(original.player.gameIconId)) { gameState.player.gameIconId = original.player.gameIconId; original.player.gameIconId = FALLBACK_ICON; } StripByMatch(original.player.upgrades, gameState.player.upgrades, IsGuuUpgrade); StripByMatch(original.player.ammo, gameState.player.ammo, pair => AmmoRegistry.IsAmmoModeRegistered(pair.Key)); foreach (KeyValuePair <PlayerState.AmmoMode, List <AmmoDataV02> > ammoList in original.player.ammo) { List <AmmoDataV02> moddedList = new List <AmmoDataV02>(); foreach (AmmoDataV02 ammo in ammoList.Value) { AmmoDataV02 data = new AmmoDataV02(); if (IsGuuIdentifiable(ammo.id)) { data.id = ammo.id; ammo.id = Identifiable.Id.NONE; } //# Strip Emotions moddedList.Add(data); } if (moddedList.Count > 0) { gameState.player.ammo[ammoList.Key] = moddedList; } } foreach (MailV02 mail in original.player.mail) { MailV02 mod = new MailV02 { messageKey = string.Empty, mailType = MailDirector.Type.UPGRADE }; if (MailRegistry.IsTypeRegistered(mail.mailType)) { mod.mailType = mail.mailType; mail.mailType = MailDirector.Type.PERSONAL; } if (MailRegistry.IsMailRegistered(mail.messageKey)) { mod.messageKey = mail.messageKey; if (mod.mailType == MailDirector.Type.UPGRADE) { mod.mailType = mail.mailType; } mail.mailType = MailDirector.Type.UPGRADE; } gameState.player.mail.Add(mod); } StripByMatch(original.player.availUpgrades, gameState.player.availUpgrades, IsGuuUpgrade); StripByMatch(original.player.upgradeLocks, gameState.player.upgradeLocks, IsGuuUpgrade); StripByMatch(original.player.progress, gameState.player.progress, pair => ProgressRegistry.IsTypeRegistered(pair.Key)); StripByMatch(original.player.delayedProgress, gameState.player.delayedProgress, pair => ProgressRegistry.IsTrackerRegistered(pair.Key)); StripByMatch(original.player.blueprints, gameState.player.blueprints, IsGuuGadget); StripByMatch(original.player.availBlueprints, gameState.player.availBlueprints, IsGuuGadget); StripByMatch(original.player.blueprintLocks, gameState.player.blueprintLocks, IsGuuGadget); StripByMatch(original.player.gadgets, gameState.player.gadgets, IsGuuGadget); StripByMatch(original.player.craftMatCounts, gameState.player.craftMatCounts, IsGuuIdentifiable); //# Strip Region Set ID && Player Pos //# Strip Unlocked Zone //? Decorizer StripByMatch(original.player.decorizer.contents, gameState.player.decorizer.contents, IsGuuIdentifiable); StripByMatch(original.player.decorizer.settings, gameState.player.decorizer.settings, IsGuuID); StripByMatch(original.player.decorizer.settings, gameState.player.decorizer.settings, pair => IsGuuIdentifiable(pair.Value.selected)); //& Strip Ranch //# Strip Plots StripByMatch(original.ranch.accessDoorStates, gameState.ranch.accessDoorStates, IsGuuID); StripByMatch(original.ranch.palettes, gameState.ranch.palettes, pair => ChromaPackRegistry.IsTypeRegistered(pair.Key) || ChromaPackRegistry.IsPaletteRegistered(pair.Value)); StripByMatch(original.ranch.ranchFastForward, gameState.ranch.ranchFastForward, IsGuuID); //& Strip Actors StripByMatch(original.actors, gameState.actors, actor => IsGuuID(actor.actorId)); foreach (ActorDataV09 actor in original.actors) { ActorDataV09 newActor = new ActorDataV09(); // ReSharper disable once ReplaceWithSingleAssignment.False bool hasData = false; //# Strip Emotions if (actor.fashions.Exists(IsGuuIdentifiable)) { hasData = true; StripByMatch(actor.fashions, newActor.fashions, IsGuuIdentifiable); } //# Strip Region Set && Position if (hasData) { gameState.actors.Add(newActor); } } //& Strip Pedia //# Strip Unlocked IDs //# Strip Completed Tuts //# Strip Popup Queue //& Strip Achievements //# Strip Float Stats //# Strip Double Stats //# Strip Int Stats //# Strip ID Stats by Key foreach (KeyValuePair <AchievementsDirector.GameIdDictStat, Dictionary <Identifiable.Id, int> > idDictStat in original.achieve.gameIdDictStatDict.Where(pair => pair.Value.Count(pair2 => IsGuuIdentifiable(pair2.Key)) > 0)) { gameState.achieve.gameIdDictStatDict[idDictStat.Key] = new Dictionary <Identifiable.Id, int>(); StripByMatch(idDictStat.Value, gameState.achieve.gameIdDictStatDict[idDictStat.Key], IsGuuIdentifiable); } //& Strip Holidays StripByMatch(original.holiday.eventGordos, gameState.holiday.eventGordos, IsGuuID); StripByMatch(original.holiday.eventEchoNoteGordos, gameState.holiday.eventEchoNoteGordos, IsGuuID); //& Strip Appearances StripByMatch(original.appearances.unlocks, gameState.appearances.unlocks, IsGuuIdentifiable); //# Strip Unlocks based on Appearance Sets StripByMatch(original.appearances.selections, gameState.appearances.selections, IsGuuIdentifiable); //# Strip Selections based on Appearance Sets //& Strip Instruments //# Strip Unlocks //# Strip Selection // TODO: Strip content from the original }