Example #1
0
    //public override void SetParentPanelDepth( int depth ) {
    //    for( int i = 0; i < lineParents.Count; i++ ) {
    //        UIPanel panel = lineParents[i].GetComponent<UIPanel>();
    //
    //        panel.depth = depth + (lineParents.Count - i);
    //    }
    //}

    public void AddHai(MahjongPai pai)
    {
        int inLine      = _allHais.Count / MaxCoutPerLine; //inLine=0,1,2. >2 has a small chance.
        int indexInLine = _allHais.Count % MaxCoutPerLine;

        int EndingLine = Max_Lines - 1;

        if (inLine != _curLine)
        {
            if (inLine <= EndingLine)
            {
                _curLine = inLine;
                _curLineRightAligPosX = AlignLeftLocalPos.x;
            }
            else if (inLine > EndingLine)
            {
                _curLine = EndingLine;

                indexInLine           += MaxCoutPerLine;
                _curLineRightAligPosX += MahjongPai.Width + HaiPosOffsetX;
            }
        }
        else
        {
            if (indexInLine > 0)
            {
                _curLineRightAligPosX += MahjongPai.Width + HaiPosOffsetX;
            }
        }
        //pai.gameObject.layer = LayerMask.NameToLayer ("Hou");
        Utils.SetLayerRecursively(pai.gameObject, LayerMask.NameToLayer("Hou"));
        //pai.transform.parent = lineParents[_curLine];
        //pai.transform.localPosition = new Vector3(_curLineRightAligPosX, 0, 0);

        pai.transform.parent        = AllHouUI.instance.GiveHouParent();
        pai.transform.localPosition = new Vector3(AllHouUI.instance.GiveHouPoistion(_allHais.Count), 0, 0);

        pai.DisableInput();
        pai.SetEnableStateColor(true);
        _allHais.Add(pai);

        pai.Show(); //轉90度
        //lineParents[_curLine].GetComponent<UIPanel>().Update();
    }
Example #2
0
    public void AddHai(MahjongPai pai)
    {
        int inLine      = _allHais.Count / MaxCoutPerLine; //inLine=0,1,2. >2 has a small chance.
        int indexInLine = _allHais.Count % MaxCoutPerLine;

        int EndingLine = Max_Lines - 1;

        if (inLine != _curLine)
        {
            if (inLine <= EndingLine)
            {
                _curLine = inLine;
                _curLineRightAligPosX = AlignLeftLocalPos.x;
            }
            else if (inLine > EndingLine)
            {
                _curLine = EndingLine;

                indexInLine           += MaxCoutPerLine;
                _curLineRightAligPosX += MahjongPai.Width + HaiPosOffsetX;
            }
        }
        else
        {
            if (indexInLine > 0)
            {
                _curLineRightAligPosX += MahjongPai.Width + HaiPosOffsetX;
            }
        }

        pai.transform.parent        = lineParents[_curLine];
        pai.transform.localPosition = new Vector3(_curLineRightAligPosX, 0, 0);

        pai.DisableInput();
        pai.SetEnableStateColor(true);
        _allHais.Add(pai);

        pai.Show();
        lineParents[_curLine].GetComponent <UIPanel>().Update();
    }