public void TestYaku()
        {
            LoveLive_MahjongClass.InitializeMahjongClass();

            // 设置一些要和的牌
            List <MahjongCard>     Hand_Cards;
            List <MahjongCardFuru> Furu_Cards;

            Hand_Cards = new List <MahjongCard>()
            {
                LoveLive_MahjongClass.CardInfo[(int)MahjongCardName.Rin - 1],
                LoveLive_MahjongClass.CardInfo[(int)MahjongCardName.Rin - 1],
                LoveLive_MahjongClass.CardInfo[(int)MahjongCardName.Maki - 1],
                LoveLive_MahjongClass.CardInfo[(int)MahjongCardName.Maki - 1],
                LoveLive_MahjongClass.CardInfo[(int)MahjongCardName.Nico - 1],
                LoveLive_MahjongClass.CardInfo[(int)MahjongCardName.Nico - 1],
                LoveLive_MahjongClass.CardInfo[(int)MahjongCardName.Nozomi - 1],
                LoveLive_MahjongClass.CardInfo[(int)MahjongCardName.Nozomi - 1],
                LoveLive_MahjongClass.CardInfo[(int)MahjongCardName.Hanayo - 1],
                LoveLive_MahjongClass.CardInfo[(int)MahjongCardName.Hanayo - 1],
                LoveLive_MahjongClass.CardInfo[(int)MahjongCardName.Eli - 1],
                LoveLive_MahjongClass.CardInfo[(int)MahjongCardName.Eli - 1],
                LoveLive_MahjongClass.CardInfo[(int)MahjongCardName.Kotori - 1],
                LoveLive_MahjongClass.CardInfo[(int)MahjongCardName.Kotori - 1],
            };

            Furu_Cards = new List <MahjongCardFuru>()
            {
            };

            MahjongLogic logic = new MahjongLogic();

            bool Hu = logic.utIsHu(Hand_Cards, Furu_Cards, out List <HuCard> huCards);

            Assert.IsTrue(Hu);

            List <MahjongYaku> yakus = logic.utCalcYaku(huCards);

            foreach (MahjongYaku yaku in yakus)
            {
                Trace.WriteLine(yaku);
            }

            Trace.WriteLine($"点数:{logic.utCalcHuPoints(huCards)}");
        }