private void Thorium(Player player) { MagmaBoundFishingLineMP magmaPlayer = player.GetModPlayer <MagmaBoundFishingLineMP>(); magmaPlayer.magmaLine = true; }
private void Thorium(Player player, bool hideVisual) { FargoPlayer modPlayer = player.GetModPlayer <FargoPlayer>(mod); ThoriumPlayer thoriumPlayer = player.GetModPlayer <ThoriumPlayer>(thorium); //phylactery if (!thoriumPlayer.lichPrevent) { player.AddBuff(thorium.BuffType("LichActive"), 60, true); } //crystal scorpion if (Soulcheck.GetValue("Crystal Scorpion")) { thoriumPlayer.crystalScorpion = true; } //yumas pendant if (Soulcheck.GetValue("Yuma's Pendant")) { thoriumPlayer.yuma = true; } //THROWING thoriumPlayer.throwGuide2 = true; //dead mans patch thoriumPlayer.deadEyeBool = true; //mermaid canteen thoriumPlayer.canteenEffect += 750; thoriumPlayer.canteenCadet = true; //HEALER thoriumPlayer.radiantBoost += 0.4f; thoriumPlayer.radiantSpeed -= 0.25f; thoriumPlayer.healingSpeed += 0.25f; thoriumPlayer.radiantCrit += 20; //support stash thoriumPlayer.supportSash = true; thoriumPlayer.quickBelt = true; //saving grace thoriumPlayer.crossHeal = true; thoriumPlayer.healBloom = true; //soul guard thoriumPlayer.graveGoods = true; for (int i = 0; i < 255; i++) { Player player2 = Main.player[i]; if (player2.active && player2 != player && Vector2.Distance(player2.Center, player.Center) < 400f) { player2.AddBuff(thorium.BuffType("AegisAura"), 30, false); } } //archdemon's curse thoriumPlayer.darkAura = true; //archangels heart thoriumPlayer.healBonus += 5; //medical bag thoriumPlayer.medicalAcc = true; //head mirror arrow if (Soulcheck.GetValue("Head Mirror")) { float num = 0f; int num2 = player.whoAmI; for (int i = 0; i < 255; i++) { if (Main.player[i].active && Main.player[i] != player && !Main.player[i].dead && (Main.player[i].statLifeMax2 - Main.player[i].statLife) > num) { num = (Main.player[i].statLifeMax2 - Main.player[i].statLife); num2 = i; } } if (player.ownedProjectileCounts[thorium.ProjectileType("HealerSymbol")] < 1) { Projectile.NewProjectile(player.Center.X, player.Center.Y, 0f, 0f, thorium.ProjectileType("HealerSymbol"), 0, 0f, player.whoAmI, 0f, 0f); } for (int j = 0; j < 1000; j++) { Projectile projectile = Main.projectile[j]; if (projectile.active && projectile.owner == player.whoAmI && projectile.type == thorium.ProjectileType("HealerSymbol")) { projectile.timeLeft = 2; projectile.ai[1] = num2; } } } //BARD thoriumPlayer.symphonicDamage += 0.3f; thoriumPlayer.symphonicSpeed += .2f; thoriumPlayer.symphonicCrit += 15; thoriumPlayer.bardResourceMax2 = 20; //the max allowed in thorium //epic mouthpiece thoriumPlayer.bardHomingBool = true; thoriumPlayer.bardHomingBonus = 5f; //straight mute thoriumPlayer.bardMute2 = true; //digital tuner thoriumPlayer.tuner2 = true; //guitar pick claw thoriumPlayer.bardBounceBonus = 5; //COLOSSUS //terrarium defender if (player.statLife < player.statLifeMax * 0.2f) { player.AddBuff(thorium.BuffType("TerrariumRegen"), 10, true); player.lifeRegen += 20; } if (player.statLife < player.statLifeMax * 0.25f) { player.AddBuff(thorium.BuffType("TerrariumDefense"), 10, true); player.statDefense += 20; } //blast shield thoriumPlayer.blastHurt = true; //cape of the survivor if (player.FindBuffIndex(thorium.BuffType("Corporeal")) < 0) { thoriumPlayer.spiritBand2 = true; } //sweet vengeance thoriumPlayer.sweetVengeance = true; //oceans retaliation thoriumPlayer.turtleShield2 = true; thoriumPlayer.SpinyShield = true; //TRAWLER MagmaBoundFishingLineMP magmaPlayer = player.GetModPlayer <MagmaBoundFishingLineMP>(); magmaPlayer.magmaLine = true; //SUPERSONIC //terrarium particle sprinters dust if (Collision.SolidCollision(player.position, player.width, player.height + 4) && Math.Abs(player.velocity.X) >= 2) { for (int i = 0; i < 1; i++) { int dust = Dust.NewDust(new Vector2(player.position.X - 2f, player.position.Y + (float)player.height - 2f), player.width + 4, 4, 57, 0f, 0f, 100, default(Color), 1.4f); Main.dust[dust].noGravity = true; Main.dust[dust].noLight = true; Dust dust1 = Main.dust[dust]; dust1.velocity *= 0f; } for (int j = 0; j < 1; j++) { int dust = Dust.NewDust(new Vector2(player.position.X - 2f, player.position.Y + (float)player.height - 2f), player.width + 4, 4, 61, 0f, 0f, 100, default(Color), 1.35f); Main.dust[dust].noGravity = true; Main.dust[dust].noLight = true; Dust dust2 = Main.dust[dust]; dust2.velocity *= 0f; } for (int k = 0; k < 1; k++) { int dust = Dust.NewDust(new Vector2(player.position.X - 2f, player.position.Y + (float)player.height - 2f), player.width + 4, 4, 229, 0f, 0f, 100, default(Color), 1.15f); Main.dust[dust].noGravity = true; Main.dust[dust].noLight = true; Dust dust3 = Main.dust[dust]; dust3.velocity *= 0f; } for (int l = 0; l < 1; l++) { int dust = Dust.NewDust(new Vector2(player.position.X - 2f, player.position.Y + (float)player.height - 2f), player.width + 4, 4, 60, 0f, 0f, 100, default(Color), 1.5f); Main.dust[dust].noGravity = true; Main.dust[dust].noLight = true; Dust dust4 = Main.dust[dust]; dust4.velocity *= 0f; } for (int m = 0; m < 1; m++) { int dust = Dust.NewDust(new Vector2(player.position.X - 2f, player.position.Y + (float)player.height - 2f), player.width + 4, 4, 127, 0f, 0f, 100, default(Color), 1.75f); Main.dust[dust].noGravity = true; Main.dust[dust].noLight = true; Dust dust5 = Main.dust[dust]; dust5.velocity *= 0f; } for (int n = 0; n < 1; n++) { int dust = Dust.NewDust(new Vector2(player.position.X - 2f, player.position.Y + (float)player.height - 2f), player.width + 4, 4, 59, 0f, 0f, 100, default(Color), 1.4f); Main.dust[dust].noGravity = true; Main.dust[dust].noLight = true; Dust dust6 = Main.dust[dust]; dust6.velocity *= 0f; } for (int num7 = 0; num7 < 1; num7++) { int dust = Dust.NewDust(new Vector2(player.position.X - 2f, player.position.Y + (float)player.height - 2f), player.width + 4, 4, 62, 0f, 0f, 100, default(Color), 1.35f); Main.dust[dust].noGravity = true; Main.dust[dust].noLight = true; Dust dust7 = Main.dust[dust]; dust7.velocity *= 0f; } } //air walkers if (Soulcheck.GetValue("Air Walkers")) { if (player.controlDown) { jumped = true; } else { jumped = false; } if (!Collision.SolidCollision(player.position, player.width, player.height + 4)) { hoverTimer++; } else { hoverTimer = 0; } if (hoverTimer >= 1000) { canHover = false; } else { canHover = true; } if (canHover && !jumped && !Collision.SolidCollision(player.position, player.width, player.height + 4)) { player.maxFallSpeed = 0f; player.fallStart = (int)(player.position.Y / 16f); int dust1 = Dust.NewDust(new Vector2(player.position.X - 2f, player.position.Y + (float)player.height - 2f), player.width + 4, 4, 229, 0f, 0f, 100, default(Color), 1.25f); Main.dust[dust1].noGravity = true; Main.dust[dust1].noLight = true; Dust dust = Main.dust[dust1]; dust.velocity *= 0f; } } //survivalist boots if (Math.Abs(player.velocity.X) > 2f) { player.lifeRegen += 2; player.lifeRegenTime++; player.manaRegenBonus += 2; player.manaRegenDelayBonus++; thoriumPlayer.bardResourceRecharge += 2; } //weighted winglets if (player.controlDown && !player.controlUp) { player.maxFallSpeed *= (player.wet ? 2.4f : 1.6f); } if (player.controlUp && !player.controlDown) { player.maxFallSpeed *= 0.4f; player.fallStart = (int)(player.position.Y / 16f); } //WORLD SHAPER //pets modPlayer.AddPet("Inspiring Lantern Pet", hideVisual, thorium.BuffType("SupportLanternBuff"), thorium.ProjectileType("SupportLantern")); modPlayer.AddPet("Lock Box Pet", hideVisual, thorium.BuffType("LockBoxBuff"), thorium.ProjectileType("LockBoxPet")); //THORIUM SOUL mod.GetItem("ThoriumSoul").UpdateAccessory(player, hideVisual); }
private void Thorium(Player player, bool hideVisual) { FargoPlayer modPlayer = player.GetModPlayer <FargoPlayer>(); ThoriumPlayer thoriumPlayer = player.GetModPlayer <ThoriumPlayer>(); //COLOSSUS //terrarium defender if (player.statLife < player.statLifeMax * 0.2f) { player.AddBuff(thorium.BuffType("TerrariumRegen"), 10, true); player.lifeRegen += 20; } if (player.statLife < player.statLifeMax * 0.25f) { player.AddBuff(thorium.BuffType("TerrariumDefense"), 10, true); player.statDefense += 20; } //blast shield thoriumPlayer.blastHurt = true; //cape of the survivor if (player.FindBuffIndex(thorium.BuffType("Corporeal")) < 0) { thoriumPlayer.spiritBand2 = true; } //sweet vengeance thoriumPlayer.sweetVengeance = true; //oceans retaliation thoriumPlayer.turtleShield2 = true; thoriumPlayer.SpinyShield = true; //TRAWLER MagmaBoundFishingLineMP magmaPlayer = player.GetModPlayer <MagmaBoundFishingLineMP>(); magmaPlayer.magmaLine = true; //SUPERSONIC //terrarium particle sprinters dust if (Collision.SolidCollision(player.position, player.width, player.height + 4) && Math.Abs(player.velocity.X) >= 2) { for (int i = 0; i < 1; i++) { int num = Dust.NewDust(new Vector2(player.position.X - 2f, player.position.Y + (float)player.height - 2f), player.width + 4, 4, 57, 0f, 0f, 100, default(Color), 1.4f); Main.dust[num].noGravity = true; Main.dust[num].noLight = true; Dust dust = Main.dust[num]; dust.velocity *= 0f; } for (int j = 0; j < 1; j++) { int num2 = Dust.NewDust(new Vector2(player.position.X - 2f, player.position.Y + (float)player.height - 2f), player.width + 4, 4, 61, 0f, 0f, 100, default(Color), 1.35f); Main.dust[num2].noGravity = true; Main.dust[num2].noLight = true; Dust dust2 = Main.dust[num2]; dust2.velocity *= 0f; } for (int k = 0; k < 1; k++) { int num3 = Dust.NewDust(new Vector2(player.position.X - 2f, player.position.Y + (float)player.height - 2f), player.width + 4, 4, 229, 0f, 0f, 100, default(Color), 1.15f); Main.dust[num3].noGravity = true; Main.dust[num3].noLight = true; Dust dust3 = Main.dust[num3]; dust3.velocity *= 0f; } for (int l = 0; l < 1; l++) { int num4 = Dust.NewDust(new Vector2(player.position.X - 2f, player.position.Y + (float)player.height - 2f), player.width + 4, 4, 60, 0f, 0f, 100, default(Color), 1.5f); Main.dust[num4].noGravity = true; Main.dust[num4].noLight = true; Dust dust4 = Main.dust[num4]; dust4.velocity *= 0f; } for (int m = 0; m < 1; m++) { int num5 = Dust.NewDust(new Vector2(player.position.X - 2f, player.position.Y + (float)player.height - 2f), player.width + 4, 4, 127, 0f, 0f, 100, default(Color), 1.75f); Main.dust[num5].noGravity = true; Main.dust[num5].noLight = true; Dust dust5 = Main.dust[num5]; dust5.velocity *= 0f; } for (int n = 0; n < 1; n++) { int num6 = Dust.NewDust(new Vector2(player.position.X - 2f, player.position.Y + (float)player.height - 2f), player.width + 4, 4, 59, 0f, 0f, 100, default(Color), 1.4f); Main.dust[num6].noGravity = true; Main.dust[num6].noLight = true; Dust dust6 = Main.dust[num6]; dust6.velocity *= 0f; } for (int num7 = 0; num7 < 1; num7++) { int num8 = Dust.NewDust(new Vector2(player.position.X - 2f, player.position.Y + (float)player.height - 2f), player.width + 4, 4, 62, 0f, 0f, 100, default(Color), 1.35f); Main.dust[num8].noGravity = true; Main.dust[num8].noLight = true; Dust dust7 = Main.dust[num8]; dust7.velocity *= 0f; } } //air walkers if (SoulConfig.Instance.GetValue(SoulConfig.Instance.thoriumToggles.AirWalkers)) { if (player.controlDown) { jumped = true; } else { jumped = false; } if (!Collision.SolidCollision(player.position, player.width, player.height + 4)) { hoverTimer++; } else { hoverTimer = 0; } if (hoverTimer >= 500) { canHover = false; } else { canHover = true; } if (canHover && !jumped && !Collision.SolidCollision(player.position, player.width, player.height + 4)) { player.maxFallSpeed = 0f; player.fallStart = (int)(player.position.Y / 16f); int num = Dust.NewDust(new Vector2(player.position.X - 2f, player.position.Y + (float)player.height - 2f), player.width + 4, 4, 229, 0f, 0f, 100, default(Color), 1.25f); Main.dust[num].noGravity = true; Main.dust[num].noLight = true; Dust dust = Main.dust[num]; dust.velocity *= 0f; } } //survivalist boots if (Math.Abs(player.velocity.X) > 2f) { thoriumPlayer.lifeRegenPenaltyReduction += 0.1f; player.lifeRegen += 2; player.lifeRegenTime++; thoriumPlayer.manaRegenPenaltyReduction += 0.1f; player.manaRegenBonus += 2; player.manaRegenDelayBonus++; thoriumPlayer.inspirationRegenBonus += 0.03f; } //weighted winglets if (player.controlDown && !player.controlUp) { player.maxFallSpeed *= (player.wet ? 2.4f : 1.6f); } if (player.controlUp && !player.controlDown) { player.maxFallSpeed *= 0.4f; player.fallStart = (int)(player.position.Y / 16f); } //WORLD SHAPER //pets modPlayer.AddPet(SoulConfig.Instance.thoriumToggles.LanternPet, hideVisual, thorium.BuffType("SupportLanternBuff"), thorium.ProjectileType("SupportLantern")); modPlayer.AddPet(SoulConfig.Instance.thoriumToggles.BoxPet, hideVisual, thorium.BuffType("LockBoxBuff"), thorium.ProjectileType("LockBoxPet")); }
private void Thorium(Player player, bool hideVisual) { FargoPlayer modPlayer = player.GetModPlayer <FargoPlayer>(); ThoriumPlayer thoriumPlayer = player.GetModPlayer <ThoriumPlayer>(); //phylactery if (!thoriumPlayer.lichPrevent) { player.AddBuff(thorium.BuffType("LichActive"), 60, true); } //crystal scorpion if (SoulConfig.Instance.GetValue(SoulConfig.Instance.thoriumToggles.CrystalScorpion)) { thoriumPlayer.crystalScorpion = true; } //THROWING thoriumPlayer.throwGuide2 = true; //dead mans patch thoriumPlayer.deadEyeBool = true; //mermaid canteen thoriumPlayer.throwerExhaustionMax += 1125; thoriumPlayer.canteenCadet = true; //HEALER //support stash thoriumPlayer.supportSash = true; thoriumPlayer.quickBelt = true; //saving grace thoriumPlayer.crossHeal = true; thoriumPlayer.healBloom = true; //soul guard thoriumPlayer.graveGoods = true; for (int i = 0; i < 255; i++) { Player player2 = Main.player[i]; if (player2.active && player2 != player && Vector2.Distance(player2.Center, player.Center) < 400f) { player2.AddBuff(thorium.BuffType("AegisAura"), 30, false); } } //archdemon's curse thoriumPlayer.darkAura = true; //archangels heart thoriumPlayer.healBonus += 5; //medical bag thoriumPlayer.medicalAcc = true; //head mirror arrow if (SoulConfig.Instance.GetValue(SoulConfig.Instance.thoriumToggles.HeadMirror)) { float num = 0f; int num2 = player.whoAmI; for (int i = 0; i < 255; i++) { if (Main.player[i].active && Main.player[i] != player && !Main.player[i].dead && (Main.player[i].statLifeMax2 - Main.player[i].statLife) > num) { num = (Main.player[i].statLifeMax2 - Main.player[i].statLife); num2 = i; } } if (player.ownedProjectileCounts[thorium.ProjectileType("HealerSymbol")] < 1) { Projectile.NewProjectile(player.Center.X, player.Center.Y, 0f, 0f, thorium.ProjectileType("HealerSymbol"), 0, 0f, player.whoAmI, 0f, 0f); } for (int j = 0; j < 1000; j++) { Projectile projectile = Main.projectile[j]; if (projectile.active && projectile.owner == player.whoAmI && projectile.type == thorium.ProjectileType("HealerSymbol")) { projectile.timeLeft = 2; projectile.ai[1] = num2; } } } //BARD thoriumPlayer.bardResourceMax2 = 20; //the max allowed in thorium //epic mouthpiece thoriumPlayer.accWindHoming = true; thoriumPlayer.bardHomingBonus = 5f; //straight mute thoriumPlayer.accBrassMute2 = true; //digital tuner thoriumPlayer.accPercussionTuner2 = true; //guitar pick claw thoriumPlayer.bardBounceBonus = 5; //COLOSSUS //terrarium defender if (player.statLife < player.statLifeMax * 0.2f) { player.AddBuff(thorium.BuffType("TerrariumRegen"), 10, true); player.lifeRegen += 20; } if (player.statLife < player.statLifeMax * 0.25f) { player.AddBuff(thorium.BuffType("TerrariumDefense"), 10, true); player.statDefense += 20; } //oceans retaliation thoriumPlayer.turtleShield2 = true; thoriumPlayer.SpinyShield = true; //TRAWLER MagmaBoundFishingLineMP magmaPlayer = player.GetModPlayer <MagmaBoundFishingLineMP>(); magmaPlayer.magmaLine = true; //SUPERSONIC //air walkers if (SoulConfig.Instance.GetValue(SoulConfig.Instance.thoriumToggles.AirWalkers)) { if (player.controlDown) { jumped = true; } else { jumped = false; } if (!Collision.SolidCollision(player.position, player.width, player.height + 4)) { hoverTimer++; } else { hoverTimer = 0; } if (hoverTimer >= 1000) { canHover = false; } else { canHover = true; } if (canHover && !jumped && !Collision.SolidCollision(player.position, player.width, player.height + 4)) { player.maxFallSpeed = 0f; player.fallStart = (int)(player.position.Y / 16f); int dust1 = Dust.NewDust(new Vector2(player.position.X - 2f, player.position.Y + (float)player.height - 2f), player.width + 4, 4, 229, 0f, 0f, 100, default(Color), 1.25f); Main.dust[dust1].noGravity = true; Main.dust[dust1].noLight = true; Dust dust = Main.dust[dust1]; dust.velocity *= 0f; } } //survivalist boots if (Math.Abs(player.velocity.X) > 2f) { thoriumPlayer.lifeRegenPenaltyReduction += 0.1f; player.lifeRegen += 2; player.lifeRegenTime++; thoriumPlayer.manaRegenPenaltyReduction += 0.1f; player.manaRegenBonus += 2; player.manaRegenDelayBonus++; thoriumPlayer.inspirationRegenBonus += 0.03f; } //weighted winglets if (player.controlDown && !player.controlUp) { player.maxFallSpeed *= (player.wet ? 2.4f : 1.6f); } if (player.controlUp && !player.controlDown) { player.maxFallSpeed *= 0.4f; player.fallStart = (int)(player.position.Y / 16f); } //WORLD SHAPER //pets modPlayer.AddPet(SoulConfig.Instance.thoriumToggles.BoxPet, hideVisual, thorium.BuffType("LockBoxBuff"), thorium.ProjectileType("LockBoxPet")); //THORIUM SOUL mod.GetItem("ThoriumSoul").UpdateAccessory(player, hideVisual); }