public override void OnInspectorGUI() { base.OnInspectorGUI(); MagicMeter meter = (MagicMeter)target; GUILayout.Label("Change magic meter UI amount only."); meter.SolidImage.fillAmount = EditorGUILayout.Slider("Magic Amount", meter.SolidImage.fillAmount, 0, 1); }
void LoadGUI(Scene scene, LoadSceneMode mode) { cameraScroll = GameObject.Find("Main Camera").GetComponent <CameraScroll>(); DialogController = GameObject.Find("DialogController"); MagicMeter = GameObject.Find("MagicMeter").GetComponent <MagicMeter>(); }