public MagicAttacks(string name, string spelldescribe, int damage, MagicDamgeType attackType, SpellTier spellLvl, int magiclvlrequrements, int price, bool buyable, List <ItemType> itemTags, int itemvalue, bool questitem, Rarity rare) { Name = name; ItemDescribe = spelldescribe; Damage = damage; AttackType = attackType; SpellLvl = spellLvl; Price = price; Buyable = buyable; MyItemType = itemTags; ItemValue = itemvalue; QuestItem = questitem; MyRare = rare; MagicLvlReqiurement = magiclvlrequrements; }
public WeaponItem(string name, string itemdescribe, int damge, PhyDamgeType mydamgephytype, MagicDamgeType magictype, int price, bool buyable, int itemvalue, bool questItem, bool craftable, List <ItemType> itemDefine, List <CraftingItemInItem> craftingItems, Rarity rare) { Name = name; ItemDescribe = itemdescribe; Damge = damge; MyDamgePhyType = mydamgephytype; Price = price; Buyable = buyable; ItemValue = itemvalue; QuestItem = questItem; Craftable = craftable; CraftingItems = craftingItems; MyItemType = itemDefine; MyRare = rare; MyMagicEffect = magictype; }
public Attack(int damge, PhyDamgeType damgephyType, MagicDamgeType damageelemnttype) { Damge = damge; DamgephyType = damgephyType; DamageElementalType = damageelemnttype; }