/// <summary> /// 恢复buff:回合开始时,恢复5HP /// </summary> void Recover() { magic.setHP(magic.getHP() + 5); if (magic.getHP() > magic.getMaxHP()) { magic.setHP(magic.getMaxHP()); } }
/// <summary> /// 愤怒:伤害倍率随着生命值降低升高 /// </summary> /// <param name="magic"></param> void beS9(ref Magic magic) { magic.skill.addcount = (int)((float)magicCore.getHP() / (float)magicCore.getMaxHP() * 10.0f); }